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	<title>Comments on: Changes to Alignment in 4th Edition D&amp;D</title>
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	<link>http://www.dungeonmastering.com/tools-resources/changes-to-alignment-in-4th-edition-dd</link>
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		<title>By: Hellwalker</title>
		<link>http://www.dungeonmastering.com/tools-resources/changes-to-alignment-in-4th-edition-dd#comment-9605</link>
		<dc:creator>Hellwalker</dc:creator>
		<pubDate>Sun, 15 Nov 2009 00:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=669#comment-9605</guid>
		<description>I thinks this alignment system in a way is laughable 
I mean first they simplify it to extremes of Hero versus Villain(Good vs Evil), and then stereotype everything else under unaligned. 
and after that BLAME unaligned for escaping moral dilemmas. 

I mean what more obvious way is there to escape &quot;moral&quot; dilemmas then to throw away responsibility for your actions and their consequences, and hide from it under so pathetic concept as &quot;The right thing to do&quot;. 

Basically what we get is adventuring system that is designed to be simple and &quot;easy going&quot; morality/personality phylosophywise, good old Buttkicking for goodness. and then game system judges you for not taking this simplified system seriously and blames you of escaping responsibility. 

I just have no idea how to roleplay in a setting like that, all attempts to roleplay deep characters that actually care about the consequences of their actions will lead you outside that alignment system. 

So basically we end up with a system that is designed for typical human behavior, leaving all thinking individuals out of the game world. 

I&#039;m unhappy with other world/lore changes as well. well like videogame RPG-s I guess Tabletop games will suffer from &quot;Laming down everything for masses to gain more profit&quot; trend.

so I will just ingnore the fact of this new settings existence. I don&#039;t actively play pnp games, and DnD 3.5, VTM: masquerade, Warhammer 40k should be enough for me.
Since bioware stopped producing dnd based games, I hope I won&#039;t have to suffer through dnd 4.0 VG RPG.</description>
		<content:encoded><![CDATA[<p>I thinks this alignment system in a way is laughable<br />
I mean first they simplify it to extremes of Hero versus Villain(Good vs Evil), and then stereotype everything else under unaligned.<br />
and after that BLAME unaligned for escaping moral dilemmas. </p>
<p>I mean what more obvious way is there to escape &#8220;moral&#8221; dilemmas then to throw away responsibility for your actions and their consequences, and hide from it under so pathetic concept as &#8220;The right thing to do&#8221;. </p>
<p>Basically what we get is adventuring system that is designed to be simple and &#8220;easy going&#8221; morality/personality phylosophywise, good old Buttkicking for goodness. and then game system judges you for not taking this simplified system seriously and blames you of escaping responsibility. </p>
<p>I just have no idea how to roleplay in a setting like that, all attempts to roleplay deep characters that actually care about the consequences of their actions will lead you outside that alignment system. </p>
<p>So basically we end up with a system that is designed for typical human behavior, leaving all thinking individuals out of the game world. </p>
<p>I&#8217;m unhappy with other world/lore changes as well. well like videogame RPG-s I guess Tabletop games will suffer from &#8220;Laming down everything for masses to gain more profit&#8221; trend.</p>
<p>so I will just ingnore the fact of this new settings existence. I don&#8217;t actively play pnp games, and DnD 3.5, VTM: masquerade, Warhammer 40k should be enough for me.<br />
Since bioware stopped producing dnd based games, I hope I won&#8217;t have to suffer through dnd 4.0 VG RPG.</p>
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		<title>By: HerdyGerdyTookARide</title>
		<link>http://www.dungeonmastering.com/tools-resources/changes-to-alignment-in-4th-edition-dd#comment-8820</link>
		<dc:creator>HerdyGerdyTookARide</dc:creator>
		<pubDate>Wed, 12 Aug 2009 18:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=669#comment-8820</guid>
		<description>As a reference for what chaotic&#039;s are like, and i used google books for this, READ THROUGH from page 350 to 377 &amp; onwards if you like Glossaries, from the book the Criminal Behavior: A Process by Pallone &amp; Hennessy, try google books for a preview!

 It helped me see the chaotic good in a less glamorous light and i really do think that&#039;s the truth of the Chaotic Good Character. My own example, John Mclain in Die Hard, how  much good does he do? Loads! In the process he costs innocent bystanders, loads of property and probably jobs and definitely homes, whereas ordinarily he&#039;s so difficult his wife and family can&#039;t stand him. Chaotic. Very gritty characters to play, which i like, and very roleplay-material! &quot;P

 Hope that helps Chaotic&#039;s further develop their characters and master the energies of chaos.
NB&gt; Think Illidan of World of Warcraft too! Not the books or online game version, the Warcraft game series version. Those who grew up playing Warcraft will know what i mean. He&#039;s the Night Elf brother of Malfurion, the one who rescues Tyrande Whisperwind. The one who... Maeiv the Hunter is after him and he is freed from prison by Tyrande. Know what i mean? Yeah, you do. Or you gotta play the series! ~_~</description>
		<content:encoded><![CDATA[<p>As a reference for what chaotic&#8217;s are like, and i used google books for this, READ THROUGH from page 350 to 377 &amp; onwards if you like Glossaries, from the book the Criminal Behavior: A Process by Pallone &amp; Hennessy, try google books for a preview!</p>
<p> It helped me see the chaotic good in a less glamorous light and i really do think that&#8217;s the truth of the Chaotic Good Character. My own example, John Mclain in Die Hard, how  much good does he do? Loads! In the process he costs innocent bystanders, loads of property and probably jobs and definitely homes, whereas ordinarily he&#8217;s so difficult his wife and family can&#8217;t stand him. Chaotic. Very gritty characters to play, which i like, and very roleplay-material! &#8220;P</p>
<p> Hope that helps Chaotic&#8217;s further develop their characters and master the energies of chaos.<br />
NB&gt; Think Illidan of World of Warcraft too! Not the books or online game version, the Warcraft game series version. Those who grew up playing Warcraft will know what i mean. He&#8217;s the Night Elf brother of Malfurion, the one who rescues Tyrande Whisperwind. The one who&#8230; Maeiv the Hunter is after him and he is freed from prison by Tyrande. Know what i mean? Yeah, you do. Or you gotta play the series! ~_~</p>
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		<title>By: HerdyGerdyTookARide</title>
		<link>http://www.dungeonmastering.com/tools-resources/changes-to-alignment-in-4th-edition-dd#comment-8819</link>
		<dc:creator>HerdyGerdyTookARide</dc:creator>
		<pubDate>Wed, 12 Aug 2009 17:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=669#comment-8819</guid>
		<description>I like to think that since chaotic represents a pattern of behavior that is akin to Chaotic Evil, and is ultimately derived from something that shines the brightest when represented by a Chaotic Evil character, that it is as simple as this diagram:

at the top:
Good - Lawful Good (i like to think Lawful Neutral and Lawful Stupid fit in here too)

in the middle:
Unaligned (Chaotic&#039;s of two kinds fit in here, Chaotic Good only considers whats good to them, and therefore will always end up fighting goodness, whilst they also fight FOR goodness their chaotic nature rules over their good intentions, hence they are quite MALigned, almost evil at times) - Evil

at the bottom:
Chaotic Evil (inscribed onto the wall you read the Grafitti [satan wuz ere &#039;96])</description>
		<content:encoded><![CDATA[<p>I like to think that since chaotic represents a pattern of behavior that is akin to Chaotic Evil, and is ultimately derived from something that shines the brightest when represented by a Chaotic Evil character, that it is as simple as this diagram:</p>
<p>at the top:<br />
Good &#8211; Lawful Good (i like to think Lawful Neutral and Lawful Stupid fit in here too)</p>
<p>in the middle:<br />
Unaligned (Chaotic&#8217;s of two kinds fit in here, Chaotic Good only considers whats good to them, and therefore will always end up fighting goodness, whilst they also fight FOR goodness their chaotic nature rules over their good intentions, hence they are quite MALigned, almost evil at times) &#8211; Evil</p>
<p>at the bottom:<br />
Chaotic Evil (inscribed onto the wall you read the Grafitti [satan wuz ere '96])</p>
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		<title>By: Pyrik</title>
		<link>http://www.dungeonmastering.com/tools-resources/changes-to-alignment-in-4th-edition-dd#comment-6895</link>
		<dc:creator>Pyrik</dc:creator>
		<pubDate>Thu, 19 Feb 2009 17:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=669#comment-6895</guid>
		<description>I don&#039;t mind the changes. Frankly, it has made little difference in how our group plays. Just because there is no longer an &quot;official&quot; Chaotic Neutral doesn&#039;t mean the rogue isn&#039;t played that way. And yes, it always has and always will cause in-party conflicts. Such a pain in my ass...

Generally, I just wait till he gets caught by the party, and let them deal with it in-character. Sometimes this leads to the loss of a player, sometimes they get the message.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t mind the changes. Frankly, it has made little difference in how our group plays. Just because there is no longer an &#8220;official&#8221; Chaotic Neutral doesn&#8217;t mean the rogue isn&#8217;t played that way. And yes, it always has and always will cause in-party conflicts. Such a pain in my ass&#8230;</p>
<p>Generally, I just wait till he gets caught by the party, and let them deal with it in-character. Sometimes this leads to the loss of a player, sometimes they get the message.</p>
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		<title>By: Dr. Strangelove</title>
		<link>http://www.dungeonmastering.com/tools-resources/changes-to-alignment-in-4th-edition-dd#comment-6579</link>
		<dc:creator>Dr. Strangelove</dc:creator>
		<pubDate>Sat, 24 Jan 2009 21:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=669#comment-6579</guid>
		<description>I never understood some of the alignments of 3.5 or the usefullness of them. Especially the neutral/ Chaotic branch of the alignment. Neutral good and Chaotic good for example are for the most part role played the same for the most part. Any player i&#039;ve seen with these two alignments are really benevolent (give to beggers, give to charity, share rations.) Both will ignore bad laws, or laws in general, and obey the laws when it suits them, The only difference is that the chaotic good will argue with a magistrate more often then not. 

On the evil side the the lawful evil and neutral evil alignment lacks actual game data to suggest a need for a distiction. Lawful evil people are your evil machinations with an eye for manipulation. Of course if his plans are found out he has no problem killing someone, sometimes without provocation as the PHB states &quot;If he thinks he can get away with it.&quot; Neutral evil is a little more free with their options but are basically played as lawful evil who is less patient. Chaotic evil is only used for evil characters who want an excuse to betray other pc&#039;s and kill villagers and whine all butthurt because you had the town guards gang up and kill them, or the party kills him because he screws over the party.

In summary 4e is right to use alignment as a team identifier for borad moral compass direction. As previously it was way to define use for cumbersome spells, another mechanic that the dm has to watch to strip away the druid, cleric, paladin, and barbarian if they step out of sterotype, and a pidgeon-hole to force players to role-play too. Good riddance.</description>
		<content:encoded><![CDATA[<p>I never understood some of the alignments of 3.5 or the usefullness of them. Especially the neutral/ Chaotic branch of the alignment. Neutral good and Chaotic good for example are for the most part role played the same for the most part. Any player i&#8217;ve seen with these two alignments are really benevolent (give to beggers, give to charity, share rations.) Both will ignore bad laws, or laws in general, and obey the laws when it suits them, The only difference is that the chaotic good will argue with a magistrate more often then not. </p>
<p>On the evil side the the lawful evil and neutral evil alignment lacks actual game data to suggest a need for a distiction. Lawful evil people are your evil machinations with an eye for manipulation. Of course if his plans are found out he has no problem killing someone, sometimes without provocation as the PHB states &#8220;If he thinks he can get away with it.&#8221; Neutral evil is a little more free with their options but are basically played as lawful evil who is less patient. Chaotic evil is only used for evil characters who want an excuse to betray other pc&#8217;s and kill villagers and whine all butthurt because you had the town guards gang up and kill them, or the party kills him because he screws over the party.</p>
<p>In summary 4e is right to use alignment as a team identifier for borad moral compass direction. As previously it was way to define use for cumbersome spells, another mechanic that the dm has to watch to strip away the druid, cleric, paladin, and barbarian if they step out of sterotype, and a pidgeon-hole to force players to role-play too. Good riddance.</p>
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		<title>By: zzzdude</title>
		<link>http://www.dungeonmastering.com/tools-resources/changes-to-alignment-in-4th-edition-dd#comment-5813</link>
		<dc:creator>zzzdude</dc:creator>
		<pubDate>Wed, 15 Oct 2008 06:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=669#comment-5813</guid>
		<description>You forgot to mention that they took away Chaotic Nuetral.</description>
		<content:encoded><![CDATA[<p>You forgot to mention that they took away Chaotic Nuetral.</p>
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		<title>By: Asmor</title>
		<link>http://www.dungeonmastering.com/tools-resources/changes-to-alignment-in-4th-edition-dd#comment-5755</link>
		<dc:creator>Asmor</dc:creator>
		<pubDate>Sun, 05 Oct 2008 18:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=669#comment-5755</guid>
		<description>@Craig: No, I wouldn&#039;t be playing anything. I&#039;m a DM, you insensitive clod!

I wish I had a chance to play too. :/</description>
		<content:encoded><![CDATA[<p>@Craig: No, I wouldn&#8217;t be playing anything. I&#8217;m a DM, you insensitive clod!</p>
<p>I wish I had a chance to play too. :/</p>
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		<title>By: Craig</title>
		<link>http://www.dungeonmastering.com/tools-resources/changes-to-alignment-in-4th-edition-dd#comment-5754</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Sun, 05 Oct 2008 18:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=669#comment-5754</guid>
		<description>Hey Crypto - You&#039;re wrong. :P 
J/K
Hey Asmor - you wouldn&#039;t be playing a Dragonborn would ya? All hail Bahamut! :)

Since DnD has always been about imagination, the move to allow for more freedom on the players end and for the &quot;guidelines&quot; to be more of just that, rather than hard and fast rules...I think, Is a good one.</description>
		<content:encoded><![CDATA[<p>Hey Crypto &#8211; You&#8217;re wrong. :P<br />
J/K<br />
Hey Asmor &#8211; you wouldn&#8217;t be playing a Dragonborn would ya? All hail Bahamut! :)</p>
<p>Since DnD has always been about imagination, the move to allow for more freedom on the players end and for the &#8220;guidelines&#8221; to be more of just that, rather than hard and fast rules&#8230;I think, Is a good one.</p>
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	<item>
		<title>By: Av</title>
		<link>http://www.dungeonmastering.com/tools-resources/changes-to-alignment-in-4th-edition-dd#comment-5751</link>
		<dc:creator>Av</dc:creator>
		<pubDate>Sun, 05 Oct 2008 04:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=669#comment-5751</guid>
		<description>@yax-  i think they are missing out if they really like role-playing. with the old system, the heroes weren&#039;t super-archetypes. 

what makes me kinda of angry is that 4e has almost no RPing restrictions. the game mechanics are focused almost completely around combat, yet they decide to completely restrict alignments.  I agree w/ #32, just role play whichever way you want to...</description>
		<content:encoded><![CDATA[<p>@yax-  i think they are missing out if they really like role-playing. with the old system, the heroes weren&#8217;t super-archetypes. </p>
<p>what makes me kinda of angry is that 4e has almost no RPing restrictions. the game mechanics are focused almost completely around combat, yet they decide to completely restrict alignments.  I agree w/ #32, just role play whichever way you want to&#8230;</p>
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		<title>By: Xavi</title>
		<link>http://www.dungeonmastering.com/tools-resources/changes-to-alignment-in-4th-edition-dd#comment-5749</link>
		<dc:creator>Xavi</dc:creator>
		<pubDate>Sat, 04 Oct 2008 19:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=669#comment-5749</guid>
		<description>3.5&#039;s alignment was a nice, neat introduction to the psychological aspects of the world. This was an important aspect for me, being totally new to roleplaing games. (Zelda was the closest thing to an rpg I&#039;d played before DnD). 

I don&#039;t mind it being tailored back a bit, but I wonder if newbies that start with 4E might miss out on that kind of insight.</description>
		<content:encoded><![CDATA[<p>3.5&#8217;s alignment was a nice, neat introduction to the psychological aspects of the world. This was an important aspect for me, being totally new to roleplaing games. (Zelda was the closest thing to an rpg I&#8217;d played before DnD). </p>
<p>I don&#8217;t mind it being tailored back a bit, but I wonder if newbies that start with 4E might miss out on that kind of insight.</p>
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