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	<title>Comments on: The James Wyatt Interrogation, Part 2</title>
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	<link>http://www.dungeonmastering.com/interviews/the-james-wyatt-interrogation-part-2</link>
	<description>The D&#38;D Blog</description>
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		<title>By: Tirando o máximo dos rituais</title>
		<link>http://www.dungeonmastering.com/interviews/the-james-wyatt-interrogation-part-2#comment-9924</link>
		<dc:creator>Tirando o máximo dos rituais</dc:creator>
		<pubDate>Fri, 08 Jan 2010 12:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2843#comment-9924</guid>
		<description>[...] 4ª edição que ele gostaria de muda. Se vocês não leram a entrevista, eu a recomendo (Parte 1 &#124; Parte 2). É sempre legal estar por dentro dos pensamentos de um projetista de [...]</description>
		<content:encoded><![CDATA[<p>[...] 4ª edição que ele gostaria de muda. Se vocês não leram a entrevista, eu a recomendo (Parte 1 | Parte 2). É sempre legal estar por dentro dos pensamentos de um projetista de [...]</p>
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		<title>By: Christopher Adams</title>
		<link>http://www.dungeonmastering.com/interviews/the-james-wyatt-interrogation-part-2#comment-9907</link>
		<dc:creator>Christopher Adams</dc:creator>
		<pubDate>Tue, 05 Jan 2010 01:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2843#comment-9907</guid>
		<description>@Jonathan Drain: You&#039;re absolutely right, and Mike Mearls&#039; own game is a Fourth Edition Greyhawk campaign using Temple of Elemental Evil elements.</description>
		<content:encoded><![CDATA[<p>@Jonathan Drain: You&#8217;re absolutely right, and Mike Mearls&#8217; own game is a Fourth Edition Greyhawk campaign using Temple of Elemental Evil elements.</p>
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		<title>By: Elderon The Dragon</title>
		<link>http://www.dungeonmastering.com/interviews/the-james-wyatt-interrogation-part-2#comment-9904</link>
		<dc:creator>Elderon The Dragon</dc:creator>
		<pubDate>Sun, 03 Jan 2010 22:02:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2843#comment-9904</guid>
		<description>My friends and me play our games with a combination of 1st edition, 2.5 edition, and I think a bit of 3rd.  Its pretty much house rules though. We make due and we have fun.</description>
		<content:encoded><![CDATA[<p>My friends and me play our games with a combination of 1st edition, 2.5 edition, and I think a bit of 3rd.  Its pretty much house rules though. We make due and we have fun.</p>
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		<title>By: Delf</title>
		<link>http://www.dungeonmastering.com/interviews/the-james-wyatt-interrogation-part-2#comment-9903</link>
		<dc:creator>Delf</dc:creator>
		<pubDate>Sun, 03 Jan 2010 21:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2843#comment-9903</guid>
		<description>I like the EL system. The DMG is clear about how to provide encounters of different difficulties. In the last campaign I ran, the most enjoyable session had the most difficult encounter the group had had. Putting them in a situation in which they were really in danger and they had to think of a solution more complicated than just attacking made for good times for the group, and therefore for me.</description>
		<content:encoded><![CDATA[<p>I like the EL system. The DMG is clear about how to provide encounters of different difficulties. In the last campaign I ran, the most enjoyable session had the most difficult encounter the group had had. Putting them in a situation in which they were really in danger and they had to think of a solution more complicated than just attacking made for good times for the group, and therefore for me.</p>
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		<title>By: Nicholas</title>
		<link>http://www.dungeonmastering.com/interviews/the-james-wyatt-interrogation-part-2#comment-9902</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Sun, 03 Jan 2010 17:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2843#comment-9902</guid>
		<description>@Siliaris: I completely agree. If I was changing 4e I would roll the ritual system into utility powers and give characters a lot more of utility powers. Maybe have class specific utility powers and power source specific ones and characters can pick from either of their two lists.</description>
		<content:encoded><![CDATA[<p>@Siliaris: I completely agree. If I was changing 4e I would roll the ritual system into utility powers and give characters a lot more of utility powers. Maybe have class specific utility powers and power source specific ones and characters can pick from either of their two lists.</p>
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