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D&D Next Review Coming…

Written by MythicParty - Published on August 27, 2014
Copyright WotC

Copyright WotC, please don’t fireball us.

Zone of Truth style Confession.  Even though we’re a D&D-focused Blog, we here at DungeonMastering honestly had a hard time getting excited about D&D Next/What 4.0?/5th Edition.  Maybe it was weariness of those Edition Wars, or maybe it was the wallet-closing $49.95 MSRP.  Or just the simple fact that everyone already has dozens of unplayed- sometimes even unread- book sitting on their shelves, gathering dust like a Wizard’s library.

But thanks to the distribution centers of Amazon (motto: “This Drone Army won’t build itself.  Yet.”)  it can be had for the much more gamer-realistic $29.95 w/ free Prime Shipping.  When I saw that, I raised an eyebrow that would make Mr. Spock proud & stopped to read the reviews.  Guess what sport fans?  Overwhelmingly positive.  How positive?  Of the 82 people leaving feedback, a Colossal-sized 66 of them are 5-Stars.  8 more are 4-Stars, while 3 are 3-Stars, leaving only a diminutive 5 people didn’t like it.

Five.  My gaming group literally has more people (lucky number 7) in it.

So the book is on it’s way, & once the big brown truck has dropped it off, I intend to curl up in a chair then read it hard cover to hard cover.  After that, I’ll try out some things with my guys & maybe run a 1-shot to test it out.

Stay tuned.

Meanwhile, anyone more open-minded then we were & already have or even starting played D&D Next?

Written by MythicParty

Dog-loving, movie-watching, pizza aficionado. Content Editor for DMing.com, Project Manager for AvatarArt.com, & player of the coolest characters in a weekly D&D game. Halflings are the real heroes.

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Thanks for reading.

GD Star Rating
D&D Next Review Coming..., 1.0 out of 5 based on 1 rating » Leave a comment



7 Responses to “D&D Next Review Coming…”
  1. Ariiat says:

    We have been playing the alpha play test of D&D next having ditched 4.0, and enjoyed, fate based games like Bulldogs. Reading the players handbook all of the classes have features that make you want to play them.
    Our group is excited by the new edition, my wife might be less so when the 5E collection of books starts to rival those from 4e, 3.5, 2e and AD&D …

  2. Darkwarren says:

    Ariiat, would you mind offering a bit more specifics about what you like about it more than 4.0 or 3.5?

    Also, I completely agree with your point about the cost/space of an entire line of books. My wife would also be concerned.

  3. Brian says:

    Yep. Ran my second game last night (short due to the need for folks to be up at the crack of dawn today) and I’m running a demo game on Sunday for folks who want to learn how to play it.

    This sucker’s slick. Very streamlined and easy to play. Yeah, we’re fumbling through the rulebooks still, but that’s because there are a lot of little changes; we haven’t had to look the same thing up twice yet, and that bodes well for a day when there won’t be anymore looking up.

    Replacing tides of +s and -s with advantage/disadvantage has shaved seconds off every player’s turn in combat and minutes off every fight. The grappling rules are shorter than this review. The sub-classes and backgrounds give you lots of avenues for customizing your character without having to spend hours detailing your character’s development in advance. (Granted, some people enjoyed that, and I suspect die-hard 3.x fans will find 5e lacking here. But I’m not one, so I could be wrong.)

    The game looks solid. PCs can die (though it’s much harder to have happen than it was in the TSR-era), grappling is not more effective than stabbing things with swords (magic or otherwise), and while creating a character can involve a lot of flipping back-and-forth between the races, classes, and backgrounds section, nothing looks hideously wrong or overpowered. There’s nothing here as broken as 4e’s skill challenges were when that game first shipped.

    We still don’t have the MM or DMG (and, most importantly, the full rules of awarding EXP), so there’s still some stuff up in the air. But you can play the game just with the PHB. And it very much feels like D&D and is very much fun.

  4. Martin says:

    I have played in a game and am currently DM’ing a game based solely off the Free 5e Basic and I will tell you that it is most definitely D&D. Event the Stripped-Bare Basic is simple, balanced and fun to play. All the things I liked about 2e are there but with the more modern sensibilities of 3e and, yes, 4e.
    Is it perfect? No. No game is. But, the rules are a solid starting point to make your game and make it fun. To me, that’s a win.

  5. MythicParty says:

    @Martin- Fair points, especially about no game being perfect. But what would you change?

  6. Lou Doench says:

    I ran a very short session when one of our Pathfinder GM’s called in sick. For 4 players and just the monsters in the back of the PHB we had a very fun 3 hours. Just picked up the Monster Manual and I’m in love with the direction they have taken. Every creature gets enough fluff to spawn good adventure hooks without drowning in text or minutia. The whole package is very evocative of the best of 2nd edition and 3rd edition combined, with some input from the way Castles and Crusades does things,


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