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	<title>Comments on: Dungeon Mastering Reviews: Adventurer&#8217;s Vault</title>
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	<link>http://www.dungeonmastering.com/reviews/dungeon-mastering-reviews-adventurers-vault</link>
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		<title>By: Snakeyes</title>
		<link>http://www.dungeonmastering.com/reviews/dungeon-mastering-reviews-adventurers-vault#comment-6536</link>
		<dc:creator>Snakeyes</dc:creator>
		<pubDate>Thu, 22 Jan 2009 03:34:37 +0000</pubDate>
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		<description>Thanks again for the reviews, they&#039;ve been helpful to know what to expect when ordering books.</description>
		<content:encoded><![CDATA[<p>Thanks again for the reviews, they&#8217;ve been helpful to know what to expect when ordering books.</p>
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		<title>By: Steve-o</title>
		<link>http://www.dungeonmastering.com/reviews/dungeon-mastering-reviews-adventurers-vault#comment-6040</link>
		<dc:creator>Steve-o</dc:creator>
		<pubDate>Wed, 19 Nov 2008 15:13:57 +0000</pubDate>
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		<description>I really like the Adventurer&#039;s Vault and glad I picked it up.  I would have liked to have seen more artifacts and perhaps a wider variety of common items that players could pick up.  I&#039;ve had my wizard ask me numerous times how much does it cost for a empty scroll case and things of that nature.  It definitely helps out martially, though.  For the more mundane, nonmagical equipment items, I went back to the old tables.  Still worth having, though.  

And I definitely agree that you really only need 1, maybe 2 if a large group, of these books at the table at most.</description>
		<content:encoded><![CDATA[<p>I really like the Adventurer&#8217;s Vault and glad I picked it up.  I would have liked to have seen more artifacts and perhaps a wider variety of common items that players could pick up.  I&#8217;ve had my wizard ask me numerous times how much does it cost for a empty scroll case and things of that nature.  It definitely helps out martially, though.  For the more mundane, nonmagical equipment items, I went back to the old tables.  Still worth having, though.  </p>
<p>And I definitely agree that you really only need 1, maybe 2 if a large group, of these books at the table at most.</p>
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		<title>By: Geek's Dream Girl</title>
		<link>http://www.dungeonmastering.com/reviews/dungeon-mastering-reviews-adventurers-vault#comment-6037</link>
		<dc:creator>Geek's Dream Girl</dc:creator>
		<pubDate>Tue, 18 Nov 2008 23:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=717#comment-6037</guid>
		<description>I love the Adventurer&#039;s Vault.  So many OMGWANT! items in there.  I think it would be really fun to run a game where each player was allowed to pimp their character out with whatever they wanted (within a level range).</description>
		<content:encoded><![CDATA[<p>I love the Adventurer&#8217;s Vault.  So many OMGWANT! items in there.  I think it would be really fun to run a game where each player was allowed to pimp their character out with whatever they wanted (within a level range).</p>
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		<title>By: Elda King</title>
		<link>http://www.dungeonmastering.com/reviews/dungeon-mastering-reviews-adventurers-vault#comment-6035</link>
		<dc:creator>Elda King</dc:creator>
		<pubDate>Mon, 17 Nov 2008 23:15:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=717#comment-6035</guid>
		<description>I don&#039;t think artifacts should occupy a place near &quot;average&quot; magic itens in Adventurers Vault. They aren&#039;t on PHB also: because they are not &quot;equipment&quot;. They are tools for crafting a story. But I think 4E really gave less atention to artifacts than should have been: they are more like relics than artifacts, have less story, and there are too few (considering the DMG is the smaller basic book).
I liked the first concept for 4E magic itens much better than the final system: there should be very few of them, but they should be awesome, and still not have many different powers...

Maybe that&#039;s why I liked Weapons of Legacy so much. The itens weren&#039;t allways so interessant, the system of rituals was not so good, but the idea of having a single powerful magic item with a story the players must reveal was great.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think artifacts should occupy a place near &#8220;average&#8221; magic itens in Adventurers Vault. They aren&#8217;t on PHB also: because they are not &#8220;equipment&#8221;. They are tools for crafting a story. But I think 4E really gave less atention to artifacts than should have been: they are more like relics than artifacts, have less story, and there are too few (considering the DMG is the smaller basic book).<br />
I liked the first concept for 4E magic itens much better than the final system: there should be very few of them, but they should be awesome, and still not have many different powers&#8230;</p>
<p>Maybe that&#8217;s why I liked Weapons of Legacy so much. The itens weren&#8217;t allways so interessant, the system of rituals was not so good, but the idea of having a single powerful magic item with a story the players must reveal was great.</p>
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	<item>
		<title>By: Bald Orc</title>
		<link>http://www.dungeonmastering.com/reviews/dungeon-mastering-reviews-adventurers-vault#comment-6034</link>
		<dc:creator>Bald Orc</dc:creator>
		<pubDate>Mon, 17 Nov 2008 22:18:22 +0000</pubDate>
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		<description>Honk! Honk!</description>
		<content:encoded><![CDATA[<p>Honk! Honk!</p>
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