<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 30 Fiction Writing Tips That Will Make You A Better DM (part 2)</title>
	<atom:link href="http://www.dungeonmastering.com/tools-resources/30-fiction-writing-tips-that-will-make-you-a-better-dm-part-2/feed" rel="self" type="application/rss+xml" />
	<link>http://www.dungeonmastering.com/tools-resources/30-fiction-writing-tips-that-will-make-you-a-better-dm-part-2</link>
	<description>The D&#38;D Blog</description>
	<lastBuildDate>Fri, 10 Feb 2012 20:54:55 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Blog Post: Friday Links for November 20, 2009 (on Sunday, November 22, 2009) &#124; Moebius Adventures</title>
		<link>http://www.dungeonmastering.com/tools-resources/30-fiction-writing-tips-that-will-make-you-a-better-dm-part-2#comment-9703</link>
		<dc:creator>Blog Post: Friday Links for November 20, 2009 (on Sunday, November 22, 2009) &#124; Moebius Adventures</dc:creator>
		<pubDate>Tue, 24 Nov 2009 22:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2587#comment-9703</guid>
		<description>[...] 30 Fiction Writing Tips That Will Make You A Better DM (part 2) from Dungeon Mastering (dungeonmastering.com) [...]</description>
		<content:encoded><![CDATA[<p>[...] 30 Fiction Writing Tips That Will Make You A Better DM (part 2) from Dungeon Mastering (dungeonmastering.com) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/tools-resources/30-fiction-writing-tips-that-will-make-you-a-better-dm-part-2#comment-9555</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Mon, 09 Nov 2009 03:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2587#comment-9555</guid>
		<description>@Jeff Carlsen: Good advice!</description>
		<content:encoded><![CDATA[<p>@Jeff Carlsen: Good advice!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kolbold Minion</title>
		<link>http://www.dungeonmastering.com/tools-resources/30-fiction-writing-tips-that-will-make-you-a-better-dm-part-2#comment-9550</link>
		<dc:creator>Kolbold Minion</dc:creator>
		<pubDate>Sun, 08 Nov 2009 01:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2587#comment-9550</guid>
		<description>@Tyson J. Hayes
Inspiration? Well, for starters, one of my players wrote a brief short story about a blind soldier (he enjoys presenting his writings to our group). I got the hint and realised that my players wanted something radically diferent, a blind adventure. Also, the Elder Scrolls Oblivion helped me create the adventure. The game&#039;s idea of Blind Moth Priests who used blindness as spirutual elevation helped me create the adventure&#039;s story.
As for the mechanics, I used repetitive descriptions to describe monsters. i,e a zombie would always be a rotting, foul odor that moans and takes shambling steps. A room full of zombies would be full of shambling, moaning, rotting enteties. The players caught on quickly.
Best part of the adventure? The players solved a riddle, which I wrote out (in real life), by palming my paper and feeling the letters until they understood what it said.</description>
		<content:encoded><![CDATA[<p>@Tyson J. Hayes<br />
Inspiration? Well, for starters, one of my players wrote a brief short story about a blind soldier (he enjoys presenting his writings to our group). I got the hint and realised that my players wanted something radically diferent, a blind adventure. Also, the Elder Scrolls Oblivion helped me create the adventure. The game&#8217;s idea of Blind Moth Priests who used blindness as spirutual elevation helped me create the adventure&#8217;s story.<br />
As for the mechanics, I used repetitive descriptions to describe monsters. i,e a zombie would always be a rotting, foul odor that moans and takes shambling steps. A room full of zombies would be full of shambling, moaning, rotting enteties. The players caught on quickly.<br />
Best part of the adventure? The players solved a riddle, which I wrote out (in real life), by palming my paper and feeling the letters until they understood what it said.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff Carlsen</title>
		<link>http://www.dungeonmastering.com/tools-resources/30-fiction-writing-tips-that-will-make-you-a-better-dm-part-2#comment-9547</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Sat, 07 Nov 2009 03:32:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2587#comment-9547</guid>
		<description>Smell is the single most important sense if you&#039;re trying to evoke a particular mood.  Our minds attach emotion to smell very, very readily.

A good followup to the use of all five senses is the value of sticking to significant details.  A handful of specific, and unique, details set a scene, or add interest to an NPC, and the players will fill in the rest.</description>
		<content:encoded><![CDATA[<p>Smell is the single most important sense if you&#8217;re trying to evoke a particular mood.  Our minds attach emotion to smell very, very readily.</p>
<p>A good followup to the use of all five senses is the value of sticking to significant details.  A handful of specific, and unique, details set a scene, or add interest to an NPC, and the players will fill in the rest.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tyson J. Hayes</title>
		<link>http://www.dungeonmastering.com/tools-resources/30-fiction-writing-tips-that-will-make-you-a-better-dm-part-2#comment-9546</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Fri, 06 Nov 2009 23:41:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2587#comment-9546</guid>
		<description>@Kolbold Minion - What inspired this adventure? I rather like it in concept but would definitely have to prep quite a bit as my descriptions tend to be weak from time to time.

@Yax you definitely should be writing more I like this blog and it&#039;s good to be hearing from all of you.</description>
		<content:encoded><![CDATA[<p>@Kolbold Minion &#8211; What inspired this adventure? I rather like it in concept but would definitely have to prep quite a bit as my descriptions tend to be weak from time to time.</p>
<p>@Yax you definitely should be writing more I like this blog and it&#8217;s good to be hearing from all of you.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

