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Are you a successful dungeon master?
Written by Yax - Published on November 14, 2007

Successful session checklist

When I look back on a session here is how I judge if it was successful or not? What are your criteria?

  1. I spent less than 1 hour preparing the session.
  2. I had fun during the game.
  3. All the players had fun during the game.
  4. Combat encounters were fast-paced and unique.
  5. The story moved forward through a roleplaying encounter.

I spent less than 1 hour preparing the session

I rarely find big blocks of time for game preparation so I have to be efficient. It was not really an issue when I was just hanging out, doing nothing (college). But time marches on and I sometimes have to prepare a game in 30 minutes - which can be plenty.

I had fun during the game

Lack of preparation combined with stress - the mind killer, or was that fear? - is my DMing nemesis. It’s sometimes better to call a game off than play a crappy session.

All the players had fun during the game

If the players have fun, I have fun. It’s that simple. So I make sure I involve all their characters during every session.

Combat encounters were fast-paced and unique

One of our house rules is that you can just declare that your character attacks, you have to describe the action. I also like to try to make fun combats last longer if the PCs are just owning the monsters.

The story moved forward through a roleplaying encounter

I like to plant clues in social interactions - it makes roleplaying rewarding for the players.

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    3 Comments

  1. mistrlittlejeans
    11:55 am on November 15th, 2007

    Nice! I love the idea of having players describe their attacks. How do you promote this behavior? I’ve trying the House Rule thing in the past, but I usually get the, “Why don’t we just LARP then!” (dripping with sarcasm and discomfort) response. I really like the idea because it would take pressure off me to come up with unique attacks 100 times a session AND it would get the players more involved. Also, do you have a Rule of Cool article? I’m looking for ways to spice up a pre-written adventure. So far the players really like it, but every adventure can use more Cool!

  2. Yax
    12:04 pm on November 15th, 2007

    How do I promote it? I don’t give negative modifiers on any weird or spectacular actions and every combat action deals normal damage. If a PC or monster falls down as a result of a spectacular action-packed scene, they can get up as a free action because it was just for show (unless a regular trip attack occured)

    For the Rule of Cool, The Chatty DM is the king of Cool:
    http://chattydm.net/?p=33

  3. ChattyDM
    4:16 pm on November 15th, 2007

    Hey thanks for the link buddy!

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  1. Musings of the Chatty DM » Blog Archive » The special challenge of DMing for adult gamers
    [...] our friends have limited time and consent in sharing it with us, our efforts as DMs is to focus on fun for everyone. My personal list to achieve this (and just so you don’t think I’m being too preachy [...]
  2. Musings of the Chatty DM » Blog Archive » The special challenge of DMing for adult gamers
    [...] our friends have limited time and consent in sharing it with us, our efforts as DMs is to focus on fun for everyone. My personal list to achieve this (and just so you don’t think I’m being too preachy [...]