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10 Character Concepts You Don’t See Every Day

Written by Janna - Published on August 14, 2009

Janna discovered D&D at the age of 16, and she's been rolling the dice for 16 years. (You do the math.) She is fond of intelligent villains, drow society, and campaigns that explore the Dark Side.

Generic PC: “So the orcs killed my parents and torched my village. Then I learned how to use a sword, and I’ve been adventuring ever since.”

Me: *yawn*

Rogue PC: “I’m an orphaned child who grew up on the streets of the big city. I became a thief to support myself.”

Me: Yeah, you and everyone else.

Drow PC: “I’m the only good-natured member of my evil race, exiled to live as a misunderstood loner.”

Me: Take your standard-issue scimitars and get out of my sight!!

All of these character concepts are viable. The problem with them is that they’re way too overdone. Ever wanted to play something *really* different? Here are 10 fun character concepts that are anything but boring.

What’s the most unusual character concept you’ve ever seen in play?

The Scavenger

Some people adventure for glory. Others adventure for wealth. You’re a first-rate pack rat who lives for all the random junk you find along the way. Even if you can’t use something right now, you know it’ll come in handy someday. Maybe you could even strip its parts and use them to put together a really awesome magic item of your own! Then again, you might blow up yourself and your friends, but you can live with that.

The 2-Legged Calamity

Speaking of blowing things up…

Nothing ever goes right for you. It’s like you were cursed – and maybe you were! Whatever the cause, you have trouble pulling off the simplest tasks. You always say the wrong thing, make the wrong decision, and trust the wrong people. Items break in your hands, you run into trees, and you’ve never met an animal that would tolerate you. Life sucks for the 2-Legged Calamity, but they can be great comic relief for a game.

The Indebted

You’ve finished mage school. Now what? You’re like a newly-licensed doctor without a clientele. Nobody trusts your abilities, and you don’t have a big inventory of magic items to sell. Worse, you owe the Academy. Big time. So, for lack of a better option, you set out to live the life of an adventurer. Or you could be an honest fighter obliged to support your elderly parents back home. Regardless of who you owe money to, you’re only adventuring to pay the bills.

Displaced Soul

Somehow, somewhere, you were reincarnated. You can’t prove it, of course, but you still remember your previous life. Maybe you were a dragon who soared above the landscape, sinking your talons into anyone who angered you. Or maybe you were a hero of legend, and you still remember how it felt to wade into battle and leave your enemies in anguish. But now you’re trapped in an inept and unskilled body. What do you do?

The Cannibal

This one’s best for evil PCs. Somewhere over the course of your life, you developed a taste for flesh. The flesh of your own kinsmen! Maybe you were forced to eat someone as part of a survival scenario, and now you crave the taste. Maybe you want to devour your enemies’ brains because you think you’ll absorb their powers that way. Cannibalism is the driving force in your life, and it’s downright disturbing.

Picture by Loup-Vert

The Doppleganger

You look exactly like someone else. No, really. The problem is, this person has a nasty reputation. You’re always getting yelled at, hassled by guards, and spurned by merchants because of the horrible things “you” did in the past. Who is your evil twin? Are they an unknown relative, or are they actually impersonating *you* for some reason?

Worst Hangover Ever

The last thing you remember was falling asleep with a buxom wench and a pocket full of jackpot coins. Then you awoke with a pounding headache, a missing fortune, and a summons from a local lord. What have you gotten yourself into now? You realize that you make really bad decisions when you’re drunk, but that doesn’t stop you from tipping a tankard every chance you get. It’s going to be an interesting life.

The Pensioner

You retired from the adventuring life, the army, or the city watch. You put down roots in a little town and maybe even founded your own inn. You got married, had kids, and bounced grandbabies on your knee. Now something sinister is threatening your town and everything you’ve worked so hard to achieve. Dust off the chainmail, Grandpa; it’s fightin’ time!

Paranoid Conspiracy Theorist

Nothing’s as it seems. You just know the king is in league with dark forces, and that’s the reason why life is so miserable in your neck of the woods. That guy that tried to hire you? He just wants to send all malcontents to their death. That caravan guard gig? You quit because you knew it was a front for weapon smuggling. People tend to look at you funny, but you’re convinced that something big and bad is going down, and all the powerful folks are in on it.


It’s a cliché from 80’s movies, but it’s still a pretty fun premise. You were an average kid who got sucked into a fantasy world while playing everyone’s favorite evil game: D&D! What do you do now? How do you convince your new PC buddies that you come from another world? Will you ever find your way back, or would you rather cast off your former life and embrace the role of an adventurer?

What’s the most unusual character concept you’ve ever seen in play? Share your favorites in the comments section!

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Written by Janna

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10 Character Concepts You Don’t See Every Day, 4.1 out of 5 based on 15 ratings

Janna discovered D&D at the age of 16, and she's been rolling the dice for 16 years. (You do the math.) She is fond of intelligent villains, drow society, and campaigns that explore the Dark Side.



74 Responses to “10 Character Concepts You Don’t See Every Day”
  1. Wyatt says:

    I had a friend once who made a cannibal character. It wasn’t meant to be an evil game, but it quickly turned that way when my political intrigue/diplomancer/skill monkey character and his cannibal indestructible meat shield teamed up to overthrow the nation.

    We succeeded.

  2. DaveL says:

    To add to the list of “yawn” pc’s, you’ve got “I’m the long lost brother of my previous character, give me his stuff!”

    Regarding the doppleganger idea, there’s always the chance they look like someone more important, like the king!

    I’ve done a temporary amnesia thing, which turned out that I was a failed summoning experiment by an inept wizard.

    What about someone who has been kicked out of the Royal court for commiting an etiquette faux pas? This would make for some interesting RP between upper class establishments and the player.

  3. Ken says:

    My characters soft spot for pretty girls has gotten my party in lots of trouble. Trying to romance a succubus, landing in jail in the middle of a quest, hitting on a refugee from a plague. Fun times

  4. Fran says:

    I am currently playing a pretty ordinary half-elf ranger at the moment whose parents are (probably)dead (Yawn!). She has a tendency to blank out at crucial moments so there is an element of distrust in the party. What she doesn’t know but her companions are beginning to suspect (well they think she is a vampire because she is scared of crossing water (not all the time tho’)) is that she is a Damphyr.
    The traits were triggered after a vampire spawn attack when she was bitten and her so called inherited amulet cracked. The spontaneous (under the control of DM until Indi gets control of her ‘powers’)turning into a mist and taking passing bites at my companions is proving somewhat troublesome and amusing.

    I have also played a dwarf of indeterminate sex, but my co-players never cottoned on to that one.

  5. Xero says:

    My last PC was a non-Eberron warforged barbarian who was raised by a tribe of good-aligned minotaurs. Since warforged in this campaign were extremely rare, and because wisdom was his dump stat, he genuinely believed he was just a funny-looking minotaur, and his reason for adventuring (aside from your usual “evil dudes burned my village” theme) was that he wanted to find more minotaurs like him. I left it open to the DM to figure out where that would go, but I expect he would have eventually found out what he was and dealt with it. Unfortunately our group fell apart immediately following that first session, for unrelated reasons.

    The highlight of the session? Character introductions. He walked right up to the party’s irish-brogued, wise-cracking tiefling rogue and asked him (wide-eyed) “are YOU a minotaur too?!” Good times were had by all.

  6. Siskoid says:

    Great ideas!

    Well, I don’t play a lot of fantasy per se, but by working closely with each player during chargen, my group usually avoids cliché. Our superhero games were hopefully free of the usual With great power/dead parents cliché for example (then again, one guy insisted on playing a good vampire).

  7. Delbert says:

    I have a cariter who wonts to be a haf human &hafe pretor allean.

  8. DeadGod says:

    This was not my idea, as I was the GM for the game, but I wish it was! It was a one-shot fantasy game. It was up to the players to create characters and personalities to fit the plot. One of the characters was the royal bodyguard for the teenage daughter of the king. After explaining this, the player said the best two words to fit the situation ever: Brock Sampson.

  9. ColoQ says:

    Currently playing my favoritest character ever. Dex-based bow fighter (not a ranger).

    Charisma, Dex, and Str (in that order) as primary stats. Hes a pretty-boy jock type. he started out as a young kid on the streets. His mother was a whore, but he always believed his dad was a famous swashbuckling bard who never took crap from no one, and was no one’s boss.
    He became a local leader of a small gang mostly built on cult of personality. Basically: he was charismatic and fun, so other young street kids hung around him. When a thieves guild saw that he had potential to be a lieutenant, they tried to recruit him with an offer he couldn’t refuse. He refused it.

    After the whole-sale slaughter of the majority of his friends / “gang,” his mother used her status as “favorite” of the guild’s lieutenant to save him. He was forced to watch as his girlfriend got raped, and then dragged away. He’s never seen her again.

    Disgusted at his mother, and his friend’s slaughter he shunned the ways of rogues (he was never any good at that skills-stuff anyways), and turned to being a member of the city guard, excelling at Longbows in his training. He left the guards, eventually, because they don’t do enough to stop evil and corruption. He is now motivated to stop evil or corruption wherever he can see it.

  10. Jeremy says:

    My weirdest character concept that I’ve ever come up with was a little 12 year old girl who was inhabited by a deva spirit (currently between reincarnations). The deva spirit did some bad things in her past life and she is fated to be reborn as a raksasha. She is doing whatever she can to reverse her fate, if it is even possible. So she stole away into a little girl who has a strange power to channel spiritual energies. She hopes to correct the mistakes of her past life and redeem herself.

    Basically I stole the concept though from a game called Valkyrie Profile. In the middle of conversations I could be playing a little orphan girl who just wants to play with dollies, and then in a flash I switch to a stern, intelligent deva speaking through the girl. The deva does care for the girl greatly and tries to get her to agree to anything they do. The deva sees herself as somewhat motherly towards the girl.

    In combat the character is a Shaman and her spirit is the angelic-looking deva (big wings, flaming sword). I selected all spirit attacks so basically the deva is the only one making attacks while the little girl just runs around trying to hide. It makes for a very interesting combat.

  11. Tallyn says:

    All right no joke I once played a walking talking chair. I was constructed by an artificer to be well his chair. I was sort of sick of that gig so I left to adventure. The worse part of the game was everything seemed to talk. Doors, locks, wagons, even a box. But ah the memories walking talking chair 3rd level rogue you had to see the dms face when I said, “So he tries to sit on me well sneak attack.” Him, “You’re a rogue!?” Lol good times

  12. The Reaper says:

    My favorite concept, aside from the one about “me”, is the one I created for my good fellow (Dragonborn Starlock) sentinel, Sharki. Basically, he was exiled from his home for using star magic, which dated back to the 1st king of the nation using star magic to kill his son and only heir. Sharki, appaled at the discrimination, decided to take his revenge on the 1st king’s celestial body. After doing that, he went and saved his home from invaders, becoming king afterwards. The story was so interesting, I continued the plot, which I now am happy I did.

  13. GroovyTaxi says:

    It’s dangerous to ask players to talk about their character concepts. Oh well, you asked for it!

    The priestitute
    She’s a priestess of Olidammara, or any other god related to ale, sex and party, and she’s damn hot. Her only duty in life is to make sure everyone drinks, sings and has fun in any possible way while making everyone believe she wants them. She acts like she wants to make out with everyone, although she’s a virgin. That character always ended up with dozens of pretenders and almost got raped a few times, but we all figured out something pretty simple : try undressing a priestess wearing an armor that takes 10 rounds to take off before she casts fear on you. Fun times.

    The Hello Kitty
    That character was a gnomish ranger girl that lived in the woods for her whole life with her family. Her parents wanted to preserve her from everything that is evil, and so they raised her like a kid. Now she’s an adult and squeals when she sees small animals, thinks gnomish babies are born in mushrooms and sees every magic item the group finds as a new toy to try out. She ended up partying with a barbarian that’s half as retarded as she is, and they’re having tons of fun fooling around while preserving the world from destruction. They’re also tagging along with an elven priest that tries to raise her ”correctly”, and fails. Her love for animals makes her want to keep every furry thing she sees, which includes monsters. She ended up raising a baby owlbear and she once tried to catch a wild griffin with ropes so she could fly on it. Do I need to say she applied magic oils to turn her owlbear pink, green and blue?

    The medieval nerd
    He wants to know everything. Everything. As soon as he learns something, he writes it in a magic book so full of content that he needs a spell to find his way through it. Do I need to say he’s a wizard? It was pretty fun when he tried convincing the party not to kill a dragon so he could study it. Two adventurers were killed that day.

    The runaway noble
    He/she’s tired of hearing about his/her duties, arranged marriage or family. He/she just wants to be free and now that he/she was able to run away from his/her father’s castle, he/she has no intention of coming back. He/she’ll hide his identity to the party and no one will suspect anything… until a bunch of guards try to arrest them for abducting the noble.

    The worst team ever
    The King is about to die and asks his most loyal knight, a lawful good paladin, to find his true son that lives somewhere in the kingdom. The son was given to a family of trusty peasants to make sure that no one could find and assassinate the prince before he came of age. When the knight finds the King’s son, he finds out that his foster family abandoned him to the streets, and that the prince is an evil rogue that kills to loot. The paladin is forced to bring the rogue back to the castle and to explain to him that he’s prince of the whole kingdom. Still, if they survive the road ahead, will they survive each other? How will the paladin react when the prince kills an innocent that annoys him? Will the rogue try to kill the knight during his sleep because he’s tired of hearing him talk about justice and such?

  14. quitman says:

    Marty the magnificent mage, Wager of war against weeds, champion of cheese, dealer of death to dasterdly dragons, etc, the name gets longer with each escapade. Marty was a 2nd ed character I played for very short time. He had this over the top smile like “Bob” from the enzyte comercials, and a cheesy galant “Ha HA!!” laugh at random times then he thought he had done good. who was a dudly do right type, but was an insane wild magic user. He would go around “helping” people, and would be oblivious to the calamaty that would ensue after rolling on the wild magic table. The old farmer needed help pulling weeds, so he calls for some wind to blow them away (roll) which turns out to be an elemental that destroys the town. He rides around on his “steed” named Peaches whom he believes is a really a demon he entraped in this form to be his servant. Peaches is actually just a Donkey that seems to have more common sense than Marty, conveniently disobeying Marty when ever he is to stupid to realize the townspeople are forming a lynch mob. I ended up retiring him because he was to fun and to destructive to the campaign. Next I rolled up a Kender kleptomaniac who would steel the fighters sword cause it was shiny…

  15. K Fern says:

    In our current campaign one of the pcs is a warforged vampire who sucks at pretty much every skill but intimidating (which he has a +15 for)!

  16. Tony says:

    In one of my first D&D games I played an ex-professional executioner who was fired after his town got rid of the death penalty. When he finds the adventuring group and goes on subsequent adventures he starts collecting heads and keeping them stored in a modified bag of holding that’s actually a room you can go inside. where he has set up shelving to keep the heads. After a while continuing his gruesome hobby he gets more than a little blood in his mouth, which is usually prevented because he always wore his executioner’s mask while fighting. Anywho, he gets taste for it and unbeknownst to the rest of the party he begins eating people. This becomes easier and harder for him when the party gains a permanent dwelling in a major city and start operating out of there, as he has to kill people with out alerting the guard or his party. He also takes on new zest for cooking, bringing mysterious meats to the house, which the party ranger refuses to eat for some reason.

  17. Tony says:

    My brother played a bard in that memorable way you hear sometimes by singing all his songs. My brother is a really good writer so it was always fun to hear him make up lyrics on the spot. The twist was that he was metal and after sounding off two or three brutal line he would yell “rock” and start head banging. He also became a vampire about halfway through the campaign which was a surprising effective combination, although it meant our most charismatic character couldn’t represent us during the day.

  18. LoneWolf says:

    I’ve done the (yawn) dark elf in exile (with the twin scimitars). I think the most fun I’ve had with a character was an orge raised by humans who tried to fit in (his name was BullSh*t). He was very curious. Such as coming to a door and “wait for the thief? Heck let’s see what’s behind the door right now. (boom)” The curious part is what made it interesting.

  19. Chrispysurfer says:

    So I once made a dwarven archer (str was really high so he was a very effective fighter with a mighty bow) who was orphaned (yawn) but then found by wood elves who decided to raise him as one of their own as a joke. So I got to role play a kinda snoby dwarf who rocked in combat. It was a blast.

  20. Boyo says:

    The only semi-interesting character I had was Elborn Highleaf by day, The Thiefling by night. He was born into an upper class Half-Elven family. Recognizing the suffering of the lower class in his hometown, he would steal from the other rich families (and his own) to help the poor. He was a robin hood, basically. However, he did not reveal his identity to the other party members. He was obviously a Rouge but I was thinking about taking a disguise-related prestige class to go along with it.

  21. Snarg Longtooth says:

    I am a Gnoll, Gnolls love to eat. Gnolls love to eat meat. I am also a very good cook and carry and gather herbs, which me dame taught me to find, around. So after each battle I always ensure that I am able to procure the choicest portions or the defeated foes and at rest times whip up the most wonderous of Bar-B-Ques. Unfortunately most of my party have delicate digestive systems and are unable to enjoy the delicious repasts I provide. Much to my dismay (and secretly delight) I usually end up having to consume the meal all by me self, since as we all know, there are many starving cubs out there and it is shameful to waste good feeding opportunities.

    On an other note: My human controllers daughter plays a Doppleganger (now changeling) Rogue with a form of tourettes. When she sneezes or coughs harshly or gets startled she randomly shifts form.

  22. Snarg Longtooth says:

    Ah and a new character that should see some play time later today:
    A Revenant Vampiric Githyanki Paladin of Tempus who is unaligned, a completely legal for play in the RPGA LFR world.

    Looking forward to see how this one interacts with others

  23. Derek says:

    We’ve got an interesting group right now, playing a Forgotten Realms campaign.

    Ben is playing a half-elf swordmage, Eylwyn, and I’m playing his swordmage twin sister, Cinda. We met our elven half-brother, Baelvain, who was watching over us unknown as we grew up near his woods. Apparently his father and our mother got it on, but he went back to his wife and our mother left us with her twin brother, who we grew up thinking was our dad. Eventually, the truth came out that our father was our uncle and our traveling, adventuring aunt was our mother.

    Enter Thorn, an elf of ancient origins, who has been incorporated into a magic pendant (with his horse) by his goddess, destined to pass from hand to hand through the ages. He incarnates in a different form for each new holder, this time coming out as a druid. Eventually, we learn that he is the true father of Baelvain…which means Bael isn’t Cinda’s half-brother…which means that they can get it on…which we did.

    We’ve also got a ninja along with us now, but we’re not sure if he’s related yet or not.

    Oh, yeah. Thorn is also a “living tome” for the librarians at Candlekeep. He keeps journals of his deeds and brings them back to them for study. They also track him and his lineage with a cool family tree and a map of the world with tracking markers all over it (kind of like the map of Hogwarts that Harry Potter gets…but for the whole of Faerun).

  24. andro101010 says:

    Some I’ve seen:
    A archmage with severe Alzheimer’s…when he could remember what he was doing and why, he was awesome, the rest of the time he was a liability.
    Clone who had half the memories of previous individual (mage), and knew that the remaining memories were out there somewhere in a second clone.
    Individual escaped from alternate universe. (not so original I know but fun)
    Intelligent sword, looking for someone worthy to wield it.
    Informant to the city guard and graverobber to the local necromancer.
    Gamekeeper to the local lord
    Crippled inquisitor with a number of minions (Pre Abercrombie by several years)
    Possessed body looking for a way to move-on to something better.
    Numerous doomed or cursed characters who have attracted or upset the forces of darkness in some fashion. A shout out to teh memorable Doradin the Damned, an AD&D illusionist who was cursed with weakness and got to 11th level with only 13 hit points.

  25. Yax says:

    @everyone: Awesome stuff. I’ll be sure to point my own players here if they need to spark their imagination when creating a character.

  26. scytale2 says:

    Well just a quickie favourite – my “jobsworth” paladin, who spent his life as a clerical assistant for the local council, but was recommended into the Silver Flame (Eberron) by an exasperated admin boss. With low INT he made a bad clerk, but seems to want to bring form-filling into his paladinship, wherever he goes. Turns out his dad was killed as an adventurer and Mum never wanted him to do it, so sent him to work for the Council, as it was safer.

  27. Jayj says:

    The PCs in my Stargate-inspired Eberron game were a very, very odd bunch.

    A spastic girl, seer psion, who was brain-damaged after accidentally scrying into Cyre during the Mourning. Acted somewhere between Luna Lovegood and River Tam.

    A warforged servant who was caught in the Mourning and emerged with a warlock-pact Eye in the midst of his forehead and a compulsion to record memories for the Eye by scrivening his experiences into his own armor with an adamantium stylus.

    The warforged’s cohort, who worshipped the Eye, was a crystalline entity buried deep underground who had taken over a human’s body psionically after his friend’s brain was eaten by illithid, and was using the body to explore the surface world while his real crystal body was stuck underneath.

    The party mage was an elf who was the subject of an experiment to bond a Valenar spirit to a living body… but instead it caught the deva-like spirit of the Traveler, who occupied the body and worked to break the power of the dragons and their Prophecy. His ‘original’ mind manifested occasionally with demon-like power.

    The human bard was intended to be a weird character… a grunt who was Reincarnated by an arch-druid into a mermaid who spent her early levels adventuring in the sea before getting a Ring of Landwalking and rejoining surface society, stuck betwixt two worlds. Then she ended up finding a Ring of Three Wishes and wishing herself to take the place of the genie of the ring, becoming a Jann herself. Turns out she was the most normal of the group.

  28. Morivado says:

    Just recently I came up with two I’m really proud of;

    One is named Greenoak, a Warforged Warden who’s body is infused with plantmatter and whatnot; his body had fallen in a forest a long time ago, and the forest had begun to reclaim it, when the Genius Loci of the forest, a being called Green Thumb gave the body life and bade it to protect the forest/ be an emissary.

    The other is a changeling Sorcerer(ess?) who went crazy after direct contact with the elemental chaos; the contact caused all of the different ‘people’ she’d acted as throughout her life (even though at a young age, there were /a lot/) to simultaneously gain their own consciousnesses, causing her mind to tear itself to shreds.

    I haven’t had the chance to play either of them, and I’m not in a group right now that really emphasizes story-telling anyway, so I’ve been saving them for that day.

  29. Csabor says:

    Well i’m just starting an eberron campaign with 7 characters

    Altough the players haven’t given me their background story’s yet.
    I as DM gave them some limitations and some basic background as a start

    The first is a genasi wild magic sorcerer, who’s being kept prisoner in a mage towers for the last 4 years, Because well he’s the only genasi in eberron. He came to the world the day after the mourning and was captured immediatly after that. He doesn’t know anything about the world except his cage in the mage’s tower, that’s until the PC’s free him in the prologe of the campaign.

    The second one is a cleric revenant(elf), who is summoned/created by the PC’s after they free the genasi. Because for some mysterious reason they need the genasi the restore the old elven soul. This character remembers nothing and doesn’t even speak the current commen or elven dialect, instead he speak old versions of them and has a difficult time understanding them. And an interesting twist to end with he has the thirteend dragon mark, The dragon mark of death

    The third one is A shadar-kai Invoker, who has been struck by a Siberys comet. Infused with the energy of Syberis, he can greatly boost the powers of dragonmarks nearby him.

    The fourth one is A human Warlock with vampiric heritage, he’s some one who believes in the prohecy of the dragons. Who has the starpact and has the mark of scribing

    The fifth one is A Warforged paladin, he’s free to make up his mind

    The sixt one is A Drow Artifier from storm’s reach, who has been taught the art of artifying by the house of Cannith. The house of cannith is greatly interested in him because he bears the mark of making and is a drow. He could easily infiltrate a drow society and copy from them the techniques of binding elementals and other strange forms of magic. Giving the house more power and less depence on the gnomes of zilargo

    The seventh and last Character is an Eladrin swordmage from the lost fey city. He’s searching eberron for the eladrin city ever since the mourning happened.

  30. Sean Holland says:

    I remember an insane radical Atheist in one campaign who was convinced that the gods did not exist and that all religious were frauds. He vanished while raiding a temple to “expose the truth”.

    Strangely in our various indie campaigns, cannibalism shows up quite often, and not always from ‘evil’ characters either. Cannibalistic halfling tribes seems to be a reoccuring trope in our fantanty games for example.

  31. Zonker says:

    I once played with a roomate that used a 1/2 orc monk that was a pasifist. He did not like the violent ways of his Tribe and was exiled for being a wimp and now resided with a monastary for the humans wanted to kill him for being part Orc and what his tribe did.

  32. Vladimiravich says:

    My last character (whome I actualy played as) was a run-away gladiator who was the slave spoils of a small war. When he found out that he his master intended to kill him after he had achieved a reasonable amount of fame, my character ran away. With no other choice he took on an adventureing carrer in hopes of one day gaining the protection off a noble so his master could never get back at him. This guy likes to juggle his great axe, spit in public fountains, and his favorite food was FRIED RATS!!! He was a fighter. And unfortunatly I couldnt continue as this guy because I was next in line to become the DM of the group.

  33. Simon says:

    Most people I play with don’t really care that much about backgrounds. More then happy to actually be playing together.

  34. Yax says:

    @Simon: For me, it’s all about the people – hanging out with friends. I do think that having a little character backstories goes a long way though.

  35. Yugure says:

    One of my favorite all time characters to play:

    The psychotic manipulative fangirl.
    She’s very cunning and strange. She pretends to be good to get what she wants, she pretends to be nice to get people to like her and anytime she can get anything out of anyone she isn’t against getting it at any cost, so longer as it doesn’t eliminate all chances she has at getting something else out of the same people, in the future. That’s not too too original but this isn’t the only aspect of her character. When she was young, she actually runs away from her relatively good family because she finds them boring (yeah, a little yawn! there.) and is actually happy to take up the life of a seductress or prostitute as she finds using her body and charm does well to get her what she wants. Not to mention, I always find some one in the game that she is obsessed with. She has a problem with being overly obsessed with some things, so I find, usually a guy, who she absolutely worships. And it’s not just the kind of really devoted love. Not anywhere near as noble. No. She does psycho stuff like try to get a hold of locks of hair, immediatly imagines murdering anyone who crosses him or even so much as touches him, and would gladly mutilate herself to prove her devotion. Oh and she usually has schizophrenia or split personalities.

    Don’t know if that’s too original of a character, but she’s certainly fun to play as it requires a lot of both bold and sly actions.

    Something that I like to do to build a character background and personality is to find different psychological disorders and use them as the center-pin for that character and build out from there. So sometimes I’ll play a germ-o-phobe, who carries a cloth everywhere and freaks out whenever something dirty, including a dirty-looking monster comes to close and/or touches her, although that particular design can often make it difficult for that character to survive. There’s also the OCD character that has to do things a certain way, all the time. Has to have full control of camp set up so everything’s just right, has to finish off every monster a certain way, etc. There are characters that are narcissists, schizophrenics, split-personalities, and other array of different freaks. I also find it interesting to add stuff like that as a secondary trait, so that they’re not so much of a freak that they stand out from the crowd, but just enough so that they’re interesting and add a little spice to the game.

    <3 Dani

  36. Alex says:

    Heh heh. I was new to the game when I tried to play. I wanted to create a rash, young, not-so-good doer. He was full of himself and went boasting all the time. Needless to say, he got into a lot of fights, barely any he came out the better. Lots of fun, but also disatisfying at the same time.

  37. Kit says:

    So a friend of mine told me about a character he made. It was an indestructible fighter who would stand back up from the worst blows imaginable.

    As it turns out, this fighter was a puppet for an intelligent monstrous spider! That really surprised the party. Almost as much as seeing the fighter stand back up after being cut-down the first several times. Heh. I really did dig how he worked that character!

    Remember, skills were more than just what they seemed!

  38. Yax says:

    @Kit: that’s a fun concept. I supposed the DM and spider-puppet player planned it from the start?

  39. anonymous says:

    I’m currently playing a character who is completely bipolar. She’ll go from being nice and friendly to chopping your arms off and beating you with them in 30 seconds. She found out that the “cure” for her problem was killing stuff, so she became a raider (adventurers in the setting I’m using).

  40. anonomous says:

    I have a character with parents. Living breathing parents.

    Yeah, it’s WEIRD.

  41. Takaiteishu says:

    One time I played with a wizard that created spells that gave her deadly flatulence, literally. In that same campaign the group’s thief stole the King’s pants during a speech and didn’t get caught. Another time I played an elven sorcerer who left the community he grew up in after his parents death, after all he wasn’t too fond of the idea of being executed for murder.

  42. Yax says:

    @anonomous: That is so simple, yet brilliant!

  43. Creag Emmons says:

    Heh… remonds me of Floyd, my nearsighted, acrophobic Ranger, who was tough enough and skilled enough that the rest of the party used to put up with the fact that anytime a wall needed scaling someone had to tie him up and carry him. He was utterly hopeless with ranged weapons, but then the DM had a Kobold NPC make him a helm with corrective lenses in it. From that point he was better, but everyone had to be sure he didn’t get hit in the head, and the smell from a helm he NEVER took off was occasionally an issue.

  44. Creag Emmons says:

    …and then there was Turg the Barbarian: 18/00 strength, 6 wisdom, 4 intelligence. Absolutely hated anything magical, but was easy to fool, so he thought the group’s magic users were playing practical jokes. Only thing in the world he was afraid of was his petite wife, Gundawyn, whom he’d run away from and who he was terrified would track him down. He’d have been better off being afraid of other things though, since he ultimately met his demise meeting the charge of a house-sized Titanothere with his set spear. Nearly killed the damn thing, too. A moment of silence for the grease spot…

  45. Shelby says:

    I once had a character who was a deep gnome. his family had been chased to the outside lip of a cave by Drow soldiers. His mother put him in the nook of a tree right before the Drow killed her and my father and the 3 others that were with them. It was right before sunrise and as the sun started to come up, the Drow quickly retreated back into the caves and back into the underdark. I was found by some redneck humans who brought me home when I was still a baby. the rednecks were looking for possoms to kill and eat, so I was called possom-stump. Eventually I was raised on the farm that these rednecks owned but I was always picked on by my so called adopted brothers who always called me ” sh*thead “. I eventually left the farm to adventure and get away from being picked on and when ever someone would ask my name I would smile a big toothless smile (well, I had a couple of teeth but not all of them, after all I was basically raised by hillbilly’s ) and tell them my name was sh*thead possom-stump. Usually the humans that I met on my adventures would laugh real loud and I just thought that I was funny ( I didn’t realize that they were laughing at the sillyness of my name). I eventually became a gnome rogue/swashbuckler when I met this guy (played by a friend of mine) who was an Dwarven Swashbuckler and trained me.

    those were fun times.

  46. Nalfen says:

    Curently playing a Revenant/Eladrin Rogue

    The character is a minor god that was on the verge of taking on a pantheon of his own but never wanted to. To escape his responsabilities as a God he left to wander the world in avatar form doing anything possible to remain there as long as possible.

    He became a revenant to try to cheat his way out of dying once but he is running out of options.

    He is anormaly afraid of dying and anything to do with the gods since being killed or too much contact with the gods could expose him and send him back to his responsabilities.

    He curently adventures out of a need to stay ahead of the gods and to find a path to immortality that does not involves eighter gods or dying. He keeps his past as a minor god a total secret from the rest of his adventuring group comming up with any reason possible for not entering religious places or putting himself in too much danger.

  47. Heaven's Thunder Hammer says:

    I’m playing Scion, a WW game right now (we’re taking a break from D&D and Exalted) and I’m very proud of my bodybuilder / sports doctor…. Who is a “dirty doc” in that he has a huge side business of illegally obtaining and selling steroids. Fun times!

  48. David Krupp says:

    What about the “Evil Missionary” Cleric, you know, the one who just wants to spread the wonderful word of Vecna to everyone, how anyone can benefit from the wonders of Undeath?

    Or the “Bitch Rogue” who told her snooty Eladrin folks to suck it, and started stealing from Eladrin ruins to feed her desire for cash?

    Or the “reluctant Barbarian”, who would really rather go home and make a nice brew, but since he’s here he might as well go cut some necks . . .

    The cliches can be fun, but indeed it is more fun to look for something with a bit more life to it.

  49. Creag Emmons says:

    (Can’t resist.)

    …and my brother had a half-orc cleric whose real ambition was to be a chef, and he insisted on collecting body parts from every monster killed to make dishes from them… then there was his tone-deaf fighter who harbored a desire to become a bard, and sang constantly… and his wife’s tough (and ugly) female fighter, who thought she was dainty and cute and would beat the living snot out of any guy who didn’t make a pass at her when she wanted…

  50. Pip Masters says:

    “Belton, the ever-loving” 7th level druid
    “It’s not bestiality if you’re the same species at the same time”
    “what’s the challenge rating on a Dire Badger?”
    “Summon Nature’s ally”

  51. Takaiteishu says:

    I am currently playing in a group with a very humorous paladin in it. Every other member of the part calls him Slim Jim due to the fact that he is literally nothing but bone. He was once a regular mindless skeleton that was subject to the Awaken Undead spell and managed to delude himself into believing that he was a mighty paladin of Pelor. Now as you can imagine there is no way that Pelor would accept an undead paladin, so Olidammara decided to grant Jim paladin abilities and then hit the record button. Jim’s dump stat was intelligence which was a 5, and has 50 ranks in his Delusion skill.

  52. Lady Kat says:

    Half Ogre Barbarian thoroughly convinced he’s a mage. wanders around fiercely petting his familiar ( A terrified frazzled looking cat) His spell list includes Shrink object ( pulverizing it with fists until its at least half its size) Magic circle, (draws circle on the ground and punches anyone who tries to leave) Hold person (throws them on the ground and sits on them)
    He instantly claims all magical acts from the other characters as his own.

  53. David says:

    The first of these characters I only heard about, but the second was one that I actually played and had a lot of fun doing so and the third was part of a pair with another player.

    The first one was a newbie to D&D in a group of experienced players and made a surly, drunk fighter that would always call the PCs cowards when they ran away from something and would slap them in the face whenever they fell unconscious. The party eventually was fighting a dragon and the party cleric fell to -9 when the fighter ran up to the cleric’s soon-to-be-dead body and slapped him across the face while telling him to wake up. The DM was generous and allowed the cleric to be brought back to 1 hit point at which point the fighter turned to the dragon, gripped his greatsword in both hands, and charged the dragon while shouting something along the lines of ” SMITE THEE!” That’s right. The fighter was a paladin the entire time.

    The second character was a dex-based fighter that I made by the name of Yik Yik. Now most of my characters are the surly hit it until it breaks barbarian. Yik Yik was not only a goblin, but was more hyperactive than a three year old that’s had a dozen cups of coffee.

    The third character was the youngest son of the king and had one younger sister and two older brothers (one of which was a half-brother, still the king’s son but had a different mother). The bastard son half-brother was a paladin that tried to do everything in his power to please his father, while my character flat out didn’t care. He was set to inherit nothing, and took his rage at the world out on the things that he killed. Basically, the bastard son of the king was a paladin while the legitimate son of said king was a barbarian. My barbarian spent most of his time drinking and gambling in bars and seducing the waitresses. By the time that he was 19 he had 6 children, and only 2 of them were full blood humans. Whenever foreign dignitaries arrived with daughters he would seduce them (though he made sure that none of them became pregnant).

  54. dekari says:

    Ive played some fun characters but my two favorite one was a a half sun elf part demon(you should know the races name , im brainfarting) who was a sorceror/rogue who was evil in a completely good campaign, disquised magically as a party member, mated his wife who gave birth to a tiefling lol. Also(feyri was the name!) Planted feyri agents in the partys HQ a castle owned by the paladin, my nesest character is a Born(not afflicted) Werebear ranger/barbarian who dual wields two handaxes, climbs like an expert, tracks awesomely and animal companion is a real black bear, lol , thought of making this char a druid but decided against it. Another cool idea I wanted to play

  55. dekari says:

    Is a sorceror/paladin who uses half or full plate and uses a Halberd the idea is , Web or movement stopping spell, maybe a quicken and add a magic missile then charge with Halberd ,

  56. Bin The Changeling says:

    My oddest character was a Changeling that killed a member of the royal guard to assassinate the strongholds princess as an assignment from his guild. The thing is, he began to believe he was the guard and fell in love with her on the job. He told her how he felt (and admitted who he was in the process). Word of advice: telling your crush that you killed the person you’re impersonating and was tasked to kill her is not the best pick-up line. Now both his guild and friends of the stronghold want to kill him and he refuses to change identities.

  57. Wing says:

    Oh where to begin!? Chronological order I guess.


    First there was the wizard who was, in fact, not a wizard. Not that anybody knew. See he pretended to be a wizard (and it was, system wise his class) the thing being that any magic he used was supposedly all smoke an mirrors. The fireball was actually just an alchemical reaction. The lightning a magical trinket he used to shoot lightning with. The Magic missiles were tiny rockets and so on. And he managed to keep this going for quite a while! I don’t know if the party ever found out it was all just tricks and showmanship.

    Then we have the monk who was really just there for the hell of it. No dead parents. No great aspiration. No plan for revenge. No running away from anything. He just went along for the ride, really. They found him inprisoned in a pirate cove a session or two into the game. Only to find he’d knocked out the guards and broken the lock of the cage with no real effort but stayed in the cage untill that moment even though he could’ve broken out any time because, hey. Free food. A roof over his head. He didn’t even need to help out. So he was really just leaching off them while waiting for them to decide what to do with him and then promptly escape. (He also killed a guy with a wooden cup. Badass points)

    And we’ve also got the cleric who, in death, converted to the teachings of the ravenqueen and was eventually returned to life in order to serve her in the culling of the undead. He was a 7 feet tall pipesmoking badass who was all forgiving and generally a good guy. Because all comes to an end with time. He’d make sure of that personally. It was a great, dualistic, character.

    Oh and the psionic conman who’d take the reward for heroism and then skip out of the actual heroic acts as much as possible. And steal anything that wasn’t bolted down if he could get away with it. This guy was the leader of the party, which made that entire campeign… unusual.

    Oh and the half elf ranger who was a drunk army veteran and joined up with the party as their entire country was ravaged by war and they all became refugees and begrudgingly took up the adventurous ways due to some stinge of shame as a past soldier and duty towards the villagers.

    Not to mention the preist of that town who was actually a Changeling runepreist/articifier demonhunter who crafter weapons and gadgets powered by holy runes with which to hunt feinds and demons and spread the glory of… I think it was Helm. She even CREATED one of the other PC’s. A Warforged swordmage who actually didn’t cast magic but had batteries of divine energies powered by the runes enblazoned on him to imbue his sword fighting with divine/magical powers.

    And Seraliss the eldarin Bard who’s the youngest son of a noble house but left to persue his own childish idea of glory and write his own songs after the adventures he experienced. He’s a good enough guy but quite spoiled and has little time or care for anything beyond his own little sphere of the heroes life. He’ll help you, if mostly for the glory. But will just as likely scam some random person or steal things when necisarry, not all too heroic actions, because he doesn’t think far enough to consider how it may impact other nameless bystanders. He just really cares about himself and his companions and his strive for glory. Head faaaar up in the clouds.

    And the dwarf warlord who was born under a curse, but still showed great promise and somehow made it past all obstacles untill the big battle where he lost his clans home to attackers and was cast out as a failure and liability as his curse had finally become a liability. Turns out this falure was actually what the curse had been all about and he goes out on a quest to gather an army and redeem himself and take back his home to break this curse and prove himself to his clan

    Some examples of characters I’ve played or played with. Lots of fun.

  58. josh little says:

    how about a 4 ft tall squirrlle from hell with a stitch complex and oh yeah loves shiny things and sleeps in fire pits

  59. Steve says:

    Ah, I particularly enjoy taking normal race/class combos and making them interesting in personality and/or non game-math related ways. I once played a dwarf fighter who was a permanent drunk, and only got the penalties for being drunk if he was sober. He kept two barrels of ale on his horse, and an unbreakable mug which he could use as a mace. He was just a little bit insane, believing himself to be the party’s leader, and lamenting the true leader for not having a beard. If left to become sober, he spoke in a British accent, acted politely, and was a pleasant fellow to have around, despite the combat penalties. When drunk, he sounded like the dwarves from World of Warcraft, and liked to swear, blaspheme the Gods that aren’t Moradin, annoy his group (he never could remember how many people were in the party), and look for women.

    Another one I enjoyed was my clueless and hopelessly stupid centaur barbarian. He had no idea he was a centaur, and spent a good chunk of the early part of the campaign tying to find out what a centaur was. He also had a flaw wherein he broke everything he touched, including other PCs. Personality-wise, I decided he was going to be the lovable idiot, so he developed an early desire to hug people he liked, even though he would often hurt them in doing so. He fanatically followed the group’s leader, a city leader who was the first person to ever be nice to him.

    Possibly my favorite, that I wrote, but never got to play, was a half-elf Bard for pathfinder. While I wrote him entirely as a half-elf bard, I defined him as half-elf, and half orc, giving him an elf’s stats and physique, but having olive green skin, white hair, red eyes, an absolutely voracious appetite, and an odd desire to drink the really strong Orc variety of alcohol (which in this game was akin to drinking napalm. He was never comfortable in either Elf or Orc society, seeing as how he was smaller and a bit less aggressive than the Orcs, making it hard to compete for food, and he was a carnivore who could eat a whole lot of meat, making meals with the elves unsatisfying. He also was a terrible cook, and his goal in adventuring was to try the cuisines of the various places he went, in hopes of finding the perfect food, and settling where it was.

    Since I’m a fan of aggressive melee fighters, the other concept I wrote, but never got to play was a poorly displaced Sister Repentia from Warhammer 40k, accidentally appearing in the D&D universe, which she mistakenly believes to be Hell. She has no defense, instead being built to be all offense power and combat capability.

  60. Anon says:

    My character concept was a elf with parents. (OMG WOW) Except when he was young a barbarian killed my parents (yawn…) I ran away, unhurt. Then I met some kick-ass honey badgers and they raised me till I was 27. Yup. Twenty-Seven. I’m not one of those teens, or one of those old wizard weirdos. It was so fun being a kick-ass honey-badger orphan!

  61. Nick says:

    So this thread is quite old but I want to reply anyway. The most fun I have ever had was on my character Nyarinotar(Neeari-no-tar) a kobold rogue. who….. wait for it…. thought he was a dwarf.

    My group had started an all dwarf campaign and (yawn) we were all from the same clan. We played a few sessions before our characters entered, the worlds largest dungeon. One way in, one way out, 19 levels later. Day one in the WLD, my Dwarven ranger… died.Roll a new character. Problem? According to my DM, Dwarves arent in the dungeon. But, orcs or kobolds are.

    Having hated Half orcsall my DnD career i chose Kobold. Iwas looking forward to this character at all, and decided I would get him killed off early and beg for an exception and play a dwarf or human again.

    After being captured and suffering a head wound Nyarinotar entered the party.As a rather unwilling guide for the party. Realizing I had little in character potential I made a snap decision regarding Nyarinotar. He wasn’t very bright. To start off, he didnt realize he had been captured, but rather thought the Dwarves were being friendly. As more quirky choices came up I found myself laughing along with the group at my antics. Though the goal of offing myself had not been abandoned.

    I decided it was only fair that I die while still playing my character perfectly in character.(i.e not running off cliffs just to die.) I made several simple encounters…. quite difficult by just being me. And on one occasion leapt off of the shield of an ally to make up for the height difference on a called shot against a giants eyes with my rapier.(I was all out of bolts.)

    Turns out Nyarinotar was nigh invincible. His quirky antics often got us in trouble and once actually trapped us in a cave but despite everything the little bastard would not die. And by the end of it all I came to like him a lot.

  62. Stephen says:

    A couple I have enjoyed playing:

    1) Started as boring Human Barbarian, finds Axe of Dwarvish Lords and therefore becomes a Dwarf Barbarian, finds cursed Gloves of Ogre Power that are that make him Ogre Sized….Ogre sized Dwarf Barbarian…

    2) A Bard Actor, who play’s the roll of ladies on stage (think Shakespeare)… but no-one is ever quite sure if he is a boy or a girl…

    3) A Wild Mage Gnome with Tourettes…

    4) Female Half-elf from a Union of an Female Elf captive and a Human slave trader … sells her soul to God of Trickery and Pain in exchange for access to power… Cleric/Mage Multi-class with an NE alignment … hates men and goes out of her way to double cross, trick, destroy men

    5) A Kender that got lost in the Tower of High Sorcery… this one did not end well…

    6) Centaur Ranger with a fear of heights/stairs

    7) A good aligned Necromancer with a withered leg and a name no could pronounce

    8) A Human Pirate Name Bones…owned a Glorious Rowing boat and never said anything truthful… arrr!

    9) A cleric who like plants… carried a pot plant named Eric around with him

    10) Many more that escape me now

  63. Harley says:

    In one of the games i’ve played, my friends’ ranger wanted to become a wizard but couldn’t do magic so he would throw jars of oil at enemies and then use a fire arrow to ignite them. Usually it ended in him setting himself/other party members on fire instead.

  64. Passive_PIE says:

    Being a twin myself I will never play a doppelganger. to close to home. Cannibalism is always fun whether its silence of the lambs or for a survival situation. I find yourself is to meta but the displaced soul and scavenger ideas worth a try.

  65. Twizzly says:

    Okay, so I love to come up with character ideas, and although I don’t generally get to play them out since I’m the best GM in my group, I spend a lot of time coming up with them. I hope you like them!

    This is one of my personal favorites, and this is the only one on this list I have played, it was epic. Basically, he’s a cleric of death, with some severe personality disorders. His god is Death itself, which is kind of metal. Every once in a while in-game, or whenever there’s a stressful situation, (Like an encounter or other confrontation) I would roll a d20. On a 1-14, I’m just a normal cleric of death. (“normal”) On a 15-17, I thought I was Death’s Chosen One to carry out a random quest the DM would give me via a paper so my fellow PCs would have no idea what was going on. 18 or 19, I think I’m Death’s Avatar on Earth sent to “bring down those whose time has come.” And a 20 means I think I’m Death itself. As for backstory, he was living in kind of a cliche high elf city in the forest, then his parents were killed by some Drow, but they left me.(yawn, I know but stay with me) Then I was sent to live with my Uncle who was a noble in a different part of town. He lived in a giant mansion filled with books and things, and he was gone a lot on “Noble business.” I found a book in his grand library (which was extremely ancient) that detailed some necromancy. I was instantly fascinated and began to read all that I could, thinking I could one day bring my parents back. But one day my Uncle found me doing it, and he had me cast out of the city. Then I found a Dwarven trading city and tried to live there, although the magic began to mess with my head. He went to adventuring since he couldn’t fit in and hopes to become powerful enough to resurrect his parents.

    The other characters aren’t going to be as detailed since I haven’t actually played them so there’s been no need for full backstory

    Your Friendly Neighborhood Necromancer
    This guy is a good-aligned necromancer who believes that necromancy is the noblest of all magics and loves to “show” it to others. Which will probably get him into a lot of trouble, and he’ll just be confused. In all actuality, he is actually a wonderful, caring person, though, and wants to help as many people as possible. Just with his necromantic puppets and life-draining energy.

    No cool name for this one :(
    This is one I’m really looking forward to playing. This is basically going to be a small girl (Like maybe 8-10 or so), who is imbued with divine power by a god and becomes a paladin. Yes, a paladin. Oath of Devotion to be specific. (The reason she makes an effective combatant is because of the divine power) She is kind, loving, and cares for everyone. And like most small children, she believes everyone is equal and deserves a chance for everything. As for flaws, she might get random items she likes, or pet small animals, get distracted easily, etc. She would also hold everyone else to the same standards, and get surprised when they don’t.

    The Superior Criminal
    This is a man who has spent most of his life as part of the city watch. Or whatever else in your campaign catches criminals. He was really good at it, and was renowned in his division for his skill. But all of those criminals were so dumb. So he decided he could do a better job, and quit his job and began to form a criminal empire. I’m not quite sure how that might affect the game-math, but it’s a pretty cool backstory.

    Reluctant Rogue
    Once a noble, there was a man who had everything. But not quite enough of it. He began to steal from places for the heck of it with his friends, starting with some random general stores, but they found they were good at it. Really good. So they worked upwards and upwards until they were planning a heist on one of the biggest banks in the city. But when they got there, they were grossly unprepared since they had no idea what was on the inside. Of the four of them, two were killed by traps/magic, and one was caught and hanged the next day. This guy was the only one who escaped, and ever since he’s been against using his rogue skills for things that are bad or morally grey.

    I hope you liked my ideas!

  66. Caddywhompus says:

    So I came up with the idea for a drow Bard……..who is blind. I haven’t put him to use quite yet.
    His name is Braille Greyhaven, he was in the womb of his mother when his family had fallen out of favor with the goddess Lolth, and so his mother had made a deal with Lolth to sacrifice her newborn’s sight in return for favor. She agreed and so Braille was born. He was a very happy smiley child, which his mother and sisters despised and hatched a plan to kill him when his father grabbed him the night before they planned on sacrificing him to Lolth. Braille and his father ran out of the Underdark and escaped into the surface world where his father hid Braille in a bush after some of the drow had chased after him. Braille doesn’t know any of this and was raised by a barkeep in a town near the forest. He learned to sing and play the lute (which didn’t take him long) and became an extremely gifted Bard, somehow always getting his way

    This is honestly the best character ive come up with, Im saving him for a special occasion

    OH and I also made a necromancer zombie/fleshbag who had to talk through a raven

  67. Durken says:

    I have two different characters I’m gonna use in a friends setting.. The setting is that we are merchants, that have bought into a shipping company. We have a boat and stuff, and travel around the world to buy and sell stuff. It’s more of a free-form game then a regular game, but I’m looking forward to it.

    Anyway, my first character, that is the one I used when we one-shot this before it became a full campaign is:

    Durken Ironbeard.
    He is a Dwarven rogue that left the mountains and gathered a band of rag-tag crew and formed his own pirate crew. He got his own monkey, named Bartholomew “Black Bart”, and his reason for buying into this venture is because he got left behind by his crew after they took refuge in a town. While he drunkenly slept, the rest of his crew took the ship and skipped town, leaving him with what little he had on him, as well as his skills. He was never the one to intimidate or take to violence unless needed, because of his very skillful toung convincing people to see things his way.

    This character is still in the works, I have to finish up the backstory and such. But she is a Changeling Half-Elf Wizard with specialties in Illusion and Transmutation, to hide the fact that she is a Changeling. She is pretty skill focused, with 17 int and 17 charisma, making her quite the good liar. Her interests in traveling and working with people is solely because she wants to learn about emotions and meet new people.

  68. K-Pro says:

    I am reminded of a Shadar-Kai Shadowmancer I played once before. She was a fast learner in the dark arts, however, she was only 16 years old, never been out in the world, and did not know much about it either. She was able to escape from her escorts and came across a Goliath Fighter with the IQ of a sandwich and teamed up. She carries a small book where she makes notes of the things she sees and learns. She also has a temper, if the Goliath gets critically injured, by shadows be dammed!

  69. Stephen says:

    I am about start playing a 5e Hobgoblin Barbarian/Druid tanky build with a stone Maul… who wants to break way from the standard LE Militant background… still working out his personality.

  70. Randal says:

    Barbarian berserker with a druid grandfather. When he would rage out he would turn into a 4 armed warebear.

  71. John Chew says:

    I have a character from the royalty who loves freedom and travelling, and hates to do with anything with the monarchy. He left the palace as a prince, but had to take up the throne when his country was in a total mess.
    After leading his kingdom through a world crisis, he gave up on the throne to travel the world.

    But his kingdom fell into a civil war some years later, and he accidentally ‘rallied’ his ex-subjects under his banner. The campaign is still ongoing, but he’s likely to be stuck with the throne again.

  72. Dante says:

    The first group I played with were painful boring archetypes. Every. Single. Time. Worse? They all wanted to be the same archetype. The seductive, usually elven, rogue or magician with a devil-a-care attitude. We occasionally got a mad-scientist zany wizard, but that was about as spicy as we got. I always proposed more adventurous characters, but they would always get shafted/turned into walking swords. I ended up writing my own stories for my poor neglected boys…

  73. Beef says:

    I’m a 50yo junky who usually trained martial arts outside of the toilet I lived in. One day I got transported to another world and fulfilled my dream of becoming a monk/ daoist. Since I’m from the real world I made a revolver and used it as a long range monk weapon.


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