Instant world builder – Part VII: Hero Potential

This article is part 7 of the Instant World Builder series. Superstar factor I already wrote about making your players feel like superstars in the Instant Campaign Builder series. There’s not much more to say about the concept itself: your players will enjoy seeing the characters grow, have success, and achieve greatness in highlight reel…

Pull a heist in 4 easy steps

How to run a heist adventure Heist movies are the essence of cool. Cool characters, intriguing situations, mind-boggling puzzles. A D&D heist adventure has tremendous potential since the campaign already has cool characters and a unique and rich setting – especially if you read the Instant World Builder and Instant Campaign Builder. Tim, a Dungeon…

How to run a chase scene

Random thoughts This morning a rooster decided it was a good idea to start crowing right next to my bedroom window. It’s 8am right now and he’s been going for 3 hours straight. A wizard NPC looking to play mind games with his enemies should just summon roosters when they’re trying to sleep. Running an…

D&D superstars

Instant Campaign Builder Part X: D&D superstars This article is part of the Instant Campaign Builder Project. It’s tweaking time All the hard work is done. The campaign is almost ready to be unveiled. Almost! There’s still a few things you can do to make it better. In no particular order here are 4 things…

LOCK your D&D scenes

Instant Campaign Builder Part V: LOCKing scenes This article is part of the Instant Campaign Builder Project. The LOCK technique I read about the LOCK system in a fiction writing book and quickly figured that it would be useful for my D&D game planning. According to this system here are the 4 elements of a…

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Start A Campaign – Part 4: How to prepare a great game in less than 30 minutes

This article is part 1 of the “Start A Campaign… Now!“ series. Start A Campaign – Part 1: The first game Start A Campaign – Part 2: Before the second game Start A Campaign – Part 3: The second game Start A Campaign – Part 4: How to prepare a great game in 30 minutes…