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	<title>Comments on: Share your D&amp;D knowledge and win!</title>
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	<description>The D&#38;D Blog</description>
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		<title>By: Win a book, discuss barbarians, but forget dire ferrets &#8211; Dungeon Mastering &#8211; D&#38;D blog, DM tips, Dungeons and Dragons Tools</title>
		<link>http://www.dungeonmastering.com/news/share-your-dd-knowledge-and-win#comment-10433</link>
		<dc:creator>Win a book, discuss barbarians, but forget dire ferrets &#8211; Dungeon Mastering &#8211; D&#38;D blog, DM tips, Dungeons and Dragons Tools</dc:creator>
		<pubDate>Fri, 26 Mar 2010 12:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/news/share-your-dd-knowledge-and-win#comment-10433</guid>
		<description>[...] 4 things about the Share your D&amp;D knowledge and win contest [...]</description>
		<content:encoded><![CDATA[<p>[...] 4 things about the Share your D&amp;D knowledge and win contest [...]</p>
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		<title>By: Linky love from a papercut DM! : Critical Hits</title>
		<link>http://www.dungeonmastering.com/news/share-your-dd-knowledge-and-win#comment-10032</link>
		<dc:creator>Linky love from a papercut DM! : Critical Hits</dc:creator>
		<pubDate>Sun, 24 Jan 2010 22:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/news/share-your-dd-knowledge-and-win#comment-10032</guid>
		<description>[...] up is my friend&#8217;s Yax recent call for DM tips over on his blog in exchange for a chance to win his Comp copy of D&amp;D&#8217;s Exemplar of Evil. [...]</description>
		<content:encoded><![CDATA[<p>[...] up is my friend&#8217;s Yax recent call for DM tips over on his blog in exchange for a chance to win his Comp copy of D&amp;D&#8217;s Exemplar of Evil. [...]</p>
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		<title>By: Ian Winterbottom</title>
		<link>http://www.dungeonmastering.com/news/share-your-dd-knowledge-and-win#comment-8442</link>
		<dc:creator>Ian Winterbottom</dc:creator>
		<pubDate>Mon, 29 Jun 2009 12:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/news/share-your-dd-knowledge-and-win#comment-8442</guid>
		<description>@ Zafafa,
Regretfully the contest is over, but your post remeinded me. My best ever dungeon/Campaign was The Mystic Maze of Magister Martin, AKA 4Ms, exactly what you describe, a labyrinth made from a hollow mountain by a ?? level Wizard who&#039;d popped his cork and decided to build an Assault Course for PCs. He had Omnivision like CCTV all over the Dungeon and was one of his own Wandering Monsters, you could meet him in full uniform as Gandalf/Ming the Merciless, or as a little bloke in overalls with glasses and a +4 Sonic Screwdriver, tinkering with something in a wall or whatever. As soon as encountered he would vanish, unless there was something I wanted him to do! You could also meet his Wicked Apprentice who occasionally teleported in and out of the place making mischief, and sometimes allied himself with player Parties, trouble was that all the spells and monsters in the place recognised him and targeted him on sight! (To the detriment of anyone with him!) Other &quot;Wanderers&quot; included a little guy with a wheelbarrow marketing random Potions and Magic Items, not too powerful and often embarrassing! (Non vulnerable to attacks of course!) There were also &quot;Normal&quot; Wanderers and a special Cleanup Crew, Gelatinous Cubes, Ghouls and other rubbish-removers! Also several intelocking and random Teleport systems,, one of which was in fact a Lift!
It made for some dingdong adventures as people tried to get themselves and their stash out of Seventh Level!</description>
		<content:encoded><![CDATA[<p>@ Zafafa,<br />
Regretfully the contest is over, but your post remeinded me. My best ever dungeon/Campaign was The Mystic Maze of Magister Martin, AKA 4Ms, exactly what you describe, a labyrinth made from a hollow mountain by a ?? level Wizard who&#8217;d popped his cork and decided to build an Assault Course for PCs. He had Omnivision like CCTV all over the Dungeon and was one of his own Wandering Monsters, you could meet him in full uniform as Gandalf/Ming the Merciless, or as a little bloke in overalls with glasses and a +4 Sonic Screwdriver, tinkering with something in a wall or whatever. As soon as encountered he would vanish, unless there was something I wanted him to do! You could also meet his Wicked Apprentice who occasionally teleported in and out of the place making mischief, and sometimes allied himself with player Parties, trouble was that all the spells and monsters in the place recognised him and targeted him on sight! (To the detriment of anyone with him!) Other &#8220;Wanderers&#8221; included a little guy with a wheelbarrow marketing random Potions and Magic Items, not too powerful and often embarrassing! (Non vulnerable to attacks of course!) There were also &#8220;Normal&#8221; Wanderers and a special Cleanup Crew, Gelatinous Cubes, Ghouls and other rubbish-removers! Also several intelocking and random Teleport systems,, one of which was in fact a Lift!<br />
It made for some dingdong adventures as people tried to get themselves and their stash out of Seventh Level!</p>
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		<title>By: zafafa</title>
		<link>http://www.dungeonmastering.com/news/share-your-dd-knowledge-and-win#comment-8440</link>
		<dc:creator>zafafa</dc:creator>
		<pubDate>Mon, 29 Jun 2009 06:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/news/share-your-dd-knowledge-and-win#comment-8440</guid>
		<description>contest is over but i like the idea of a forest or lsbyrinth gouver by a kind of mage that see everything the pc&#039;s are doing so it can alter the place each time a player takes some specified action set by you ( DM ) on the fly or not ... Its kind of a : beware this place maybe aint for you yet without killing them ... stuck one of them in a wall for half a day ...</description>
		<content:encoded><![CDATA[<p>contest is over but i like the idea of a forest or lsbyrinth gouver by a kind of mage that see everything the pc&#8217;s are doing so it can alter the place each time a player takes some specified action set by you ( DM ) on the fly or not &#8230; Its kind of a : beware this place maybe aint for you yet without killing them &#8230; stuck one of them in a wall for half a day &#8230;</p>
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		<title>By: Scott Sveter</title>
		<link>http://www.dungeonmastering.com/news/share-your-dd-knowledge-and-win#comment-8011</link>
		<dc:creator>Scott Sveter</dc:creator>
		<pubDate>Mon, 18 May 2009 23:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/news/share-your-dd-knowledge-and-win#comment-8011</guid>
		<description>I am currently running a 3.5 D&amp;D campaigne. One of the hardest things to do is be creatively realistic. What I mean here is the world you build has inhabitants. The PC&#039;s interact with these inhabitants, results not withstanding, both sides learn from each other. For example, the goblin chieftains patrols do not come back on time, instead of simply blowing it off the chieftain would send a better armed group to find out why the patrol hasn&#039;t returned, and set the base camp onhigh alert.

When starting a campaign with new PC&#039;s I have a question for each players character...what&#039;s their motivation; what makes a person leave the relative safety of home to seek out and battle creatures that may consider you a snack. What I get as a DM is plot seeds. These little tidbits of knowledge allow me to make a whole adventure sometimes. 

The last thing is give each of your players a chance to shine. There is nothing worse than a player sulking because they didn&#039;t get to get their licks in. So get your sorcerers to sorce.

Check out my Obsidian Portal for ideas, hints, and follow the progress of our intrepid band of explorers</description>
		<content:encoded><![CDATA[<p>I am currently running a 3.5 D&amp;D campaigne. One of the hardest things to do is be creatively realistic. What I mean here is the world you build has inhabitants. The PC&#8217;s interact with these inhabitants, results not withstanding, both sides learn from each other. For example, the goblin chieftains patrols do not come back on time, instead of simply blowing it off the chieftain would send a better armed group to find out why the patrol hasn&#8217;t returned, and set the base camp onhigh alert.</p>
<p>When starting a campaign with new PC&#8217;s I have a question for each players character&#8230;what&#8217;s their motivation; what makes a person leave the relative safety of home to seek out and battle creatures that may consider you a snack. What I get as a DM is plot seeds. These little tidbits of knowledge allow me to make a whole adventure sometimes. </p>
<p>The last thing is give each of your players a chance to shine. There is nothing worse than a player sulking because they didn&#8217;t get to get their licks in. So get your sorcerers to sorce.</p>
<p>Check out my Obsidian Portal for ideas, hints, and follow the progress of our intrepid band of explorers</p>
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