<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: How to Handle SOs at the Gaming Table</title>
	<atom:link href="http://www.dungeonmastering.com/gaming-life/how-to-handle-sos-at-the-gaming-table/feed" rel="self" type="application/rss+xml" />
	<link>http://www.dungeonmastering.com/gaming-life/how-to-handle-sos-at-the-gaming-table</link>
	<description>The D&#38;D Blog</description>
	<lastBuildDate>Fri, 10 Feb 2012 20:54:55 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: PianoDraft</title>
		<link>http://www.dungeonmastering.com/gaming-life/how-to-handle-sos-at-the-gaming-table#comment-9484</link>
		<dc:creator>PianoDraft</dc:creator>
		<pubDate>Tue, 27 Oct 2009 22:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1761#comment-9484</guid>
		<description>&lt;strong&gt;PianoDraft...&lt;/strong&gt;

Hello :) I bookmarked this site. Thanks heaps for this!... if anyone else has anything, it would be much appreciated. Great website Super Pianoforte Links http://www.en.Grand-Pianos.org Enjoy!...</description>
		<content:encoded><![CDATA[<p><strong>PianoDraft&#8230;</strong></p>
<p>Hello :) I bookmarked this site. Thanks heaps for this!&#8230; if anyone else has anything, it would be much appreciated. Great website Super Pianoforte Links <a href="http://www.en.Grand-Pianos.org" rel="nofollow">http://www.en.Grand-Pianos.org</a> Enjoy!&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: victor</title>
		<link>http://www.dungeonmastering.com/gaming-life/how-to-handle-sos-at-the-gaming-table#comment-8713</link>
		<dc:creator>victor</dc:creator>
		<pubDate>Sun, 26 Jul 2009 23:56:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1761#comment-8713</guid>
		<description>I always keep a few pre-generated character sheets handy for unexpected players. If it&#039;s in the middle of a campaign I will slip them in as either the only survivor of another group or a prisoner who is rescued by the players already playing. I have encountered situations in which a SO is given preferential treatment or insider information. This is never fun for the other players. Whenever I DM I hand out a printed sheet of house rules to everyone and keep spares on hand. Everyone including the DM has to follow them. One of the house rules is that no player shall have information concerning game mechanics or the campaign that is not avaliable to all. Characters are another matter. If a character chooses not to tell everyone else the rumor she heard in town that is fine, it&#039;s part of roleplaying. However, no player is going to be given special knowledge outside of the game that gives him/her an advantage over the others.</description>
		<content:encoded><![CDATA[<p>I always keep a few pre-generated character sheets handy for unexpected players. If it&#8217;s in the middle of a campaign I will slip them in as either the only survivor of another group or a prisoner who is rescued by the players already playing. I have encountered situations in which a SO is given preferential treatment or insider information. This is never fun for the other players. Whenever I DM I hand out a printed sheet of house rules to everyone and keep spares on hand. Everyone including the DM has to follow them. One of the house rules is that no player shall have information concerning game mechanics or the campaign that is not avaliable to all. Characters are another matter. If a character chooses not to tell everyone else the rumor she heard in town that is fine, it&#8217;s part of roleplaying. However, no player is going to be given special knowledge outside of the game that gives him/her an advantage over the others.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yjgalla</title>
		<link>http://www.dungeonmastering.com/gaming-life/how-to-handle-sos-at-the-gaming-table#comment-8349</link>
		<dc:creator>Yjgalla</dc:creator>
		<pubDate>Thu, 18 Jun 2009 15:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1761#comment-8349</guid>
		<description>Glad I am a type A. Or is my boyfriend a type A?

We&#039;ve never had anyone bring someone without announcing him or her first. That would be quite impolite I&#039;d say.</description>
		<content:encoded><![CDATA[<p>Glad I am a type A. Or is my boyfriend a type A?</p>
<p>We&#8217;ve never had anyone bring someone without announcing him or her first. That would be quite impolite I&#8217;d say.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DandDGuy</title>
		<link>http://www.dungeonmastering.com/gaming-life/how-to-handle-sos-at-the-gaming-table#comment-8316</link>
		<dc:creator>DandDGuy</dc:creator>
		<pubDate>Tue, 16 Jun 2009 15:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1761#comment-8316</guid>
		<description>I have been Gaming since I was in High School and That was in 1987 and Now I am 40 Years old you do the math. Well any way, I have been gaming off and on for a period of 20 years or more and I have been running games just as long. I have had my share of So&#039;s join the game that I was running at the time and I have had both good and bad experience with So&#039;s and I will give examples of both. 

The Good: 

I remember one couple, he was my best friend at that time and his girlfriend at that time was curious about the game so I invited her to play. Little did I know that she would become one of the best players that I had at that time. it was grate while it lasted then &quot;life happened&quot; they got Married and Moved to Washington D.C.  After that the Group Kind of went their separate ways we kept in touch for a few years after that but inevitably we lost touch with one another. 

The Bad: 

Their was one instance that stands out in my mind with a type &quot;C&quot; Religious NUT that just wanted to see for her self what was going on. It was a disaster waiting to happen she was fine for about 20 minutes or so until our mage cast his first spell which was something simple like Magic Missile and this chick went ballistic and started saying that we were all going to !@#$ for what we were doing. She was forcibly removed from the house and asked NOT to return ever again!</description>
		<content:encoded><![CDATA[<p>I have been Gaming since I was in High School and That was in 1987 and Now I am 40 Years old you do the math. Well any way, I have been gaming off and on for a period of 20 years or more and I have been running games just as long. I have had my share of So&#8217;s join the game that I was running at the time and I have had both good and bad experience with So&#8217;s and I will give examples of both. </p>
<p>The Good: </p>
<p>I remember one couple, he was my best friend at that time and his girlfriend at that time was curious about the game so I invited her to play. Little did I know that she would become one of the best players that I had at that time. it was grate while it lasted then &#8220;life happened&#8221; they got Married and Moved to Washington D.C.  After that the Group Kind of went their separate ways we kept in touch for a few years after that but inevitably we lost touch with one another. </p>
<p>The Bad: </p>
<p>Their was one instance that stands out in my mind with a type &#8220;C&#8221; Religious NUT that just wanted to see for her self what was going on. It was a disaster waiting to happen she was fine for about 20 minutes or so until our mage cast his first spell which was something simple like Magic Missile and this chick went ballistic and started saying that we were all going to !@#$ for what we were doing. She was forcibly removed from the house and asked NOT to return ever again!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simon</title>
		<link>http://www.dungeonmastering.com/gaming-life/how-to-handle-sos-at-the-gaming-table#comment-8311</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Tue, 16 Jun 2009 12:53:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=1761#comment-8311</guid>
		<description>I don&#039;t think you should type cast people into a set roles. Its kind of mean &amp; a little lame. 

Just be straight with people, mate, you want to play, this is what your doing in this game, give them the run down &amp; if it not their bag, then accept that, helps if you get organised, and find all this out before hand, but it dosn&#039;t always work. That&#039;s life. What do you do with some one who is playing up &amp; disturbing the session? I just tell them I taking them out &amp; they can do refreshments, play with the children or go home.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think you should type cast people into a set roles. Its kind of mean &amp; a little lame. </p>
<p>Just be straight with people, mate, you want to play, this is what your doing in this game, give them the run down &amp; if it not their bag, then accept that, helps if you get organised, and find all this out before hand, but it dosn&#8217;t always work. That&#8217;s life. What do you do with some one who is playing up &amp; disturbing the session? I just tell them I taking them out &amp; they can do refreshments, play with the children or go home.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

