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	<title>Comments on: Druids: First Impressions</title>
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		<title>By: Janna</title>
		<link>http://www.dungeonmastering.com/news/druids-first-impressions#comment-6380</link>
		<dc:creator>Janna</dc:creator>
		<pubDate>Thu, 18 Dec 2008 23:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=747#comment-6380</guid>
		<description>@ Bryce: Yeah, &#039;Controller&#039; is an MMO term. Controllers basically run crowd control by taking out multiple enemies at once. Think area-effect blasty spells to &quot;thin out their numbers&quot;.</description>
		<content:encoded><![CDATA[<p>@ Bryce: Yeah, &#8216;Controller&#8217; is an MMO term. Controllers basically run crowd control by taking out multiple enemies at once. Think area-effect blasty spells to &#8220;thin out their numbers&#8221;.</p>
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		<title>By: Jeff Sepeta</title>
		<link>http://www.dungeonmastering.com/news/druids-first-impressions#comment-6376</link>
		<dc:creator>Jeff Sepeta</dc:creator>
		<pubDate>Thu, 18 Dec 2008 16:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=747#comment-6376</guid>
		<description>After more thought, I think that the Druid class should have 2 builds: Animal-shapechanger and Nature-controller. This would better define the druid rather than having it be a half-and-half.

Also, the creature types available should vary by level. That is to say, a level 1 Druid could be a bear cub, but a level 19 Druid could be a Dire Bear. And damage should increase according to level, but not necessarily according to animal type -- the way they&#039;ve done it makes a bit more balanced. Although if I were an NPC or monster, I&#039;d be pissed if a 25th level Druid/pigeon were kicking my ass.

A lot of the classes in 4e have been streamlined/stripped of character. Maybe they&#039;re trying to break some of the stereotypes/archetypes of previous editions, but for me that makes the game more bland. Having to accomplish certain goals as you level up was a challenging part of AD&amp;D1 and 2, so why drop those requirements?</description>
		<content:encoded><![CDATA[<p>After more thought, I think that the Druid class should have 2 builds: Animal-shapechanger and Nature-controller. This would better define the druid rather than having it be a half-and-half.</p>
<p>Also, the creature types available should vary by level. That is to say, a level 1 Druid could be a bear cub, but a level 19 Druid could be a Dire Bear. And damage should increase according to level, but not necessarily according to animal type &#8212; the way they&#8217;ve done it makes a bit more balanced. Although if I were an NPC or monster, I&#8217;d be pissed if a 25th level Druid/pigeon were kicking my ass.</p>
<p>A lot of the classes in 4e have been streamlined/stripped of character. Maybe they&#8217;re trying to break some of the stereotypes/archetypes of previous editions, but for me that makes the game more bland. Having to accomplish certain goals as you level up was a challenging part of AD&amp;D1 and 2, so why drop those requirements?</p>
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		<title>By: Nicholas</title>
		<link>http://www.dungeonmastering.com/news/druids-first-impressions#comment-6329</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Tue, 16 Dec 2008 15:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=747#comment-6329</guid>
		<description>@Sian: I&#039;m not sure what that means.

I&#039;ve played a cleric in 2nd, 3.5 and I&#039;m playing one in 4th right now. My cleric can stand up in melee, has some ranged holy attacks, and buff and heal his allies. He can do everything my 3.5 cleric could do and is actually more potent than my 2nd ed. cleric.</description>
		<content:encoded><![CDATA[<p>@Sian: I&#8217;m not sure what that means.</p>
<p>I&#8217;ve played a cleric in 2nd, 3.5 and I&#8217;m playing one in 4th right now. My cleric can stand up in melee, has some ranged holy attacks, and buff and heal his allies. He can do everything my 3.5 cleric could do and is actually more potent than my 2nd ed. cleric.</p>
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		<title>By: Sian</title>
		<link>http://www.dungeonmastering.com/news/druids-first-impressions#comment-6328</link>
		<dc:creator>Sian</dc:creator>
		<pubDate>Tue, 16 Dec 2008 14:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=747#comment-6328</guid>
		<description>&lt;i&gt;I can understand the desire to maintain the history role of the druid, which was to be able to do everything.&lt;/i&gt;

Why? They took that advantage away from the cleric for the sake of game roles.</description>
		<content:encoded><![CDATA[<p><i>I can understand the desire to maintain the history role of the druid, which was to be able to do everything.</i></p>
<p>Why? They took that advantage away from the cleric for the sake of game roles.</p>
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		<title>By: Redhobbit</title>
		<link>http://www.dungeonmastering.com/news/druids-first-impressions#comment-6285</link>
		<dc:creator>Redhobbit</dc:creator>
		<pubDate>Sat, 13 Dec 2008 06:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=747#comment-6285</guid>
		<description>&lt;i&gt;At least they could have done something similar to the warlock pacts, let the player choose a favored form category (ursine, lupine, feline, etc.) and provide distinct bonuses based on that.&lt;/i&gt;

From what I recall from the reviews and excerpts of Martial Power didn&#039;t they already do this with the Ranger&#039;s animal companion?  Couldn&#039;t they just apply the same concept here?  It wouldn&#039;t necessarily have to be as specific as animal types either.  Categories as broad as &#039;skimisher&#039; or &#039;mauler&#039; could work just fine.</description>
		<content:encoded><![CDATA[<p><i>At least they could have done something similar to the warlock pacts, let the player choose a favored form category (ursine, lupine, feline, etc.) and provide distinct bonuses based on that.</i></p>
<p>From what I recall from the reviews and excerpts of Martial Power didn&#8217;t they already do this with the Ranger&#8217;s animal companion?  Couldn&#8217;t they just apply the same concept here?  It wouldn&#8217;t necessarily have to be as specific as animal types either.  Categories as broad as &#8217;skimisher&#8217; or &#8216;mauler&#8217; could work just fine.</p>
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		<title>By: Nicholas</title>
		<link>http://www.dungeonmastering.com/news/druids-first-impressions#comment-6265</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Thu, 11 Dec 2008 01:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=747#comment-6265</guid>
		<description>@Av: You&#039;re bringing back fond memories. I remember 2nd ed had such a rich set of rules all about the structure of the druid circle. I should implement that stuff in 4th ed, maybe have them fight for rank in the druid order whenever they reach a new tier.</description>
		<content:encoded><![CDATA[<p>@Av: You&#8217;re bringing back fond memories. I remember 2nd ed had such a rich set of rules all about the structure of the druid circle. I should implement that stuff in 4th ed, maybe have them fight for rank in the druid order whenever they reach a new tier.</p>
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		<title>By: av</title>
		<link>http://www.dungeonmastering.com/news/druids-first-impressions#comment-6263</link>
		<dc:creator>av</dc:creator>
		<pubDate>Thu, 11 Dec 2008 01:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=747#comment-6263</guid>
		<description>&quot;At level 2, you have to pick your battles wisely.&quot;

not in 4e ^_^


i think the elemental caster idea is stupid. i remember in 2nd edition, druids were listed as a religion class.... (it was grouped with the cleric). and they had this wierd thing where there was a druid hierarchy, and at lvls 12, 16, and 20, you had to defeat a higher-ranking druid to lvl... now, THAT&#039;s flavorfull. :)

&quot;That said, I actually disagree and am happy that they’re trying to make it a hybrid class instead of taking what I’ll call the easy way out and just split them into two more lame classes.&quot;

I agree. the wizard is a super-controller. the only controller that they could create that would be better than the wizard would be a wizard that deals more damage. (if you don&#039;t believe me, play a paragon lvl eladrin wizard with the spiral tower paragon path and be prepared to kick major ass). I just wish they&#039;d make it more of a nature-devoted class than a controller. like the bard, it used to be, (at least in 2nd ed), more of a RP class, and now that&#039;s gone. bummer</description>
		<content:encoded><![CDATA[<p>&#8220;At level 2, you have to pick your battles wisely.&#8221;</p>
<p>not in 4e ^_^</p>
<p>i think the elemental caster idea is stupid. i remember in 2nd edition, druids were listed as a religion class&#8230;. (it was grouped with the cleric). and they had this wierd thing where there was a druid hierarchy, and at lvls 12, 16, and 20, you had to defeat a higher-ranking druid to lvl&#8230; now, THAT&#8217;s flavorfull. :)</p>
<p>&#8220;That said, I actually disagree and am happy that they’re trying to make it a hybrid class instead of taking what I’ll call the easy way out and just split them into two more lame classes.&#8221;</p>
<p>I agree. the wizard is a super-controller. the only controller that they could create that would be better than the wizard would be a wizard that deals more damage. (if you don&#8217;t believe me, play a paragon lvl eladrin wizard with the spiral tower paragon path and be prepared to kick major ass). I just wish they&#8217;d make it more of a nature-devoted class than a controller. like the bard, it used to be, (at least in 2nd ed), more of a RP class, and now that&#8217;s gone. bummer</p>
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		<title>By: Jeff Sepeta</title>
		<link>http://www.dungeonmastering.com/news/druids-first-impressions#comment-6259</link>
		<dc:creator>Jeff Sepeta</dc:creator>
		<pubDate>Wed, 10 Dec 2008 20:13:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=747#comment-6259</guid>
		<description>I played a level 2 4e druid in my last adventure on Friday. It was a lot of fun. At first my teammates couldn&#039;t stop laughing that I had decided to shape-change into a badger, but dangit, that&#039;s the only plastic pre-painted mini I had that would fit the animal type. At first I wasn&#039;t sure about having to shift squares as I turned into my animal shape, but in battle it certainly helped a lot.

Then, after we had finally defeated our enemies and went back to town to deliver the item we had snagged from them, we were ambushed. I expended an action point, turned into a rat, and got the heck out of dodge. Oh, way better to be one rat of millions in the city than a badger. That would have made me easier to find, and also prevent me from sneaking away through a hole in the wall. Thankfully, my teammates were not bugged much by my &quot;run away to fight another day&quot; attitude. At level 2, you have to pick your battles wisely. Oh wait, that requires a high WIS score :-)

I *do* agree, WotC should do some more work on refining the Druid class to better fit the Elemental Caster + Beast form archetype. At present it&#039;s a bit schizoid.</description>
		<content:encoded><![CDATA[<p>I played a level 2 4e druid in my last adventure on Friday. It was a lot of fun. At first my teammates couldn&#8217;t stop laughing that I had decided to shape-change into a badger, but dangit, that&#8217;s the only plastic pre-painted mini I had that would fit the animal type. At first I wasn&#8217;t sure about having to shift squares as I turned into my animal shape, but in battle it certainly helped a lot.</p>
<p>Then, after we had finally defeated our enemies and went back to town to deliver the item we had snagged from them, we were ambushed. I expended an action point, turned into a rat, and got the heck out of dodge. Oh, way better to be one rat of millions in the city than a badger. That would have made me easier to find, and also prevent me from sneaking away through a hole in the wall. Thankfully, my teammates were not bugged much by my &#8220;run away to fight another day&#8221; attitude. At level 2, you have to pick your battles wisely. Oh wait, that requires a high WIS score :-)</p>
<p>I *do* agree, WotC should do some more work on refining the Druid class to better fit the Elemental Caster + Beast form archetype. At present it&#8217;s a bit schizoid.</p>
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		<title>By: Bryce</title>
		<link>http://www.dungeonmastering.com/news/druids-first-impressions#comment-6250</link>
		<dc:creator>Bryce</dc:creator>
		<pubDate>Wed, 10 Dec 2008 08:16:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=747#comment-6250</guid>
		<description>What&#039;s a controller?  Is this some WoW terminology or am I just not cool.</description>
		<content:encoded><![CDATA[<p>What&#8217;s a controller?  Is this some WoW terminology or am I just not cool.</p>
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		<title>By: Martin Hazel</title>
		<link>http://www.dungeonmastering.com/news/druids-first-impressions#comment-6241</link>
		<dc:creator>Martin Hazel</dc:creator>
		<pubDate>Tue, 09 Dec 2008 12:36:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=747#comment-6241</guid>
		<description>As a DM I can see the possibilities for the class, when the final version is complete and the first source book comes out to support it then we will see what my better half makes of it :D if it can be munchkinned to hell we will find out from her :D</description>
		<content:encoded><![CDATA[<p>As a DM I can see the possibilities for the class, when the final version is complete and the first source book comes out to support it then we will see what my better half makes of it :D if it can be munchkinned to hell we will find out from her :D</p>
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