Dungeon Mastering is 1 year old!
Some thoughts on RPGs
It’s been 1 year since I launched the site. Already! I have explored the depths of the gaming webosphere. Of all the things I have read about roleplaying games, one of the most interesting arrived in my inbox yesterday.
Spontaneous creativity vs. creative hard-work
I thought that this was very well articulated and I whole-heartedly agree with it, but I’m not a hardcore computer gamer, so any feedback on this is more than welcome:
From reader Labareda:
What I really enjoy about your site and the other associated “DM” blogs (im sure your all in cahoots) is that it’s really creative. [...]
I feel that the great strength of role playing games is natural spontaneous creativity.
To compare RPGs with computer games both of which are fun; In a computer game you can be clever (powergamers and munchkins) and to some degree creative. However creativity on computers is something you craft over time, with appropriate tools (level builders, coding, graphics packages etc….) Some of these tools require you to be a professional user and can take months to years, possibly with a team of people working on it. To say nothing of the money involved.
RPGs allow you to have fun with friends (old, new, soon to be friends) and to be creative. The DM or the players can all be creative all the time. Your blog extends and develops that creativity. Your bling posts and the Pimp my character series etc etc allow us to all to be creative.
Spontaneous 1 year anniversary celebration
It seemed fitting to write about something a reader e-mailed me for my 1 year celebration post because all the best articles on Dungeon Mastering started with reader feedback (or girlfriend feedback). I’m way too cut-to-the-chase-and-show-me-results sometimes and it shows in my writing. On the other hand, when I feel that I’m builiding on a community idea or request, then I get the extra motivation to make memorable articles.
So thanks everyone! Keep reading, emailing, and commenting. I love all of you and hopefully I’ll meet a lot of you at Gencon.