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How to Run a Non-Linear Game You Can Be Proud Of

Whoever said that a straight line is the best way to get from Point A to Point B knew nothing about non-linear campaigns. They’re more than meandering chaos waiting to happen; in fact, they’re a lot of fun for adventurous players. Here’s a handy guide to running an awesome non-linear game you can be proud of.

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Murphy’s Law – RPG edition!

Most DMs know (from experience) Murphy’s Law.  It states that if anything can go wrong, it will.  These Murphy’s Laws of roleplaying games are brought to you by Maikl of RPG Thoughts, and confirm the inevitability of some things in RPGs, as suggested by yours truly (Immutable D&D Laws) and Stupid Ranger (Some things are inevitable). The…

Love-to-hate-them villains: a how-to guide

D&D Tuesday tips for DMs (DNDTTFDM) 04-15-08  PCs are the backbone of your campaign.  Villains help flesh out the adventure!  Here are some easy ways to make that villain brilliant, annoying, intrusive, challenging.  In other words, these are my thoughts on making villains easy to hate and remember! The love-to-hate-them villains should: Miss appointments.  The villain asks…

Cameo time!

Cameo time Looks like I’m going to have a special PC cameo during my next game. A good friend of mine who has never played an RPG has recently shown interest. So what will I focus on for that special occasion? Make him understand the DM gets free pizza, chips, and salsa. Let him roll…