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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

Designing a campaign setting isn’t all about world lore and locations populated by classes, races, and monsters. You need to have things for those classes, races, and monsters who populate your setting to do. What we’re talking about here are staples of play in d20 system games — feats — and how to avoid some…

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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

As the leaves turn and the skies grow cloudy, we turn our minds toward All Hallows’ Eve and things of an often creepier, spookier, or more macabre appeal. Let us turn our minds then toward a sweet sample of the garish gallery to be found in the westerly lands of the Pure Steam™ Campaign Setting….

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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

Hey all! B’omarr Punk (Adam), creator of Pure Steam™ here. This article was intended to be a wrap to our series from last year: “I am become designer, creator of worlds!” Instead, it serves as the new start of a series we like to call, “Behind the Gear-spun Curtain: A Purely Steampunk Look at Game…