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	<title>Comments on: Beyond the Module</title>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-03-12</title>
		<link>http://www.dungeonmastering.com/tools-resources/beyond-the-module#comment-10273</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-03-12</dc:creator>
		<pubDate>Fri, 12 Mar 2010 23:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=3042#comment-10273</guid>
		<description>[...] Beyond the Module  As a GM, I love running modules. It frees my creative juices up from plot, story and making encounters and allows me to concentrate on the interactions between the NPCs, PCs, environment and areas. However, there are times when the goals of the PCs do not coincide with the current adventure, or they take a left turn out of the module and things go wonky. Go check and see what Krystal has to say on the topic. Her writings echo my sentiments on the matter. [...]</description>
		<content:encoded><![CDATA[<p>[...] Beyond the Module  As a GM, I love running modules. It frees my creative juices up from plot, story and making encounters and allows me to concentrate on the interactions between the NPCs, PCs, environment and areas. However, there are times when the goals of the PCs do not coincide with the current adventure, or they take a left turn out of the module and things go wonky. Go check and see what Krystal has to say on the topic. Her writings echo my sentiments on the matter. [...]</p>
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		<title>By: Gannish</title>
		<link>http://www.dungeonmastering.com/tools-resources/beyond-the-module#comment-10262</link>
		<dc:creator>Gannish</dc:creator>
		<pubDate>Thu, 11 Mar 2010 03:06:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=3042#comment-10262</guid>
		<description>I must admit to having railroaded my players once or twice.  When there was something I really really really wanted them to do and saw them heading in the wrong way.

I&#039;ve since learned methods of using what they are doing to my own advantage and how I&#039;m not there to browbeat them with my story but to participate with them in the development of my story.

Modules are great to start with but, in my opinion, aren&#039;t up to the task of providing a consistent experience that is inline with what I am currently trying to do.  I doubt many modules would fit in any game&#039;s world that has been fleshed out over the course of many months and instead they should just be taken as outlines and adapted or fleshed out with whatever your world currently has.</description>
		<content:encoded><![CDATA[<p>I must admit to having railroaded my players once or twice.  When there was something I really really really wanted them to do and saw them heading in the wrong way.</p>
<p>I&#8217;ve since learned methods of using what they are doing to my own advantage and how I&#8217;m not there to browbeat them with my story but to participate with them in the development of my story.</p>
<p>Modules are great to start with but, in my opinion, aren&#8217;t up to the task of providing a consistent experience that is inline with what I am currently trying to do.  I doubt many modules would fit in any game&#8217;s world that has been fleshed out over the course of many months and instead they should just be taken as outlines and adapted or fleshed out with whatever your world currently has.</p>
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		<title>By: What&#8217;s Next?: Lia Tsashu, a Seafarers&#8217; Town : Guang Keshar</title>
		<link>http://www.dungeonmastering.com/tools-resources/beyond-the-module#comment-10261</link>
		<dc:creator>What&#8217;s Next?: Lia Tsashu, a Seafarers&#8217; Town : Guang Keshar</dc:creator>
		<pubDate>Thu, 11 Mar 2010 01:36:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=3042#comment-10261</guid>
		<description>[...] Beyond the Module (dungeonmastering.com) [...]</description>
		<content:encoded><![CDATA[<p>[...] Beyond the Module (dungeonmastering.com) [...]</p>
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		<title>By: TheWhite</title>
		<link>http://www.dungeonmastering.com/tools-resources/beyond-the-module#comment-10258</link>
		<dc:creator>TheWhite</dc:creator>
		<pubDate>Wed, 10 Mar 2010 00:58:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=3042#comment-10258</guid>
		<description>Added tip. Have a few modules prepared, that way if the party has a choice of left or right, you have something prepared for both, it takes a bit of time to modify modules so they fit a campaign properly but it is well worth it. Possibly the best part is that if they choose to go right, you can take the &#039;left&#039; module out of that area and put it somewhere else.

I also second the &#039;read it just before you play&#039; concept. I&#039;ve lost count of the amount of times I&#039;ve forgotten to do that and had the players do something that I didn&#039;t expect only to find out that if I&#039;d read the script properly I would have had the answer.</description>
		<content:encoded><![CDATA[<p>Added tip. Have a few modules prepared, that way if the party has a choice of left or right, you have something prepared for both, it takes a bit of time to modify modules so they fit a campaign properly but it is well worth it. Possibly the best part is that if they choose to go right, you can take the &#8216;left&#8217; module out of that area and put it somewhere else.</p>
<p>I also second the &#8216;read it just before you play&#8217; concept. I&#8217;ve lost count of the amount of times I&#8217;ve forgotten to do that and had the players do something that I didn&#8217;t expect only to find out that if I&#8217;d read the script properly I would have had the answer.</p>
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		<title>By: Krystal</title>
		<link>http://www.dungeonmastering.com/tools-resources/beyond-the-module#comment-10257</link>
		<dc:creator>Krystal</dc:creator>
		<pubDate>Tue, 09 Mar 2010 23:34:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=3042#comment-10257</guid>
		<description>Sorry AlphaDean! I see better what you are saying now too, I&#039;m sorry I went through these in kinda a hurry since my computer is kinda broken haha. :) Thank you both for your input. :)

And @LordVreeg I&#039;m not sure how that&#039;s negative, but I thank you for the concern. :) Constructive criticism is always helpful so I can write better articles. :) Maybe I can try and write something to hit players a little bit more. ^^; We&#039;ll see what I can do, thanks. :)</description>
		<content:encoded><![CDATA[<p>Sorry AlphaDean! I see better what you are saying now too, I&#8217;m sorry I went through these in kinda a hurry since my computer is kinda broken haha. :) Thank you both for your input. :)</p>
<p>And @LordVreeg I&#8217;m not sure how that&#8217;s negative, but I thank you for the concern. :) Constructive criticism is always helpful so I can write better articles. :) Maybe I can try and write something to hit players a little bit more. ^^; We&#8217;ll see what I can do, thanks. :)</p>
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