Dungeon Mastering

DM Tools - CREATE YOUR FREE ACCOUNT       About Us       Contact Us       Advertise                   Subscribe to Dungeon MasteringSubscribe

Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

December 30, 2014Written by LanJemWezz - Published on

Designing a campaign setting isn’t all about world lore and locations populated by classes, races, and monsters. You need to have things for those classes, races, and monsters who populate your setting to do. What we’re talking about here are staples of play in d20 system games — feats — and how to avoid some […]

Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

April 22, 2014Written by LanJemWezz - Published on

There’s a collective sigh of relief and that figurative, though often literal, fist-pump when you’ve hit a milestone creating something you love. That’s how we at ICOSA Entertainment felt when we finally shipped our initial RPG offering, the Pure Steam™ Campaign Setting. But the holiday pounds were already melting away as our feverish brains began […]

Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

March 27, 2014Written by BomarrPunk - Published on

Hey all! B’omarr Punk (Adam), creator of Pure Steam™ here. This article was intended to be a wrap to our series from last year: “I am become designer, creator of worlds!” Instead, it serves as the new start of a series we like to call, “Behind the Gear-spun Curtain: A Purely Steampunk Look at Game […]

The Short Campaign Manifesto

September 20, 2009Written by Expy - Published on

Why do we always try to play long campaigns?

css.php