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Early ‘treats’ for Halloween

Written by MythicParty - Published on October 28, 2014

2014-GreatGolemSaleJust to be clear, DungeonMastering.com is written to be as ‘System Neutral’ as possible to allow as broad a leadership as possible.  Certainly d20 design is hard to ignore, so apologies to any grognards still rolling THACO with 2nd or even rocking 1st Ed. And yes, I’m currently in Darkwarren’s Rise of the Runelords (Anniversary version) campaign, playing a diminutive Halfling Dawnflower Dervish every Thursday night.  That’s the closest admission to a ‘Paizo preference’ that you’ll get from me.

But the good folks out at Redmond, Washington have 2 very cool seasonal things for gamers and we wanted to be certain that our readers were at least aware of them.  The first is their annual Great Golem Sale, with some gaming stuff up to an absurd 90% off.  Moreover, for orders over $100 (which won’t be hard to do) Paizo will pay the first $10 in shipping costs.  Here’s the direct link to the madness: http://paizo.com/store/sale/theGreatGolemSale2014  This sale lasts through November 2nd, and of course supplies are limited.  Even more so after we went through & dumped a few dozen things into our shopping carts.  {cough}  Such as D&D adventures for $3.50 or even just a buckMonte Cook’s Collected Book of Experimental Might (OGL) Hardcover for $2, and a very cool glow-in-the-dark Cthulhu rubbery toy.  And of course there’s dice, shirts, comics, board games, art.  And more.  My personal favorite is the 4’x6′ Yoda banner for Imax, MSRP $200, on sale for $30.

The second is an open playtest for their upcoming (Summer 2015 release) Occult Adventures.  It “includes 6 new base classes to add to your game, each one focusing on one aspect of psychic magic. Similar in some ways to arcane and divine magic, psychic magic ventures into new territory, utilizing the power of the mind, body, and soul. Each of the classes in this playtest uses psychic magic in different ways, from the raw power of the kineticist to the subtle manipulations of the mesmerist.”  Much like their playtest for the Pathfinder setting/game, people review the initial design then offer commentary on the forums.  The Devs then try to take this feedback into account, modifying where appropriate.  This was such a Duh way to do things most game companies from the personal to WotC have followed suit.

The 6 base classes in this book are: “the reality-warping kineticist, the spirit-infused medium, the manipulative mesmerist, the relic-wielding occultist, the mind-master psychic, and the phantom-bonded spiritualist,” which all sound pretty dang cool.  And of course there’s more spells, gear, archetypes, and magic items.  Which is always a good thing.

Here’s the link to the playtest where you can download a PDF of Occult Adventures yourself: http://paizo.com/paizo/blog/v5748dyo5lgna?Uncover-the-Truth-Occult-Adventures-Playtest#discuss


Happy Early Halloween!

Written by MythicParty

Dog-loving, movie-watching, pizza aficionado. Content Editor for DMing.com, Project Manager for AvatarArt.com, & player of the coolest characters in a weekly D&D game. Halflings are the real heroes.

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Thanks for reading.

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