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	<title>Comments on: MMORPG vs TTRPG &#8211; Part II</title>
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	<link>http://www.dungeonmastering.com/gaming-life/mmorpg-vs-ttrpg-part-ii</link>
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		<title>By: Power Up Your Campaign With A Wiki &#8211; Dungeon Mastering &#8211; D&#38;D blog, DM tips, Dungeons and Dragons Tools</title>
		<link>http://www.dungeonmastering.com/gaming-life/mmorpg-vs-ttrpg-part-ii#comment-10425</link>
		<dc:creator>Power Up Your Campaign With A Wiki &#8211; Dungeon Mastering &#8211; D&#38;D blog, DM tips, Dungeons and Dragons Tools</dc:creator>
		<pubDate>Fri, 26 Mar 2010 10:45:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/gaming-life/mmorpg-vs-ttrpg-part-ii#comment-10425</guid>
		<description>[...] You don&#8217;t have to use the wiki for planning. You could use it as a campaign log or an NPC database. Keeping a campaign log, no matter if you or your players write it, can be a great way to create a self-sustaining reaction of RPG goodness. [...]</description>
		<content:encoded><![CDATA[<p>[...] You don&#8217;t have to use the wiki for planning. You could use it as a campaign log or an NPC database. Keeping a campaign log, no matter if you or your players write it, can be a great way to create a self-sustaining reaction of RPG goodness. [...]</p>
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		<title>By: jill seal</title>
		<link>http://www.dungeonmastering.com/gaming-life/mmorpg-vs-ttrpg-part-ii#comment-633</link>
		<dc:creator>jill seal</dc:creator>
		<pubDate>Thu, 27 Sep 2007 15:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/gaming-life/mmorpg-vs-ttrpg-part-ii#comment-633</guid>
		<description>Yes! I so agree with doing stuff straight after a game. When we finish playing late at night or even in the early hours of the morning I&#039;m tired and needing sleep but I&#039;m also so hyped up from gaming that I need to wind down before I&#039;ll be able to sleep. 
I find that there are three things that are really useful ways of spending that winding down time.
First I  check through my notes on what happened and try to fill in any blank spaces where I was so absorbed in the game I forgot to take notes or so busy I didn&#039;t have time. If any players are still about you can pick their brains while it&#039;s still fresh in memory.
Also if any players are still there I find it&#039;s a good time to get feedback - what did they particularly enjoy and why, what could have gone better, what are they trying to trick you into revealing clues about, what do they want to have more of.
The third area is related to my previous post to you about improvisation. Checking to see if there&#039;s anything improvised that needs elaborating, deciding on, connected up to the main game/adventure. Although it&#039;s most necessary for improvisation it can sometimes apply to prepared and planned items. I don&#039;t try to resolve all these problems in the time straight after a game but I do try to become aware of them (and make a written note about them) so that my subconscious can work on them before I next get to prep. Of course if anything comes to mind while noting the problems I&#039;ll make a note of that as well.</description>
		<content:encoded><![CDATA[<p>Yes! I so agree with doing stuff straight after a game. When we finish playing late at night or even in the early hours of the morning I&#8217;m tired and needing sleep but I&#8217;m also so hyped up from gaming that I need to wind down before I&#8217;ll be able to sleep.<br />
I find that there are three things that are really useful ways of spending that winding down time.<br />
First I  check through my notes on what happened and try to fill in any blank spaces where I was so absorbed in the game I forgot to take notes or so busy I didn&#8217;t have time. If any players are still about you can pick their brains while it&#8217;s still fresh in memory.<br />
Also if any players are still there I find it&#8217;s a good time to get feedback &#8211; what did they particularly enjoy and why, what could have gone better, what are they trying to trick you into revealing clues about, what do they want to have more of.<br />
The third area is related to my previous post to you about improvisation. Checking to see if there&#8217;s anything improvised that needs elaborating, deciding on, connected up to the main game/adventure. Although it&#8217;s most necessary for improvisation it can sometimes apply to prepared and planned items. I don&#8217;t try to resolve all these problems in the time straight after a game but I do try to become aware of them (and make a written note about them) so that my subconscious can work on them before I next get to prep. Of course if anything comes to mind while noting the problems I&#8217;ll make a note of that as well.</p>
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		<title>By: Psygnnosed</title>
		<link>http://www.dungeonmastering.com/gaming-life/mmorpg-vs-ttrpg-part-ii#comment-617</link>
		<dc:creator>Psygnnosed</dc:creator>
		<pubDate>Wed, 26 Sep 2007 08:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/gaming-life/mmorpg-vs-ttrpg-part-ii#comment-617</guid>
		<description>I spend my entire &quot;activation energy&quot; scribing in thousands of separate notes...
Then, when the session begins, I have no idea where are most of the things... :)

I&#039;ve come up with a new idea after last session... I try to use pictures of my major NPC, and now I hang them with clips in my DM screen facing the players! Just a curious way to remember them who they&#039;re dealing with.

&quot;Don’t let real life suck the life out of your D&amp;D game!&quot; - that one made me laugh Yax! ;) Please teach me how!</description>
		<content:encoded><![CDATA[<p>I spend my entire &#8220;activation energy&#8221; scribing in thousands of separate notes&#8230;<br />
Then, when the session begins, I have no idea where are most of the things&#8230; :)</p>
<p>I&#8217;ve come up with a new idea after last session&#8230; I try to use pictures of my major NPC, and now I hang them with clips in my DM screen facing the players! Just a curious way to remember them who they&#8217;re dealing with.</p>
<p>&#8220;Don’t let real life suck the life out of your D&amp;D game!&#8221; &#8211; that one made me laugh Yax! ;) Please teach me how!</p>
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