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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

Gamemastering at GenCon can be a blast. It’s a way to introduce people to a game you love, or even a game you’re trying to publish. It can also be a way to play obscure games that just don’t have a big following in your hometown. It’s a lot of work, though, and can be…

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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

There’s a collective sigh of relief and that figurative, though often literal, fist-pump when you’ve hit a milestone creating something you love. That’s how we at ICOSA Entertainment felt when we finally shipped our initial RPG offering, the Pure Steam™ Campaign Setting. But the holiday pounds were already melting away as our feverish brains began…

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Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

Hey all! B’omarr Punk (Adam), creator of Pure Steam™ here. This article was intended to be a wrap to our series from last year: “I am become designer, creator of worlds!” Instead, it serves as the new start of a series we like to call, “Behind the Gear-spun Curtain: A Purely Steampunk Look at Game…

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One Die Short: Keeping Secrets

Greetings!  And welcome back for another installment of One Die Short.  The below page depicts the first meeting of the PCs, an important, and sometimes overlooked aspect of building a good campaign.  Interaction between PCs is crucial, and can make or break a game.  Surprisingly, it’s also something that isn’t often used to its fullest…

Question Keith (Yeah, that Keith) #1: Hidden Hit Points?

We’re proud to present the 1st in a series of monthly articles by Keith Baker.  Best known for creating the Eberron Campaign Setting for Dungeons & Dragons and the card game Gloom he’s also worked on at least five games that you’ve never heard of.  Yet. Question: My DM has decided to implement a house…

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How to Run a Non-Linear Game You Can Be Proud Of

Whoever said that a straight line is the best way to get from Point A to Point B knew nothing about non-linear campaigns. They’re more than meandering chaos waiting to happen; in fact, they’re a lot of fun for adventurous players. Here’s a handy guide to running an awesome non-linear game you can be proud of.