Instant Campaign Builder VII: Planting
Instant Campaign Builder Part VII: Planting This article is part of the Instant Campaign Builder Project.
Instant Campaign Builder Part VII: Planting This article is part of the Instant Campaign Builder Project.
Instant Campaign Builder Part VI: Hype This article is part of the Instant Campaign Builder Project. The Buzz Most great events are preceded by an insane amount of publicity, which sometimes generates anticipation. I believe the Saturday morning D&D session can benefit from fabricated buzz and hype.
Instant Campaign Builder Part V: LOCKing scenes This article is part of the Instant Campaign Builder Project. The LOCK technique I read about the LOCK system in a fiction writing book and quickly figured that it would be useful for my D&D game planning. According to this system here are the 4 elements of a…
I like to keep my NPC descriptions simple. I think that less is more when it comes to introducing an NPC in a campaign. Whether the character will never be seen again or is the uber-villain you should settle for one – only one – role-playable characteristic. Nothing else matters. The NPC’s motivations or stats…
Cartography is an art and a science, yet adventurers running through a daedalus of underground caves and passages while being pursued by evil creatures draw maps with extreme precision. I hate that. So I have developed a way to screw the players over when they’re trying to find their way out of a maze.
Sometimes I wish I were smarter. I wish I would have come up with the simple D&D flowchart I wrote about a few weeks ago (Smash it with a stick, July 26). I also wish I would have thought about making it better. I’m so glad I don’t have to think anymore Thankfully the Great…
It is impossible to defeat an army of goblins in 5 rounds. It takes at least 6 rounds. Role-playing sucks? They’re called role-playing games but for most of us the fun part is killing stuff. Why else would computer games like World of Warcraft get millions of players? Because they got rid of most of…