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	<title>Comments on: Geeks Next Door &#8211; Evasive Maneuvers!</title>
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		<title>By: Astebrooke</title>
		<link>http://www.dungeonmastering.com/gaming-life/geeks-next-door-evasive-maneuvers#comment-12662</link>
		<dc:creator>Astebrooke</dc:creator>
		<pubDate>Sun, 26 Jun 2011 05:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1953#comment-12662</guid>
		<description>I was DM&#039;ing a homebrew campaign in 3.5 back in &#039;09 with my roommate as the sole player.  Story was the country he lived in was under siege by the northern kingdom as they sought to gain control of some wayward magic items a wizard had scattered.  He is trying to help a lizardfolk tribe recover their greatest warrior because prophecy says he must be present to fight the enemy tribe if they are to have victory.  Soldiers from the north have lizardnapped him, playing on his honor, because the enemy tribe has one of the wizard&#039;s items and doesn&#039;t know what it does.  In exchange for keeping the good tribe&#039;s warrior from the battle, the commander gets the item.

My roommate is playing a paladin, ranger, and rogue since we lack other players.  Accompanying him are the cleric and wizard who had originally served in their outfit before its ambush and annihilation (how the party was formed, as survivors), and the healer whom they had rescued during their escape from the ambush.  She had been a lvl 1 cleric in the beginning (he started at 3) and had mostly caught up by this point (as they were 8 or 9).  They track the enemy forces to a cave some 2 weeks west, in the mountains, and prepare to enter when an enemy spots them and takes off running into the cave to alert the others.

My roommate decides to wait, because there&#039;s only enough room on the path for two soldiers to stand side by side since there&#039;s a cave wall on one side and a swift-running stream flowing fiercely out the cave&#039;s mouth on the other side of the path.  The path is short, maybe 50 feet in, before it turns to the right and disappears.  He figures it would tie up the enemy sufficiently without letting them field too many soldiers (mind you, it&#039;s a party of heroes against common soldiers mostly, they&#039;re lvl 3-4 at best).

The enemy marches forth and the paladin and cleric take their positions, stepping out from behind the outside wall of the opening, to hold the enemy inside.  The two of them square off against the front 2 soldiers.  The ceiling of the cave is high enough over the heads of the two in melee that the ranger decides to step out behind them some 20 feet and start firing into the rear ranks of the enemy.  Guess he forgot that these are soldiers too.  He fires twice, hits a soldier but not for much, and then they return fire.  The two behind the front soldiers are ready to step up if needed, but each pair behind them fires an arrow and drops to a knee to fit the next, allowing the ones behind them a mostly clear sight of the target.

He went from fully healed to dying and I was laughing so hard at the abnormally good rolls the enemy were having.  The wizard, who had been preparing to cast a grease spell into the cavern, had to abandon his efforts and risk dragging the ranger out of sight so his wife could patch him up.

Pretty sure that counts as one of the moments requested, but not the only time it happened.  His paladin had inherited a keep and, once they found the room behind a jail cell, found he had to clear out his basement since random creatures were appearing inside.  (the paladin was infused with arcane power due to a DM event, he happened to be the unlucky one that ended it.  as a result, he could tap into nexus stones and bind them to his will, as well as perform some other strange abilities when near an &quot;obelisk&quot; as he knew them)

As the basement apparently had a nexus stone in it, something was using its power to drag beings in for defense or fun, he didn&#039;t know.  He was clearing it out when he encountered a locked door in a room.  He battered it down (took about 7 attacks).  The room on the other side was a corridor, with a locked door at the end.  He battered that one down too.  Another short corridor was through through that door, with a locked door in the middle of the opposite door and an unlocked door in the same wall.  When he found the unlocked door he decided to batter down the locked door because &quot;I don&#039;t like things creeping up behind me.&quot;

Took him 3 attacks to bash in the door and waiting on the other side were 15 straight-from-the-MM orcs, entrenched behind tables and other furniture, with javelins cocked.  He didn&#039;t go down in 1 round like the ranger had, but he looked like the wrong end of an encounter with a giant porcupine.  Turns out, the unlocked door led to a corridor with a second unlocked door, leading to the room he&#039;d entered the basement through.  If he&#039;d gone that way, the orcs wouldn&#039;t have had time to prepare defenses.

He loved that adventure, and so did I.</description>
		<content:encoded><![CDATA[<p>I was DM&#8217;ing a homebrew campaign in 3.5 back in &#8217;09 with my roommate as the sole player.  Story was the country he lived in was under siege by the northern kingdom as they sought to gain control of some wayward magic items a wizard had scattered.  He is trying to help a lizardfolk tribe recover their greatest warrior because prophecy says he must be present to fight the enemy tribe if they are to have victory.  Soldiers from the north have lizardnapped him, playing on his honor, because the enemy tribe has one of the wizard&#8217;s items and doesn&#8217;t know what it does.  In exchange for keeping the good tribe&#8217;s warrior from the battle, the commander gets the item.</p>
<p>My roommate is playing a paladin, ranger, and rogue since we lack other players.  Accompanying him are the cleric and wizard who had originally served in their outfit before its ambush and annihilation (how the party was formed, as survivors), and the healer whom they had rescued during their escape from the ambush.  She had been a lvl 1 cleric in the beginning (he started at 3) and had mostly caught up by this point (as they were 8 or 9).  They track the enemy forces to a cave some 2 weeks west, in the mountains, and prepare to enter when an enemy spots them and takes off running into the cave to alert the others.</p>
<p>My roommate decides to wait, because there&#8217;s only enough room on the path for two soldiers to stand side by side since there&#8217;s a cave wall on one side and a swift-running stream flowing fiercely out the cave&#8217;s mouth on the other side of the path.  The path is short, maybe 50 feet in, before it turns to the right and disappears.  He figures it would tie up the enemy sufficiently without letting them field too many soldiers (mind you, it&#8217;s a party of heroes against common soldiers mostly, they&#8217;re lvl 3-4 at best).</p>
<p>The enemy marches forth and the paladin and cleric take their positions, stepping out from behind the outside wall of the opening, to hold the enemy inside.  The two of them square off against the front 2 soldiers.  The ceiling of the cave is high enough over the heads of the two in melee that the ranger decides to step out behind them some 20 feet and start firing into the rear ranks of the enemy.  Guess he forgot that these are soldiers too.  He fires twice, hits a soldier but not for much, and then they return fire.  The two behind the front soldiers are ready to step up if needed, but each pair behind them fires an arrow and drops to a knee to fit the next, allowing the ones behind them a mostly clear sight of the target.</p>
<p>He went from fully healed to dying and I was laughing so hard at the abnormally good rolls the enemy were having.  The wizard, who had been preparing to cast a grease spell into the cavern, had to abandon his efforts and risk dragging the ranger out of sight so his wife could patch him up.</p>
<p>Pretty sure that counts as one of the moments requested, but not the only time it happened.  His paladin had inherited a keep and, once they found the room behind a jail cell, found he had to clear out his basement since random creatures were appearing inside.  (the paladin was infused with arcane power due to a DM event, he happened to be the unlucky one that ended it.  as a result, he could tap into nexus stones and bind them to his will, as well as perform some other strange abilities when near an &#8220;obelisk&#8221; as he knew them)</p>
<p>As the basement apparently had a nexus stone in it, something was using its power to drag beings in for defense or fun, he didn&#8217;t know.  He was clearing it out when he encountered a locked door in a room.  He battered it down (took about 7 attacks).  The room on the other side was a corridor, with a locked door at the end.  He battered that one down too.  Another short corridor was through through that door, with a locked door in the middle of the opposite door and an unlocked door in the same wall.  When he found the unlocked door he decided to batter down the locked door because &#8220;I don&#8217;t like things creeping up behind me.&#8221;</p>
<p>Took him 3 attacks to bash in the door and waiting on the other side were 15 straight-from-the-MM orcs, entrenched behind tables and other furniture, with javelins cocked.  He didn&#8217;t go down in 1 round like the ranger had, but he looked like the wrong end of an encounter with a giant porcupine.  Turns out, the unlocked door led to a corridor with a second unlocked door, leading to the room he&#8217;d entered the basement through.  If he&#8217;d gone that way, the orcs wouldn&#8217;t have had time to prepare defenses.</p>
<p>He loved that adventure, and so did I.</p>
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		<title>By: Doug</title>
		<link>http://www.dungeonmastering.com/gaming-life/geeks-next-door-evasive-maneuvers#comment-11732</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Sun, 06 Jun 2010 01:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1953#comment-11732</guid>
		<description>Worst scenario in a D&amp;D game? Wow, I&#039;ve alway played bards so . . . . that&#039;s a lot of screw ups . . . best one was about two years ago, summer before I started college, I went to my hometown gaming store and joined a three week campaign based in a homebrew setting. 

&gt; We set out to find a lost scroll in a tomb, built into a cliffside overlooking a river waaaaaay down below. The ride there sucked, and Dobin, my little halfling bard, eventually ended up going back to town to by a riding harness for our party&#039;s HALF-ORC, just so we could get to the first adventure site. 

Once we got there, we kipped out above the entrance, cleared fatigue and regain spells and what-not. The before-mentioned Half-Orc, who was our party ranger as well, told Dobin he&#039;d have to make up for the piggy-back ride by taking his watch shift as well. 

&gt; First shift (Dobin&#039;s) I climbed a tree to better see the surroundings, and stayed there all through the shift. Failed a few spot and listen checks, but nobody attack and all was well. At the end of the shift, our DM slipped me a card that read &quot;Somehow, all the tents and horses your party brought have been stolen from the campsite . . . while your party members were asleep.&quot; So, basically, the thief stole the pitons and took the tents, then took the horses.

&gt; I decided not to wake (or tell) the players what happened, and continued on to the next watch (the Half-Orc&#039;s). Failed a few more spot and listen checks (in all honesty, so did everyone else), and at the end of that watch I jumped down to check on the party. The DM looks at me with a straight face and says &quot;Your entire party was abducted by wolves in the night, and the wolves now emerge from the shrubbery around you. Roll initiative.&quot;

In the end, we all rerolled our characters, and I went with a dwarven cleric, and all was fine for the next few weeks. But my party always made up excuses for my dwarf to NOT take a watch shift from that point on.</description>
		<content:encoded><![CDATA[<p>Worst scenario in a D&amp;D game? Wow, I&#8217;ve alway played bards so . . . . that&#8217;s a lot of screw ups . . . best one was about two years ago, summer before I started college, I went to my hometown gaming store and joined a three week campaign based in a homebrew setting. </p>
<p>&gt; We set out to find a lost scroll in a tomb, built into a cliffside overlooking a river waaaaaay down below. The ride there sucked, and Dobin, my little halfling bard, eventually ended up going back to town to by a riding harness for our party&#8217;s HALF-ORC, just so we could get to the first adventure site. </p>
<p>Once we got there, we kipped out above the entrance, cleared fatigue and regain spells and what-not. The before-mentioned Half-Orc, who was our party ranger as well, told Dobin he&#8217;d have to make up for the piggy-back ride by taking his watch shift as well. </p>
<p>&gt; First shift (Dobin&#8217;s) I climbed a tree to better see the surroundings, and stayed there all through the shift. Failed a few spot and listen checks, but nobody attack and all was well. At the end of the shift, our DM slipped me a card that read &#8220;Somehow, all the tents and horses your party brought have been stolen from the campsite . . . while your party members were asleep.&#8221; So, basically, the thief stole the pitons and took the tents, then took the horses.</p>
<p>&gt; I decided not to wake (or tell) the players what happened, and continued on to the next watch (the Half-Orc&#8217;s). Failed a few more spot and listen checks (in all honesty, so did everyone else), and at the end of that watch I jumped down to check on the party. The DM looks at me with a straight face and says &#8220;Your entire party was abducted by wolves in the night, and the wolves now emerge from the shrubbery around you. Roll initiative.&#8221;</p>
<p>In the end, we all rerolled our characters, and I went with a dwarven cleric, and all was fine for the next few weeks. But my party always made up excuses for my dwarf to NOT take a watch shift from that point on.</p>
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		<title>By: Gavin</title>
		<link>http://www.dungeonmastering.com/gaming-life/geeks-next-door-evasive-maneuvers#comment-10239</link>
		<dc:creator>Gavin</dc:creator>
		<pubDate>Thu, 04 Mar 2010 07:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1953#comment-10239</guid>
		<description>I once collapsed a mountain to kill lots of baddies at once. Unfortunately, I was under it too... T.T;

Thankfully I had enough time to limp to safety before it actually physically collapsed, but what with a couple of shuriken in each leg it was a damned close call.

Halin Star-Child (half-Elf fighter, all-star moron) has a habit of doing silly stuff like that, but then, his heart&#039;s in a good place, and he&#039;s always got his loyal friends to help out in a pinch.</description>
		<content:encoded><![CDATA[<p>I once collapsed a mountain to kill lots of baddies at once. Unfortunately, I was under it too&#8230; T.T;</p>
<p>Thankfully I had enough time to limp to safety before it actually physically collapsed, but what with a couple of shuriken in each leg it was a damned close call.</p>
<p>Halin Star-Child (half-Elf fighter, all-star moron) has a habit of doing silly stuff like that, but then, his heart&#8217;s in a good place, and he&#8217;s always got his loyal friends to help out in a pinch.</p>
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		<title>By: Paul</title>
		<link>http://www.dungeonmastering.com/gaming-life/geeks-next-door-evasive-maneuvers#comment-9921</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 07 Jan 2010 18:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1953#comment-9921</guid>
		<description>I have to get in on this discussion. I was DM&#039;ing a game a while back for my brother and a couple of friends, and to help them out I had a big dumb dragonlord warrior along for the ride. My brother and the NPC were in an inn up in the room and he had just saved a captured elven slave girl from the slave market and decides to grill her for some information. Now he&#039;s playing an evil character and this is an evil campaign, so the warrior just kinda soaks up hits and does what the PC&#039;s tell him to.

My bro&#039;s character says to the NPC, &quot;Take care of her for me...&quot; and so he does exactly that, he pulls out his big two-handed bastard sword and lops off her head spraying blood all over the room and onto my brother&#039;s wizard. He&#039;s like, &quot;YOU IDIOT! Why did you do that?&quot; the NPC responds, &quot;You told me to take care of her...&quot; So you&#039;d think he&#039;d learn from that mistake right? NOPE! He then says, &quot;Get rid of the body.&quot;

Again the warrior takes him very literally and opens up the window to the room and tosses the body out into the alley below. The wizard is furious and screams, &quot;WHY DID YOU DO THAT!?&quot; The warrior responds, &quot;you told me to get rid if the body...&quot;

Needless to say, he decided to be very very specific from there on out about what he told the NPC to do.</description>
		<content:encoded><![CDATA[<p>I have to get in on this discussion. I was DM&#8217;ing a game a while back for my brother and a couple of friends, and to help them out I had a big dumb dragonlord warrior along for the ride. My brother and the NPC were in an inn up in the room and he had just saved a captured elven slave girl from the slave market and decides to grill her for some information. Now he&#8217;s playing an evil character and this is an evil campaign, so the warrior just kinda soaks up hits and does what the PC&#8217;s tell him to.</p>
<p>My bro&#8217;s character says to the NPC, &#8220;Take care of her for me&#8230;&#8221; and so he does exactly that, he pulls out his big two-handed bastard sword and lops off her head spraying blood all over the room and onto my brother&#8217;s wizard. He&#8217;s like, &#8220;YOU IDIOT! Why did you do that?&#8221; the NPC responds, &#8220;You told me to take care of her&#8230;&#8221; So you&#8217;d think he&#8217;d learn from that mistake right? NOPE! He then says, &#8220;Get rid of the body.&#8221;</p>
<p>Again the warrior takes him very literally and opens up the window to the room and tosses the body out into the alley below. The wizard is furious and screams, &#8220;WHY DID YOU DO THAT!?&#8221; The warrior responds, &#8220;you told me to get rid if the body&#8230;&#8221;</p>
<p>Needless to say, he decided to be very very specific from there on out about what he told the NPC to do.</p>
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		<title>By: VenezuelanNoble</title>
		<link>http://www.dungeonmastering.com/gaming-life/geeks-next-door-evasive-maneuvers#comment-9413</link>
		<dc:creator>VenezuelanNoble</dc:creator>
		<pubDate>Tue, 13 Oct 2009 20:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1953#comment-9413</guid>
		<description>So me and my friends were playing one night and we had just finished a pretty good campaign and were camping out for the night in front of a lake so we can postpone the rest of the campaign for another night. My friend plays a gnome wizard who is literally insane so for every decision he makes we decided to make him do a sanity check on a dc, so basically if he rolls a 1 out of the 6 he has to do something completely random. So he decides to check out the shack next to the lake but unfortunately he rolls a one and decides to blow up the shack with a fireball as his crazy deed. Unfortunately, according to our dm, the shack held a key to a boat that would have taken us to another island. So the campaign was officially over cause we couldn&#039;t continue....</description>
		<content:encoded><![CDATA[<p>So me and my friends were playing one night and we had just finished a pretty good campaign and were camping out for the night in front of a lake so we can postpone the rest of the campaign for another night. My friend plays a gnome wizard who is literally insane so for every decision he makes we decided to make him do a sanity check on a dc, so basically if he rolls a 1 out of the 6 he has to do something completely random. So he decides to check out the shack next to the lake but unfortunately he rolls a one and decides to blow up the shack with a fireball as his crazy deed. Unfortunately, according to our dm, the shack held a key to a boat that would have taken us to another island. So the campaign was officially over cause we couldn&#8217;t continue&#8230;.</p>
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