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	<title>Comments on: How to Deal with Instigators</title>
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		<title>By: Whatever</title>
		<link>http://www.dungeonmastering.com/gaming-life/how-to-deal-with-instigators#comment-5795</link>
		<dc:creator>Whatever</dc:creator>
		<pubDate>Sat, 11 Oct 2008 20:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=675#comment-5795</guid>
		<description>To Morten Greis:

I think your logic here is more than a bit off.  The DM may put all manner of things in his (and the player&#039;s) world that don&#039;t involve choosing the obviously moronic action.  An obviously superior foe could be fought with well-thought out tactics or avoided through stealth or tricked through clever word play.  Of course there&#039;s always choice &quot;D&quot; - Bullrush it.  Just because someone chooses to be an idiot does mean you have to entertain their delusions.  The difference between a smart and instigator and a dumbe one should be painfully obvious.
    It is not incumbent on the DM to not place these so-called &quot;false choices&quot; simply because one neanderthal thinks it would be cute to try to jump the magma pit while wearing plate mail and carrying 100lbs of equipment versus using the &quot;optional&quot; stone bridge which looks perfectly safe.  The &quot;Do not Push&quot; button is simply short-hand for any foolhardy activity which any sane person (or PC) would avoid.  
    So again let&#039;s not be nonsensical here.</description>
		<content:encoded><![CDATA[<p>To Morten Greis:</p>
<p>I think your logic here is more than a bit off.  The DM may put all manner of things in his (and the player&#8217;s) world that don&#8217;t involve choosing the obviously moronic action.  An obviously superior foe could be fought with well-thought out tactics or avoided through stealth or tricked through clever word play.  Of course there&#8217;s always choice &#8220;D&#8221; &#8211; Bullrush it.  Just because someone chooses to be an idiot does mean you have to entertain their delusions.  The difference between a smart and instigator and a dumbe one should be painfully obvious.<br />
    It is not incumbent on the DM to not place these so-called &#8220;false choices&#8221; simply because one neanderthal thinks it would be cute to try to jump the magma pit while wearing plate mail and carrying 100lbs of equipment versus using the &#8220;optional&#8221; stone bridge which looks perfectly safe.  The &#8220;Do not Push&#8221; button is simply short-hand for any foolhardy activity which any sane person (or PC) would avoid.<br />
    So again let&#8217;s not be nonsensical here.</p>
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		<title>By: Noumenon</title>
		<link>http://www.dungeonmastering.com/gaming-life/how-to-deal-with-instigators#comment-5793</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Sat, 11 Oct 2008 12:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=675#comment-5793</guid>
		<description>Destructible terrain is great for instigators, as collapsing the battlefield is the kind of trouble they love to get into.  I set an encounter on a &lt;a href=&quot;http://www.enworld.org/forum/general-rpg-discussion/241815-help-me-make-encounter-instigator.html#post4483301&quot; rel=&quot;nofollow&quot;&gt;giant spiderweb&lt;/a&gt; once and my instigator couldn&#039;t resist it.

ps: I put your antispam word in non-case-sensitive and it gave me four crash errors and ate my post.  It also wouldn&#039;t accept it when I hit Back without reloading and reposted.</description>
		<content:encoded><![CDATA[<p>Destructible terrain is great for instigators, as collapsing the battlefield is the kind of trouble they love to get into.  I set an encounter on a <a href="http://www.enworld.org/forum/general-rpg-discussion/241815-help-me-make-encounter-instigator.html#post4483301" rel="nofollow">giant spiderweb</a> once and my instigator couldn&#8217;t resist it.</p>
<p>ps: I put your antispam word in non-case-sensitive and it gave me four crash errors and ate my post.  It also wouldn&#8217;t accept it when I hit Back without reloading and reposted.</p>
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		<title>By: vdgmprgrmr</title>
		<link>http://www.dungeonmastering.com/gaming-life/how-to-deal-with-instigators#comment-5785</link>
		<dc:creator>vdgmprgrmr</dc:creator>
		<pubDate>Thu, 09 Oct 2008 00:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=675#comment-5785</guid>
		<description>My DMing style sort of hinges on instigators. Ever since I stopped planning adventures (other than basic story concepts like &quot;war&quot; or &quot;theft&quot; or something) my games have basically become, &quot;Something is happening near you, go.&quot; And as the players go, I add more to it, so the bandit attack on the caravan was linked to an agreement between the bandits and the goblins, who are bound to a contract with the dwarves, who are angry with the leader of the town the caravan came from, because an important dwarf was killed in the city by someone, who was actually part of the thieves&#039; guild, which had a contract from a rebel dwarf, who was rebelling against the dwarven king because he was imposing outrageous taxes because he was out of money because a seductress had stolen his money, who gave it to an elf who died two years ago, killed by a person who...

And most of it happens because the players do stuff on their own and always try to get information out of NPCs that I don&#039;t have. If they didn&#039;t the whole story would be that some bandits attacked a caravan.

It&#039;s cool to both be the DM and not know what&#039;s coming up next at the same time, so everyone, not just the players, can be surprised by the story.</description>
		<content:encoded><![CDATA[<p>My DMing style sort of hinges on instigators. Ever since I stopped planning adventures (other than basic story concepts like &#8220;war&#8221; or &#8220;theft&#8221; or something) my games have basically become, &#8220;Something is happening near you, go.&#8221; And as the players go, I add more to it, so the bandit attack on the caravan was linked to an agreement between the bandits and the goblins, who are bound to a contract with the dwarves, who are angry with the leader of the town the caravan came from, because an important dwarf was killed in the city by someone, who was actually part of the thieves&#8217; guild, which had a contract from a rebel dwarf, who was rebelling against the dwarven king because he was imposing outrageous taxes because he was out of money because a seductress had stolen his money, who gave it to an elf who died two years ago, killed by a person who&#8230;</p>
<p>And most of it happens because the players do stuff on their own and always try to get information out of NPCs that I don&#8217;t have. If they didn&#8217;t the whole story would be that some bandits attacked a caravan.</p>
<p>It&#8217;s cool to both be the DM and not know what&#8217;s coming up next at the same time, so everyone, not just the players, can be surprised by the story.</p>
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		<title>By: Labareda</title>
		<link>http://www.dungeonmastering.com/gaming-life/how-to-deal-with-instigators#comment-5784</link>
		<dc:creator>Labareda</dc:creator>
		<pubDate>Wed, 08 Oct 2008 22:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=675#comment-5784</guid>
		<description>Heh, if you had a group of Instigators like KatsObsession describes, you could place them in a cell or deserted island and their characters would enact an RPG version of Lord of the Flies.</description>
		<content:encoded><![CDATA[<p>Heh, if you had a group of Instigators like KatsObsession describes, you could place them in a cell or deserted island and their characters would enact an RPG version of Lord of the Flies.</p>
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		<title>By: Tommi</title>
		<link>http://www.dungeonmastering.com/gaming-life/how-to-deal-with-instigators#comment-5782</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Wed, 08 Oct 2008 21:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=675#comment-5782</guid>
		<description>I love instigators. My standard game mastering style relies on them as far as longer games are concerned.</description>
		<content:encoded><![CDATA[<p>I love instigators. My standard game mastering style relies on them as far as longer games are concerned.</p>
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