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	<title>Comments on: 30 Fiction Writing Tips That Will Make You A Better DM (part 2)</title>
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	<link>http://www.dungeonmastering.com/tools-resources/30-fiction-writing-tips-that-will-make-you-a-better-dm-part-2</link>
	<description>The D&#38;D Blog</description>
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		<title>By: Blog Post: Friday Links for November 20, 2009 (on Sunday, November 22, 2009) &#124; Moebius Adventures</title>
		<link>http://www.dungeonmastering.com/tools-resources/30-fiction-writing-tips-that-will-make-you-a-better-dm-part-2#comment-9703</link>
		<dc:creator>Blog Post: Friday Links for November 20, 2009 (on Sunday, November 22, 2009) &#124; Moebius Adventures</dc:creator>
		<pubDate>Tue, 24 Nov 2009 22:07:39 +0000</pubDate>
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		<description>[...] 30 Fiction Writing Tips That Will Make You A Better DM (part 2) from Dungeon Mastering (dungeonmastering.com) [...]</description>
		<content:encoded><![CDATA[<p>[...] 30 Fiction Writing Tips That Will Make You A Better DM (part 2) from Dungeon Mastering (dungeonmastering.com) [...]</p>
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		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/tools-resources/30-fiction-writing-tips-that-will-make-you-a-better-dm-part-2#comment-9555</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Mon, 09 Nov 2009 03:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2587#comment-9555</guid>
		<description>@Jeff Carlsen: Good advice!</description>
		<content:encoded><![CDATA[<p>@Jeff Carlsen: Good advice!</p>
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		<title>By: Kolbold Minion</title>
		<link>http://www.dungeonmastering.com/tools-resources/30-fiction-writing-tips-that-will-make-you-a-better-dm-part-2#comment-9550</link>
		<dc:creator>Kolbold Minion</dc:creator>
		<pubDate>Sun, 08 Nov 2009 01:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2587#comment-9550</guid>
		<description>@Tyson J. Hayes
Inspiration? Well, for starters, one of my players wrote a brief short story about a blind soldier (he enjoys presenting his writings to our group). I got the hint and realised that my players wanted something radically diferent, a blind adventure. Also, the Elder Scrolls Oblivion helped me create the adventure. The game&#039;s idea of Blind Moth Priests who used blindness as spirutual elevation helped me create the adventure&#039;s story.
As for the mechanics, I used repetitive descriptions to describe monsters. i,e a zombie would always be a rotting, foul odor that moans and takes shambling steps. A room full of zombies would be full of shambling, moaning, rotting enteties. The players caught on quickly.
Best part of the adventure? The players solved a riddle, which I wrote out (in real life), by palming my paper and feeling the letters until they understood what it said.</description>
		<content:encoded><![CDATA[<p>@Tyson J. Hayes<br />
Inspiration? Well, for starters, one of my players wrote a brief short story about a blind soldier (he enjoys presenting his writings to our group). I got the hint and realised that my players wanted something radically diferent, a blind adventure. Also, the Elder Scrolls Oblivion helped me create the adventure. The game&#8217;s idea of Blind Moth Priests who used blindness as spirutual elevation helped me create the adventure&#8217;s story.<br />
As for the mechanics, I used repetitive descriptions to describe monsters. i,e a zombie would always be a rotting, foul odor that moans and takes shambling steps. A room full of zombies would be full of shambling, moaning, rotting enteties. The players caught on quickly.<br />
Best part of the adventure? The players solved a riddle, which I wrote out (in real life), by palming my paper and feeling the letters until they understood what it said.</p>
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		<title>By: Jeff Carlsen</title>
		<link>http://www.dungeonmastering.com/tools-resources/30-fiction-writing-tips-that-will-make-you-a-better-dm-part-2#comment-9547</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Sat, 07 Nov 2009 03:32:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2587#comment-9547</guid>
		<description>Smell is the single most important sense if you&#039;re trying to evoke a particular mood.  Our minds attach emotion to smell very, very readily.

A good followup to the use of all five senses is the value of sticking to significant details.  A handful of specific, and unique, details set a scene, or add interest to an NPC, and the players will fill in the rest.</description>
		<content:encoded><![CDATA[<p>Smell is the single most important sense if you&#8217;re trying to evoke a particular mood.  Our minds attach emotion to smell very, very readily.</p>
<p>A good followup to the use of all five senses is the value of sticking to significant details.  A handful of specific, and unique, details set a scene, or add interest to an NPC, and the players will fill in the rest.</p>
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		<title>By: Tyson J. Hayes</title>
		<link>http://www.dungeonmastering.com/tools-resources/30-fiction-writing-tips-that-will-make-you-a-better-dm-part-2#comment-9546</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Fri, 06 Nov 2009 23:41:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2587#comment-9546</guid>
		<description>@Kolbold Minion - What inspired this adventure? I rather like it in concept but would definitely have to prep quite a bit as my descriptions tend to be weak from time to time.

@Yax you definitely should be writing more I like this blog and it&#039;s good to be hearing from all of you.</description>
		<content:encoded><![CDATA[<p>@Kolbold Minion &#8211; What inspired this adventure? I rather like it in concept but would definitely have to prep quite a bit as my descriptions tend to be weak from time to time.</p>
<p>@Yax you definitely should be writing more I like this blog and it&#8217;s good to be hearing from all of you.</p>
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		<title>By: Kolbold Minion</title>
		<link>http://www.dungeonmastering.com/tools-resources/30-fiction-writing-tips-that-will-make-you-a-better-dm-part-2#comment-9545</link>
		<dc:creator>Kolbold Minion</dc:creator>
		<pubDate>Fri, 06 Nov 2009 22:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2587#comment-9545</guid>
		<description>#14-Use all senses in your discription.

A great technique to bring life and imagery into a fantasy world. For one of my games, I only used four. With my players&#039; approval, they all went temporarily blind for one session. This was no Perception check subtraction, for the whole game nothing but smells and sounds were discribed. A memorable game.</description>
		<content:encoded><![CDATA[<p>#14-Use all senses in your discription.</p>
<p>A great technique to bring life and imagery into a fantasy world. For one of my games, I only used four. With my players&#8217; approval, they all went temporarily blind for one session. This was no Perception check subtraction, for the whole game nothing but smells and sounds were discribed. A memorable game.</p>
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		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/tools-resources/30-fiction-writing-tips-that-will-make-you-a-better-dm-part-2#comment-9544</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Fri, 06 Nov 2009 20:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2587#comment-9544</guid>
		<description>Thanks Tyson. Writing this series made me realize that I haven&#039;t written much for the blog in a few months. It&#039;s fun and I just hope I can help a couple of game masters out there.</description>
		<content:encoded><![CDATA[<p>Thanks Tyson. Writing this series made me realize that I haven&#8217;t written much for the blog in a few months. It&#8217;s fun and I just hope I can help a couple of game masters out there.</p>
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		<title>By: Tyson J. Hayes</title>
		<link>http://www.dungeonmastering.com/tools-resources/30-fiction-writing-tips-that-will-make-you-a-better-dm-part-2#comment-9542</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Fri, 06 Nov 2009 18:25:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2587#comment-9542</guid>
		<description>#11 – End your preparation sessions mid-sentence

I can attest that this is extremely useful.  I personally use it for almost all of my development, and it works wonders for keeping you writing when you come back to something.

#14 – Use all five senses in your descriptions

Although I completely agree with this make sure it makes sense, for example when describing a person most likely you aren&#039;t going to be using the a description for their taste, unless your going for something a bit creepier then what I play.  Just make sure it all makes sense. :)

Yax, great post, looking forward to the next posting.</description>
		<content:encoded><![CDATA[<p>#11 – End your preparation sessions mid-sentence</p>
<p>I can attest that this is extremely useful.  I personally use it for almost all of my development, and it works wonders for keeping you writing when you come back to something.</p>
<p>#14 – Use all five senses in your descriptions</p>
<p>Although I completely agree with this make sure it makes sense, for example when describing a person most likely you aren&#8217;t going to be using the a description for their taste, unless your going for something a bit creepier then what I play.  Just make sure it all makes sense. :)</p>
<p>Yax, great post, looking forward to the next posting.</p>
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