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	<title>Comments on: An Adventure in All Senses</title>
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		<title>By: Vladimiravich</title>
		<link>http://www.dungeonmastering.com/tools-resources/an-adventure-in-all-senses#comment-9321</link>
		<dc:creator>Vladimiravich</dc:creator>
		<pubDate>Tue, 29 Sep 2009 06:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2412#comment-9321</guid>
		<description>This may see kinda cheezy, but I find the Neverwinter Nights (one and two) to be really useful for my DnD games. They have a toolset/map editor in the game were I can access all of the games music, ambient sounds and ambience. Nearly any sounds or ambient noises can be found in the NWN toolset, they have many different variations of zombie/ghost moans, random tavern babbleing, rain storms, military base chatter, bubling couldrons, screams, forest sounds, ect... the list goes on and on.

The only problem is that the list of sounds (although very organized) is so damn big that it can become hard to find a particular sound. So its a good idea to have them prepared before hand, or to prepare them minutes in advance before your players enter a certain area.</description>
		<content:encoded><![CDATA[<p>This may see kinda cheezy, but I find the Neverwinter Nights (one and two) to be really useful for my DnD games. They have a toolset/map editor in the game were I can access all of the games music, ambient sounds and ambience. Nearly any sounds or ambient noises can be found in the NWN toolset, they have many different variations of zombie/ghost moans, random tavern babbleing, rain storms, military base chatter, bubling couldrons, screams, forest sounds, ect&#8230; the list goes on and on.</p>
<p>The only problem is that the list of sounds (although very organized) is so damn big that it can become hard to find a particular sound. So its a good idea to have them prepared before hand, or to prepare them minutes in advance before your players enter a certain area.</p>
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		<title>By: WhitDnD</title>
		<link>http://www.dungeonmastering.com/tools-resources/an-adventure-in-all-senses#comment-9319</link>
		<dc:creator>WhitDnD</dc:creator>
		<pubDate>Tue, 29 Sep 2009 02:43:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2412#comment-9319</guid>
		<description>Wow, those Shots are great.

Be a nice way to test the players. Sure it is easy to get your character to drink the vile looking potion but when you have to do it for an in game result that could be really interesting.

Adding Potion Shots to my New Years Eve game!

More importantly, Thanks Nick. I often forget there is more than sight and sound once i&#039;m behind the DM&#039;s chair.

Whit</description>
		<content:encoded><![CDATA[<p>Wow, those Shots are great.</p>
<p>Be a nice way to test the players. Sure it is easy to get your character to drink the vile looking potion but when you have to do it for an in game result that could be really interesting.</p>
<p>Adding Potion Shots to my New Years Eve game!</p>
<p>More importantly, Thanks Nick. I often forget there is more than sight and sound once i&#8217;m behind the DM&#8217;s chair.</p>
<p>Whit</p>
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		<title>By: DandDGuy</title>
		<link>http://www.dungeonmastering.com/tools-resources/an-adventure-in-all-senses#comment-9318</link>
		<dc:creator>DandDGuy</dc:creator>
		<pubDate>Mon, 28 Sep 2009 22:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2412#comment-9318</guid>
		<description>Now that&#039;s bring reality to your game!!</description>
		<content:encoded><![CDATA[<p>Now that&#8217;s bring reality to your game!!</p>
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		<title>By: Hawksong</title>
		<link>http://www.dungeonmastering.com/tools-resources/an-adventure-in-all-senses#comment-9310</link>
		<dc:creator>Hawksong</dc:creator>
		<pubDate>Sun, 27 Sep 2009 16:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2412#comment-9310</guid>
		<description>Wow those are pretty cool!
I also discovered that if you use vegetable oil and certain spices (turmeric) or even just food coloring, weird stuff ensues.
And adding a bit of same oil to regular acrylic paint makes it not dry up, meaning your &quot;potion&quot; stays fluid a lot better.
Obviously I don&#039;t want my players drinking THESE. But it made some really cool looking concoctions!</description>
		<content:encoded><![CDATA[<p>Wow those are pretty cool!<br />
I also discovered that if you use vegetable oil and certain spices (turmeric) or even just food coloring, weird stuff ensues.<br />
And adding a bit of same oil to regular acrylic paint makes it not dry up, meaning your &#8220;potion&#8221; stays fluid a lot better.<br />
Obviously I don&#8217;t want my players drinking THESE. But it made some really cool looking concoctions!</p>
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		<title>By: BlackHat11</title>
		<link>http://www.dungeonmastering.com/tools-resources/an-adventure-in-all-senses#comment-9309</link>
		<dc:creator>BlackHat11</dc:creator>
		<pubDate>Sun, 27 Sep 2009 16:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2412#comment-9309</guid>
		<description>In one of my adventure&#039;s i ran a suspense horror campaign set in an Inn called &quot;The Three Lemons&quot;. Everything in the Inn had a slight hint of lemon zest. The sent of lemon still haunts my players. It&#039;s become a running joke in my games that if its lemon scented it&#039;s probably evil. One of my favorite campaigns ever.</description>
		<content:encoded><![CDATA[<p>In one of my adventure&#8217;s i ran a suspense horror campaign set in an Inn called &#8220;The Three Lemons&#8221;. Everything in the Inn had a slight hint of lemon zest. The sent of lemon still haunts my players. It&#8217;s become a running joke in my games that if its lemon scented it&#8217;s probably evil. One of my favorite campaigns ever.</p>
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