Things you ought to know about your Dungeon MasterWritten by Expy - Published on July 28, 2008
Things you ought to know about your Dungeon Master
We are all the same – we have strengths, (superhero) weaknesses, insecurities, and we are omniscient! We are DMs. So this is for all the players out there, or the DMs who are also players and never faced the truth about themselves.
In roleplaying games omniscience is the knowledge of the railroad and a few extra areas, characters… And that’s it. So no matter how much your DM boasts about being ready for anything, give him a break sometimes – stay on, near, or at least parallel to the railroad!
Don’t you want to make your DM happy?
And what if you keep making wild decisions? A completely clueless DM will likely get your party in a fight, just to kill some time. Fighting random monsters is just as boring as playing Warhammer Quest, isn’t it?
While we’re on the topic of keeping the Dungeon Master happy… Watch your DM! What’s the look on his or her face? If it’s excitement it means something cool is coming up – don’t screw it up! This is collaborative storytelling so play along and see what the DM spent his week-end preparing.
On the other hand, if the DM looks confused, dejected, or ready to cut his wrists open, well, you can’t rely on him or her. You already screwed up the planned story path so you might as well keep going and pursue whatever ridiculous adventure your party undertook.
Sometimes, you and your buddies dominate a supposedly difficult encounter (and the DM doesn’t always cheat to make the fight longer). But as a player, do you really want easy fights and weak opposition? No. That’s no fun.
So you need to trash talk your DM.
Wait, what? Yes, I said you need to trash-talk and challenge your DM. He’s got a whole world to worry about while you’re min-max only one character. The PC party is a fine-tuned killing machine. So you need to up the ante and challenge your DM to offer a reasonable opposition. I can guarantee you’ll get tougher fights if you tell your DM…
- We own your monsters so much we decided that the whole party would fight with daggers only to make things interesting…
- Your combat encounters are so easy that from now on the bard will face the monsters alone while everyone else stays behind and sings and chants to encourage and inspire him..
You get the gist of it.
It never hurt a player to pay for pizza!
What do you think?
What do you think every player ought to know about their Dungeon Master? How does the DM really feel, deep down? Share your thoughts!