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D&D Blog Hop: Day 15

Written by Darkwarren - Published on February 15, 2014


Day 15: What was the first edition you didn’t enjoy? Why?

Hmmmm… if I’m being truly honest I’d have to say that I’ve never found an edition that I didn’t at least partially enjoy on some level. I started with the 1983 Basic Edition, played a lot of AD&D 2nd Edition during my formative years, and I’ve spent much time and money on 3.0, 3.5, and Pathfinder. When all is said and done I’m fairly confident that I’ve enjoyed the 3.x edition the most.

In the basic rules I remember being frustrated that I couldn’t mix combat and magic – unless I was an Elf. In 2nd edition I remember seeing all the extra books (class handbooks, kits, etc.)  that was coming out and I thought that it was way too much stuff. The glut turned me off, but that wasn’t to say that I wasn’t enjoying the edition, I just didn’t buy all those books. I did buy anything Forgotten Realms I could get my hands on though. I loved the campaign material, just not all the extra crunch.

I have had only one experience playing 4th edition – and it was a real cool experience with Keith Baker DM’ing a mini Eberron adventure for us at a college convention in Buffalo called UBCon. I really loved Keith’s DM’ing style but nothing really jumped out at me about 4e  that turned me off (admittedly it was only a few hours up in his hotel room while we munched on pizza). However with the announcement of D&D Next or the 5th edition  I can’t say I’m particularly excited. I understand that to keep the employees working and stockholders happy they have to keep changing rules and coming out with more books and more products. But I can’t see myself buying any future editions right now because I and my group have so much invested in Pathfinder.  Both in terms of products- from modules to their flip maps to their item cards.  But also with having invested most of our weekly Thursday sessions learning their revised ruleset.  And I suppose there’s an emotional connection for me to Paizo’s products as well, especially after having both played as well as run adventure paths set in their idea sandbox.

Our group has tried a few non D&D games (d20 Star Wars, Battlelords of the 23rd Century aka Roleplaying in a Dangerous Future, and a free indie zombie apocalypse title appropriately called The Dead: A Prayer for the Living, which you can check out here) but we’ve always gravitated back to D&D (in particular Pathfinder these past few years.) But who knows, maybe one day we’ll finally break out Warhammer Fantasy Roleplay and make MythicParty happy.

How about you – any particular edition you didn’t like?  Or is there one that you loved?

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Written by Darkwarren

Matt W., aka Darkwarren, has been roleplaying ever since his older brother introduced him to the red box set when he was 7 years old. Since then he has game-mastered SSDC’s Battleords of the Twenty-third Century, WEG’s Shadowrun and Star Wars, and of course Dungeons & Dragons in a variety of forms. At thirty-four years old he takes turns on both sides of the screen with the group that he helped found in 2000 when 3.0 hit the stands and has met every week fairly regularly ever since. Currently they have been running a variety of the Paizo Adventure Path scenarios, so that’s his wheelhouse. He was almost famous when two of his adventures were green-lighted for possible publication right before Paizo relinquished the rights to publish Dungeon magazine.

Matt also has years if experience in improvisational comedy, fiction, and non-fiction writing. He is currently working and studying to attain a master’s degree in theology, to enhance his career as a religious studies teacher. Lastly, his greatest passion is his family, especially the three sons and dog that he shares with his wife in upstate New York.

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3 Responses to “D&D Blog Hop: Day 15”
  1. jrodman says:

    Of the editions I’ve played, 1981 Basic, 1983-1987 BECMI, AD&D 1e and AD&D 2e, I liked 1981 the best. All editions required rule tweaking as far as I’m concerned, and 1981 basic had the good grace to keep itself to a mostly understandable minimal core. 1e and 2e were both full of parts that I had to toss out for tediousness, unworkability, or self-contradiction.

    By the time 3e was released I wasn’t in the D&D world anymore. Recently people in my world have been playing again, and I tried to look into 3e and found it to have too many pages to easily get into. I also feel like it structures a lot I prefer to have loose, for example lists of proficiencies where I feel lose player-inventive backgrounds are superior.

    I’ve played 4e as a fill-in for other players in a campaign from time to time who were out of town etc. I sort of like the game in theory, as a story-rich board-game. It’s of course a *very* different game if played that way with very light role playing at most. However in practice I find the mechanics bog down rapidly, in terms of actual wall clock time per turn, and wall clock time per fight, so I lost interest and stopped subbing in. 4e mostly makes me want to play Hero Quest Next instead.

  2. MythicParty says:

    HeroQuest Next is the Raise Dead version of the 25h Anniversary version they tried to do on Kickstarter:


  3. FullovStars says:

    4th Edition was a total bust in my opinion and the only version I can’t stand. To me its just a tabletop skirmish game like Necromunda or Mordheim and not an RPG. 4E has actually worked out well for me, because not being interested in the 4E releases, I have gone back and taken a look at material from Hackmaster, Birthright, Al Qadim, C&C, Conan etc which I never had time for when it came out. It means my local hobby shop has lost out on my custom, but some e-bayers out there have gained.

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