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	<title>Comments on: 7 D&amp;D anti-min-maxing rules</title>
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	<link>http://www.dungeonmastering.com/tools-resources/7-dd-anti-min-maxing-rules</link>
	<description>The D&#38;D Blog</description>
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		<title>By: The_Gun_Nut</title>
		<link>http://www.dungeonmastering.com/tools-resources/7-dd-anti-min-maxing-rules#comment-1164</link>
		<dc:creator>The_Gun_Nut</dc:creator>
		<pubDate>Thu, 08 Nov 2007 02:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/uncategorized/7-dd-anti-min-maxing-rules#comment-1164</guid>
		<description>When I run games, and I find someone specced for heavy hitting combat, I let them have their way every so often.  I don&#039;t run combat heavy by any stretch, but then I don&#039;t run social RP games exclusively either.  If every character has his niche, and the min/maxed PC (NOTE: not munchkin) has nothing to do, then why would he play?  It&#039;s like &quot;ok, Boris, this is your specialty, how do we fight this monster?&quot;

But then, I tend to work with trumps more than overpowering style of play.</description>
		<content:encoded><![CDATA[<p>When I run games, and I find someone specced for heavy hitting combat, I let them have their way every so often.  I don&#8217;t run combat heavy by any stretch, but then I don&#8217;t run social RP games exclusively either.  If every character has his niche, and the min/maxed PC (NOTE: not munchkin) has nothing to do, then why would he play?  It&#8217;s like &#8220;ok, Boris, this is your specialty, how do we fight this monster?&#8221;</p>
<p>But then, I tend to work with trumps more than overpowering style of play.</p>
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		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/tools-resources/7-dd-anti-min-maxing-rules#comment-1082</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Tue, 30 Oct 2007 21:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/uncategorized/7-dd-anti-min-maxing-rules#comment-1082</guid>
		<description>They can hunt obscure feats all they want but I don&#039;t have to let them use these obscure feats.  I don&#039;t think I&#039;ve ever used my veto on new skills or prestige classes, but I&#039;ve considered it many times.</description>
		<content:encoded><![CDATA[<p>They can hunt obscure feats all they want but I don&#8217;t have to let them use these obscure feats.  I don&#8217;t think I&#8217;ve ever used my veto on new skills or prestige classes, but I&#8217;ve considered it many times.</p>
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		<title>By: Vaerdeger</title>
		<link>http://www.dungeonmastering.com/tools-resources/7-dd-anti-min-maxing-rules#comment-1081</link>
		<dc:creator>Vaerdeger</dc:creator>
		<pubDate>Tue, 30 Oct 2007 18:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/uncategorized/7-dd-anti-min-maxing-rules#comment-1081</guid>
		<description>Why cut out such a big chunk of the game?  Some players like acting and roleplaying so you make sure they can do it.  Some players like combat so you make sure there is some combat every session.  Some players like hunting down obscure feats and finding synergies so you let them.</description>
		<content:encoded><![CDATA[<p>Why cut out such a big chunk of the game?  Some players like acting and roleplaying so you make sure they can do it.  Some players like combat so you make sure there is some combat every session.  Some players like hunting down obscure feats and finding synergies so you let them.</p>
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		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/tools-resources/7-dd-anti-min-maxing-rules#comment-1074</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Mon, 29 Oct 2007 17:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/uncategorized/7-dd-anti-min-maxing-rules#comment-1074</guid>
		<description>Can this kind of harshness result in a better RPG experience?

I guess that&#039;s what matters in the end.</description>
		<content:encoded><![CDATA[<p>Can this kind of harshness result in a better RPG experience?</p>
<p>I guess that&#8217;s what matters in the end.</p>
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	<item>
		<title>By: Jonathan Drain's D&#38;D Blog</title>
		<link>http://www.dungeonmastering.com/tools-resources/7-dd-anti-min-maxing-rules#comment-1073</link>
		<dc:creator>Jonathan Drain's D&#38;D Blog</dc:creator>
		<pubDate>Mon, 29 Oct 2007 16:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/uncategorized/7-dd-anti-min-maxing-rules#comment-1073</guid>
		<description>How harsh for the players.</description>
		<content:encoded><![CDATA[<p>How harsh for the players.</p>
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