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	<title>Comments on: Crunch Fix #1</title>
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		<title>By: Water Catcher</title>
		<link>http://www.dungeonmastering.com/tools-resources/crunch-fix-1#comment-5620</link>
		<dc:creator>Water Catcher</dc:creator>
		<pubDate>Thu, 04 Sep 2008 23:21:35 +0000</pubDate>
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		<description>@nik
Yes I checked out in the DMG...(after yax&#039;s pvt reply)
I agree with you by the way: it would be fun to see &quot;boomerang-thrown weapon&quot;
especially because it&#039;s a kind of weapon not so convenient: expensive and heavy to wear.</description>
		<content:encoded><![CDATA[<p>@nik<br />
Yes I checked out in the DMG&#8230;(after yax&#8217;s pvt reply)<br />
I agree with you by the way: it would be fun to see &#8220;boomerang-thrown weapon&#8221;<br />
especially because it&#8217;s a kind of weapon not so convenient: expensive and heavy to wear.</p>
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		<title>By: Nik</title>
		<link>http://www.dungeonmastering.com/tools-resources/crunch-fix-1#comment-5619</link>
		<dc:creator>Nik</dc:creator>
		<pubDate>Thu, 04 Sep 2008 21:29:43 +0000</pubDate>
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		<description>@Water Catcher:

The rule existed, but increased cost by +1.
http://www.d20srd.org/srd/magicItems/magicWeapons.htm#returning

I personally think it&#039;d be fine to just add that feature automatically to all thrown weapons in a 3.5 campaign, provided your players are also fine with it.</description>
		<content:encoded><![CDATA[<p>@Water Catcher:</p>
<p>The rule existed, but increased cost by +1.<br />
<a href="http://www.d20srd.org/srd/magicItems/magicWeapons.htm#returning" rel="nofollow">http://www.d20srd.org/srd/magicItems/magicWeapons.htm#returning</a></p>
<p>I personally think it&#8217;d be fine to just add that feature automatically to all thrown weapons in a 3.5 campaign, provided your players are also fine with it.</p>
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	<item>
		<title>By: Water Catcher</title>
		<link>http://www.dungeonmastering.com/tools-resources/crunch-fix-1#comment-5616</link>
		<dc:creator>Water Catcher</dc:creator>
		<pubDate>Thu, 04 Sep 2008 14:57:22 +0000</pubDate>
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		<description>Is the rule about magic thrown weapon even in 3.x edition?
I didn&#039;t figure out while reading...

Do you think that it&#039;s possible to enlarge this weapon ability also in a 3.5 campaign?
I&#039;d really like it, it&#039;s something cool ... ^_^</description>
		<content:encoded><![CDATA[<p>Is the rule about magic thrown weapon even in 3.x edition?<br />
I didn&#8217;t figure out while reading&#8230;</p>
<p>Do you think that it&#8217;s possible to enlarge this weapon ability also in a 3.5 campaign?<br />
I&#8217;d really like it, it&#8217;s something cool &#8230; ^_^</p>
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	<item>
		<title>By: Av</title>
		<link>http://www.dungeonmastering.com/tools-resources/crunch-fix-1#comment-5609</link>
		<dc:creator>Av</dc:creator>
		<pubDate>Wed, 03 Sep 2008 06:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=651#comment-5609</guid>
		<description>^thanks, that makes it a little clearer.... and i guess if you&#039;re totally surrounded, your enemies won&#039;t be moving, now, would they? no, they won&#039;t, because you&#039;re totally dead when that happens. XD but theoretically, i guess you get to hit them all.</description>
		<content:encoded><![CDATA[<p>^thanks, that makes it a little clearer&#8230;. and i guess if you&#8217;re totally surrounded, your enemies won&#8217;t be moving, now, would they? no, they won&#8217;t, because you&#8217;re totally dead when that happens. XD but theoretically, i guess you get to hit them all.</p>
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	<item>
		<title>By: Nik</title>
		<link>http://www.dungeonmastering.com/tools-resources/crunch-fix-1#comment-5608</link>
		<dc:creator>Nik</dc:creator>
		<pubDate>Wed, 03 Sep 2008 04:24:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=651#comment-5608</guid>
		<description>Actually, the opportunity attack comment isn&#039;t quite right.  You can make one opportunity attack per *turn* (not including your own turn).  If you&#039;re a fighter, and JoeGoblin provokes an opportunity attack on his turn, you can attack him.  If, on the very next turn, his ally JimGoblin grants him an action, and he provokes again?  You can attack him *again*, because it&#039;s another turn.  In 4e parlance, &quot;turn&quot; means &quot;one person&#039;s actions in a single round&quot;.

@Labareda: Reach weapons do not grant you opportunity attacks beyond adjacent squares.  Reach only applies on your own turn unless you have the &quot;Threatening Reach&quot; ability (which PCs almost never have).</description>
		<content:encoded><![CDATA[<p>Actually, the opportunity attack comment isn&#8217;t quite right.  You can make one opportunity attack per *turn* (not including your own turn).  If you&#8217;re a fighter, and JoeGoblin provokes an opportunity attack on his turn, you can attack him.  If, on the very next turn, his ally JimGoblin grants him an action, and he provokes again?  You can attack him *again*, because it&#8217;s another turn.  In 4e parlance, &#8220;turn&#8221; means &#8220;one person&#8217;s actions in a single round&#8221;.</p>
<p>@Labareda: Reach weapons do not grant you opportunity attacks beyond adjacent squares.  Reach only applies on your own turn unless you have the &#8220;Threatening Reach&#8221; ability (which PCs almost never have).</p>
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