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	<title>Comments on: 13.33 encounters later&#8230;</title>
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		<title>By: Dave</title>
		<link>http://www.dungeonmastering.com/tools-resources/1333-encounters-later#comment-1793</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Thu, 03 Jan 2008 23:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/tools-resources/1333-encounters-later#comment-1793</guid>
		<description>Yeah I level my characters up just fast enough so that they still are having fun. I like my players to grind levels so that they level up fast, because leveling is a great feeling.

Like Yax said, you can never level too fast or too slow, as long as the DM stays at the same pace. If it&#039;s cool with the players, might as well level fast!</description>
		<content:encoded><![CDATA[<p>Yeah I level my characters up just fast enough so that they still are having fun. I like my players to grind levels so that they level up fast, because leveling is a great feeling.</p>
<p>Like Yax said, you can never level too fast or too slow, as long as the DM stays at the same pace. If it&#8217;s cool with the players, might as well level fast!</p>
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		<title>By: Khorboth</title>
		<link>http://www.dungeonmastering.com/tools-resources/1333-encounters-later#comment-1670</link>
		<dc:creator>Khorboth</dc:creator>
		<pubDate>Wed, 19 Dec 2007 19:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/tools-resources/1333-encounters-later#comment-1670</guid>
		<description>I have thrown XP completely out the window.  I have my PC&#039;s level up when they have accomplished something significant or have suffered something significant.  This is working out well in my Rolemaster game.  In the Dragonlance Chronicles, I actually went through the module and penned in when levels happened so that I could control advancement to 20.  This worked out extremely well.

Overall, I have found that calculating XP takes a bunch of time and is ultimately meaningless.  PC&#039;s either stay in a tight pack where they level at most one session apart or they start to become unbalanced.  XP rewards are also a large source of metagaming.  

I don&#039;t like using real time because this would lead to inappropriate leveling.  I&#039;ve spent several sessions in pure intra-group roleplaying, and I can&#039;t justify giving a level for this.  It&#039;s satisfying gaming, but won&#039;t help a sword skill.</description>
		<content:encoded><![CDATA[<p>I have thrown XP completely out the window.  I have my PC&#8217;s level up when they have accomplished something significant or have suffered something significant.  This is working out well in my Rolemaster game.  In the Dragonlance Chronicles, I actually went through the module and penned in when levels happened so that I could control advancement to 20.  This worked out extremely well.</p>
<p>Overall, I have found that calculating XP takes a bunch of time and is ultimately meaningless.  PC&#8217;s either stay in a tight pack where they level at most one session apart or they start to become unbalanced.  XP rewards are also a large source of metagaming.  </p>
<p>I don&#8217;t like using real time because this would lead to inappropriate leveling.  I&#8217;ve spent several sessions in pure intra-group roleplaying, and I can&#8217;t justify giving a level for this.  It&#8217;s satisfying gaming, but won&#8217;t help a sword skill.</p>
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		<title>By: Dungeon Mastering &#187; Rewarding players with XP</title>
		<link>http://www.dungeonmastering.com/tools-resources/1333-encounters-later#comment-1637</link>
		<dc:creator>Dungeon Mastering &#187; Rewarding players with XP</dc:creator>
		<pubDate>Tue, 18 Dec 2007 05:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/tools-resources/1333-encounters-later#comment-1637</guid>
		<description>[...] 13.33 encounters later&#8230;  [...]</description>
		<content:encoded><![CDATA[<p>[...] 13.33 encounters later&#8230;  [...]</p>
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		<title>By: Yergi</title>
		<link>http://www.dungeonmastering.com/tools-resources/1333-encounters-later#comment-1634</link>
		<dc:creator>Yergi</dc:creator>
		<pubDate>Mon, 17 Dec 2007 23:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/tools-resources/1333-encounters-later#comment-1634</guid>
		<description>This is actually how I do it. We play once a week, and so I set it up to where the party levels once a month. I find that four sessions per level gives them enough time to appreciate their current level without tiring of it, and keeps the anticipation of a new level at a healthy amount.</description>
		<content:encoded><![CDATA[<p>This is actually how I do it. We play once a week, and so I set it up to where the party levels once a month. I find that four sessions per level gives them enough time to appreciate their current level without tiring of it, and keeps the anticipation of a new level at a healthy amount.</p>
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		<title>By: ScottM</title>
		<link>http://www.dungeonmastering.com/tools-resources/1333-encounters-later#comment-1633</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Mon, 17 Dec 2007 22:33:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/tools-resources/1333-encounters-later#comment-1633</guid>
		<description>Real time is the way to go.  Some D&amp;D variants explicitly endorse it (like True20&#039;s &quot;level up when the GM says so&quot;).  In our last campaign, we got a set XP based on level times a fixed multiplier [easy session 100, medium 200, hard 300].

I&#039;m taking it one step further in our new campaign: level once per 2-3 sessions, at the GM&#039;s whim.  (Basically, True20 style.)  It&#039;ll be every two sessions near the beginning, every three when they hit the sweep spot.</description>
		<content:encoded><![CDATA[<p>Real time is the way to go.  Some D&amp;D variants explicitly endorse it (like True20&#8242;s &#8220;level up when the GM says so&#8221;).  In our last campaign, we got a set XP based on level times a fixed multiplier [easy session 100, medium 200, hard 300].</p>
<p>I&#8217;m taking it one step further in our new campaign: level once per 2-3 sessions, at the GM&#8217;s whim.  (Basically, True20 style.)  It&#8217;ll be every two sessions near the beginning, every three when they hit the sweep spot.</p>
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