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	<title>Comments on: Get cheap D&amp;D books while you can</title>
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		<title>By: Baron</title>
		<link>http://www.dungeonmastering.com/gaming-life/get-cheap-dd-books-while-you-can#comment-3298</link>
		<dc:creator>Baron</dc:creator>
		<pubDate>Sat, 26 Apr 2008 18:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/gaming-life/get-cheap-dd-books-while-you-can#comment-3298</guid>
		<description>I think DnD has not been a decent game now since TSR went under, I find 3.0/3.5 to be bogged down in massive modifiers and too many rules leaving it unplayable....I think Troll Lord Games &quot;C&amp;C&quot; is a far superior and easier product to play, it goes back to the basics of what its creator wanted (Gary Gygax), a simple playable game of fantasy, WoTC is evil and needs to die!
For now I have been playing the most popular and playable game to date and NO its not d20, its SAVAGE WORLDS!  This game can do it all and without all the loads of bullcrap that is/has plagued the d20 market.</description>
		<content:encoded><![CDATA[<p>I think DnD has not been a decent game now since TSR went under, I find 3.0/3.5 to be bogged down in massive modifiers and too many rules leaving it unplayable&#8230;.I think Troll Lord Games &#8220;C&amp;C&#8221; is a far superior and easier product to play, it goes back to the basics of what its creator wanted (Gary Gygax), a simple playable game of fantasy, WoTC is evil and needs to die!<br />
For now I have been playing the most popular and playable game to date and NO its not d20, its SAVAGE WORLDS!  This game can do it all and without all the loads of bullcrap that is/has plagued the d20 market.</p>
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		<title>By: Dave Dodge</title>
		<link>http://www.dungeonmastering.com/gaming-life/get-cheap-dd-books-while-you-can#comment-1844</link>
		<dc:creator>Dave Dodge</dc:creator>
		<pubDate>Sun, 13 Jan 2008 04:48:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/gaming-life/get-cheap-dd-books-while-you-can#comment-1844</guid>
		<description>Just also meant to add that Im thinking about making the defensive bonus equal to half the characters level or hit dice.  The characters are only 5th level in my game right now but I can see the rogue and  mage might have problems at high level by being absurdedly easy to hit.  Again, level should matter more........</description>
		<content:encoded><![CDATA[<p>Just also meant to add that Im thinking about making the defensive bonus equal to half the characters level or hit dice.  The characters are only 5th level in my game right now but I can see the rogue and  mage might have problems at high level by being absurdedly easy to hit.  Again, level should matter more&#8230;&#8230;..</p>
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		<title>By: Dave Dodge</title>
		<link>http://www.dungeonmastering.com/gaming-life/get-cheap-dd-books-while-you-can#comment-1843</link>
		<dc:creator>Dave Dodge</dc:creator>
		<pubDate>Sun, 13 Jan 2008 04:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/gaming-life/get-cheap-dd-books-while-you-can#comment-1843</guid>
		<description>I agree that magic affects ac too much - that is one of my main beefs with 3.0/3.5.  What I decided to do was to try to change how ac is calculated.  Everything has a base ac of 10 as per normal.  But all classes now gain a defensive bonus equal to (their BAB *1/2 rounded up).  This is countered by halving the effects of all magic item pluses to a/c.

A 5th level fighter with +5 BAB wearing chain and heavy shield would have an base ac of 10 , + .5 * (+ 5 for chain, +2 for shield, +5 for bab)  = 10  + .5 * (+12) = 16.  

Then, the benefits of all other bonuses to a/c are also halved (rounded up).  I.E. +4 plate mail and a +4 heavy shield would give an armor class bonus of +18 (+8 armor +2 shield +4 magic and +4 magic shield) divided by 2 is +9.  

For monsters with natural ac, I took the base a/c -10 and halved that remainder. then added 10 (base) and the BAB *1/2 was added in.  So a Dragon with an AC of 24 and a BAB of +8 would have a new AC of  (24-10 *.5) = 12 +10 + 4 = 26.  If the dragon wore an item of +2 protection it would only give him an ac bonus of 1 etc.

Note: Dexterity&#039;s affect on A/C is not affected by this change.

I did this to speed up combat, lessen the effects of high magic to boost a/c and to make combat more 1st edition like in lethality.  Also, level makes more of a difference as it should.  Its a bit of a pain to calculate this but at least it is just a/c and not saves etc.  Also its just me - the players dont have to work out that much of it.  If I Know their equipment etc., I can do it myself for them .......

It takes a bit of work to do this, but it is easier than chucking the whole system.

It is worth noting that my standard ability roll is 4d6 take the best 3 for all stats for a (low-powered game like wilderlands or Goodman games world) or 2d6+6 for each stat (high powered like Faerun)

All combat modifiers are unaffected.

I also simplified  touch attacks (instead ranged touch attacks are treated as standard attacks but they are at a base attack equal to the level or HD of the character - class doesnt matter).  Dex is the stat that improves this.   

Once I see how 4.0 handles this same subject area (merging a/c with reflex, fortitude saves etc) I may just take that into account and modify my 3.5 variant rules to be more like 4.0.  Ive spent so much on 3.5 though, I dont plan on using 4.0 for anything other than online gaming.   I dont feel that 3.5 required a full reload to 4.0 - it just needed a book of variant rules or a 4.0 update mechanic along these lines.  I dont like the fact that the rules they are using sound like just a money making excuse to make all previous books obsolete - (by merging a/c with the save mechanic etc).    It may have a sound reasoning behind it but it is probably just a reason to make more money.  There are other ways to fix the problems in 3.5 that dont involve wholesale changes to all monsters and characters.  Thats my point.</description>
		<content:encoded><![CDATA[<p>I agree that magic affects ac too much &#8211; that is one of my main beefs with 3.0/3.5.  What I decided to do was to try to change how ac is calculated.  Everything has a base ac of 10 as per normal.  But all classes now gain a defensive bonus equal to (their BAB *1/2 rounded up).  This is countered by halving the effects of all magic item pluses to a/c.</p>
<p>A 5th level fighter with +5 BAB wearing chain and heavy shield would have an base ac of 10 , + .5 * (+ 5 for chain, +2 for shield, +5 for bab)  = 10  + .5 * (+12) = 16.  </p>
<p>Then, the benefits of all other bonuses to a/c are also halved (rounded up).  I.E. +4 plate mail and a +4 heavy shield would give an armor class bonus of +18 (+8 armor +2 shield +4 magic and +4 magic shield) divided by 2 is +9.  </p>
<p>For monsters with natural ac, I took the base a/c -10 and halved that remainder. then added 10 (base) and the BAB *1/2 was added in.  So a Dragon with an AC of 24 and a BAB of +8 would have a new AC of  (24-10 *.5) = 12 +10 + 4 = 26.  If the dragon wore an item of +2 protection it would only give him an ac bonus of 1 etc.</p>
<p>Note: Dexterity&#8217;s affect on A/C is not affected by this change.</p>
<p>I did this to speed up combat, lessen the effects of high magic to boost a/c and to make combat more 1st edition like in lethality.  Also, level makes more of a difference as it should.  Its a bit of a pain to calculate this but at least it is just a/c and not saves etc.  Also its just me &#8211; the players dont have to work out that much of it.  If I Know their equipment etc., I can do it myself for them &#8230;&#8230;.</p>
<p>It takes a bit of work to do this, but it is easier than chucking the whole system.</p>
<p>It is worth noting that my standard ability roll is 4d6 take the best 3 for all stats for a (low-powered game like wilderlands or Goodman games world) or 2d6+6 for each stat (high powered like Faerun)</p>
<p>All combat modifiers are unaffected.</p>
<p>I also simplified  touch attacks (instead ranged touch attacks are treated as standard attacks but they are at a base attack equal to the level or HD of the character &#8211; class doesnt matter).  Dex is the stat that improves this.   </p>
<p>Once I see how 4.0 handles this same subject area (merging a/c with reflex, fortitude saves etc) I may just take that into account and modify my 3.5 variant rules to be more like 4.0.  Ive spent so much on 3.5 though, I dont plan on using 4.0 for anything other than online gaming.   I dont feel that 3.5 required a full reload to 4.0 &#8211; it just needed a book of variant rules or a 4.0 update mechanic along these lines.  I dont like the fact that the rules they are using sound like just a money making excuse to make all previous books obsolete &#8211; (by merging a/c with the save mechanic etc).    It may have a sound reasoning behind it but it is probably just a reason to make more money.  There are other ways to fix the problems in 3.5 that dont involve wholesale changes to all monsters and characters.  Thats my point.</p>
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		<title>By: Video Games &#187; Comment on Get cheap D&#38;D books while you can by Games » Comment on &#8230;</title>
		<link>http://www.dungeonmastering.com/gaming-life/get-cheap-dd-books-while-you-can#comment-687</link>
		<dc:creator>Video Games &#187; Comment on Get cheap D&#38;D books while you can by Games » Comment on &#8230;</dc:creator>
		<pubDate>Sun, 30 Sep 2007 19:10:34 +0000</pubDate>
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		<description>[...] rss@LiveVideo.com (PUREvil) wrote an interesting post today onHere&#8217;s a quick excerptunknown wrote an interesting post today onHere’sa quick excerpt[…] rss@LiveVideo.com (TheYoungLegend) wrote an interesting post today onHere’sa quick excerpt[…] Ken YN wrote an interesting post today onHere’sa quick excerpt […] […] […] [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="mailto:rss@LiveVideo.com">rss@LiveVideo.com</a> (PUREvil) wrote an interesting post today onHere&#8217;s a quick excerptunknown wrote an interesting post today onHere’sa quick excerpt[…] <a href="mailto:rss@LiveVideo.com">rss@LiveVideo.com</a> (TheYoungLegend) wrote an interesting post today onHere’sa quick excerpt[…] Ken YN wrote an interesting post today onHere’sa quick excerpt […] […] […] [...]</p>
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		<title>By: Games &#187; Comment on Get cheap D&#38;D books while you can by Video Games &#8230;</title>
		<link>http://www.dungeonmastering.com/gaming-life/get-cheap-dd-books-while-you-can#comment-680</link>
		<dc:creator>Games &#187; Comment on Get cheap D&#38;D books while you can by Video Games &#8230;</dc:creator>
		<pubDate>Sun, 30 Sep 2007 06:31:07 +0000</pubDate>
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		<description>[...] unknown wrote an interesting post today onHere&#8217;s a quick excerpt[…] rss@LiveVideo.com (TheYoungLegend) wrote an interesting post today onHere’sa quick excerpt[…] Ken YN wrote an interesting post today onHere’sa quick excerpt […] […] [...]</description>
		<content:encoded><![CDATA[<p>[...] unknown wrote an interesting post today onHere&#8217;s a quick excerpt[…] <a href="mailto:rss@LiveVideo.com">rss@LiveVideo.com</a> (TheYoungLegend) wrote an interesting post today onHere’sa quick excerpt[…] Ken YN wrote an interesting post today onHere’sa quick excerpt […] […] [...]</p>
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