Successful session checklist
When I look back on a session here is how I judge if it was successful or not? What are your criteria?
- I spent less than 1 hour preparing the session.
- I had fun during the game.
- All the players had fun during the game.
- Combat encounters were fast-paced and unique.
- The story moved forward through a roleplaying encounter.
I spent less than 1 hour preparing the session
I rarely find big blocks of time for game preparation so I have to be efficient. It was not really an issue when I was just hanging out, doing nothing (college). But time marches on and I sometimes have to prepare a game in 30 minutes - which can be plenty.
I had fun during the game
Lack of preparation combined with stress - the mind killer, or was that fear? - is my DMing nemesis. It’s sometimes better to call a game off than play a crappy session.
All the players had fun during the game
If the players have fun, I have fun. It’s that simple. So I make sure I involve all their characters during every session.
Combat encounters were fast-paced and unique
One of our house rules is that you can just declare that your character attacks, you have to describe the action. I also like to try to make fun combats last longer if the PCs are just owning the monsters.
The story moved forward through a roleplaying encounter
I like to plant clues in social interactions - it makes roleplaying rewarding for the players.






3 Comments
11:55 am on November 15th, 2007
Nice! I love the idea of having players describe their attacks. How do you promote this behavior? I’ve trying the House Rule thing in the past, but I usually get the, “Why don’t we just LARP then!” (dripping with sarcasm and discomfort) response. I really like the idea because it would take pressure off me to come up with unique attacks 100 times a session AND it would get the players more involved. Also, do you have a Rule of Cool article? I’m looking for ways to spice up a pre-written adventure. So far the players really like it, but every adventure can use more Cool!
12:04 pm on November 15th, 2007
How do I promote it? I don’t give negative modifiers on any weird or spectacular actions and every combat action deals normal damage. If a PC or monster falls down as a result of a spectacular action-packed scene, they can get up as a free action because it was just for show (unless a regular trip attack occured)
For the Rule of Cool, The Chatty DM is the king of Cool:
http://chattydm.net/?p=33
4:16 pm on November 15th, 2007
Hey thanks for the link buddy!