You Don’t Have to be a Genius to Run Great Side Quests
Do your players want a side quest? This article tells you how to kick off a side quest, how to deliver it, and which hazards to avoid along the way.
Do your players want a side quest? This article tells you how to kick off a side quest, how to deliver it, and which hazards to avoid along the way.
Inspired by the Chatty DM, we look at problem players and party conflict.
Give your players something they’ll really enjoy – a campaign built especially for them!
When your party faces off against a foe, do they just assume that they’ll emerge victorious as usual? Here are some ways to keep combats interesting for overpowered PCs.
The party has rushed headlong into danger. Should you help them out or let them die? That depends! Read this article for advice on dealing with the threat of death in your campaign.
Are your players demolishing your plots? Do they use their PC’s personality as an excuse for disruptive behavior? Read on if you want to keep your game – and sanity – intact…
Story building how-to videos + ramblings on twitter addiction.
Have you ever considered selling or publishing your RPG work?
Has your campaign turned into a war zone for all the wrong reasons? Here’s some advice for managing the rival factions at your gaming table – role-players and powergamers.
Dungeon Crawling isn’t just good for players. Dungeon Masters too can find some cruel and interesting tactics in the midst of blood and steel.
What’s new from the DM tools website?
We tackle the tightly packed content of the Player’s Handbook 2 and explore all the new options available to 4E players.
Are you a secret gamer? Do you hide your geeky hobby from the world? If so, you’re not alone.
Shy players can be a challenge for DMs. Sometimes it’s hard to tell if they’re enjoying the game or planning to do you bodily harm. (It’s always the quiet ones…)
Big gaming groups don’t have to mean big chaos. Here are some tips for running crowd control and cutting down on combat time when you’ve got lots of players.
Nearly all things in life are a matter of opinion, except how good bards are. If you don’t think they are the greatest class, step inside and discover why you are wrong!
When someone asks you to run a game, what do you do? It’s tempting to say yes, but do you really have the time? Here’s some advice for avoiding DM guilt and letting your friends down easy when you just can’t fit a game into your schedule.
They might not be able to conjure flames in their hands or heal with a touch, but martial heroes can be every bit as cool as their friends. Learn how to maximize the impact of a fighter’s bone crunching blows and how to properly reward a conquering warlord!
Whoever said that a straight line is the best way to get from Point A to Point B knew nothing about non-linear campaigns. They’re more than meandering chaos waiting to happen; in fact, they’re a lot of fun for adventurous players. Here’s a handy guide to running an awesome non-linear game you can be proud of.
Are your players dragging themselves to the table and struggling to lift their dice? Not sure how to jump start your players’ enthusiasm? Forget the Red Bull I.V., all you need are the tips from our Kicking Up the Energy series. First up, metagame edition!
Orcus is not a nice guy. He’s got an arsenal of evil powers that will have your PC begging for death. But the fun doesn’t stop there; he’s the Demon Lord of the Undead, and membership has its privileges. Here’s a look at five of the ways Orcus can leave your PC in anguish.