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Easy Contest- what do you like about 3.5 DnD & what do you loathe?

Written by MythicParty - Published on March 24, 2013

So we’ve been trying to give away some cool hardcover D20 books:

…but we haven’t any luck.  Needing 20 readers before we’re supposed to mail them out & we just haven’t gotten to that point yet.  Close on one, but not close enough.  Which is like a Rust Monster- a bit weird plus a bit frustrating.

To get things going, we’re giving away a softcover 3.5 PHB.  Yes, softcover.  Here’s a link to an auction on eBay for one.  To win ours for free (its in similar condition- not mint but not needing a Revive Dead either), all you need to do is 2 things:

  1. tell us in the comment section both what you like & loathe about 3.5 edition of D&D
  2. have a comment in each of the 3 above Thursday giveaways

That’s it.  Easy right?  Who can’t use an extra copy of the main rules?

We’ll give away this PHB by the end of this month (Sunday, Match 31st) & hopefully this will get some more comments onto the other giveaways as well.

Anyone want to help us kill a Rust Monster?

Written by MythicParty

Dog-loving, movie-watching, pizza aficionado. Content Editor for DMing.com, Project Manager for AvatarArt.com, & player of the coolest characters in a weekly D&D game. Halflings are the real heroes.

If you’re interested in helping us out, a simple way is through our Dropbox referral:

Thanks for reading.

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23 Responses to “Easy Contest- what do you like about 3.5 DnD & what do you loathe?”
  1. Chris Olson says:

    Hmm, what did I love & hate about 3.5?

    Love: OGL rules! I mean, so much good stuff came out over the OGL to link onto 3.5 (I know, technically it came out for 3.0 but I’m talking about the 3.5 additions here…)

    Hate: OMFG, but 3.5 was unbalanced above 5th level…


  2. Jay says:

    Like: I really love how modular the d20/OGL system is. 3.5 and other such games can just “slot” in content from any game without batting an eye. You can really make your games have any flavor you want.

    Hate: While the combat rules are are superb, and in my opinion the best of all the D&Ds, the overall complexity of everything not only puts a huge focus on combat, no matter how “low combat” you run your games, it also makes players more prone to think of themselves as a collection of “powers” rather than people in a world to be rolplayed.

  3. sverbridge says:

    Likes: I really liked the versatility the players had to create characters. I also loved the d20 license and all the 3rd party content that came out. That really helped expand the game and created an energy that I hadn’t seen since the 80’s.

    Hated: It became more and more difficult to scale the encounters properly. Also, one combat could end up taking all night. To me, as a DM, it just seemed to get harder and harder to run as the players got into the higher levels. It got to the point where it was taking me a lot more time to prep than I had time for. That was probably the biggest issue. The huge amount of prep work the DM had to do in comparison to the previous and now present version.

  4. James says:

    Love: I loved how souped up the classes became in 3.5 with feats and some tweaked class features. FInally, characters could feel unique and bad ass without having to be radically different from the other players (when they started out at first level).

    Hate: After 2nd and before 20th level, the Cleric is pretty much a heal bot/turner. And the Ranger had the option of being a not so good fighter, a not so good rogue or a not so good magic user (after 4th level).

    PS OGL/Pathfinder fixed those issues.

  5. Mason says:

    Love: That D&D was at it’s highest, most played point in its arc.
    Loathe: That D&D was at it’s grossest, most bloated point in its arc.

  6. Tony says:

    Love about 3.5: The ability to use varied sources thanks to OGL. This makes my game much more personalized for the group I DM.

    Loathe about 3.5: The amount of time I have to spend as DM prepping mid and high level adventures due to the un-balanced nature of the game past about 5th or 6th level

  7. Adam says:

    Loved: The ability to use OGL to create any type of environment/world/feel that I wished for a game. D&D was no longer just a fantasy game, it allowed expansion without effort into any other genre of game.

    Hated: As a DM, I hated the amount of time needed to vet material a player wanted to use to make sure it remained somewhat balanced. A lot of material from OGL sources need to be modified to maintain balance. As a player I hated the change to the ranger forcing a decision on whether to follow an archery or a dual wield path.

  8. EdTheMad says:

    Love about 3.5: Streamline of the D&D ideas, always roll high, more options, multiclass and OGL.

    Loathe about 3.5: HP bloat, multiple attacks, unbalanced, caster edition and that the system break at mid-high levels.

  9. AJ Harding says:

    The best part of 3.5 was giving the players complete freedom over almost every aspect of their characters. This requires a lot more work than other game systems, but the character variability and creative freedom is unlimited. The beauty of the game is that freedom, and I’ll take that any day over a more simple system that trades creativity for time.

    The only problem I find with 3,5 is the lack of clarity with behind the scenes mechanics, like how monster PCs work, and other such things. But, trivial stuff really for those who don’t care about the mechanical theoretics.

  10. Sean Holland says:

    Like: Flexibility and adaptability of the system which allows players to build the character they want to play. Modular system that can be used for a variety of genre, but is best for heroic fantasy “out of the box”.

    Loathe: People who abuse the system’s flexibility to create extremely mechanically powerful characters to the detriment of other people’s enjoyment of the game.

  11. Having moved on to 4E there is a lot, in retrospect that annoys the hell out of me.

    1. Needlessly escalating attack bonuses and defenses
    2. daily spells especially
    3. class alignment restrictions
    4. high level play is insane with characters and class with more powers and abilities than you can shake a stick at
    5. lack of clarity in balanced encounter/creature creation, and it takes a long time to do so. Long DM prep/

  12. Annie Malmstrom says:

    3.5 is my pet system, I guess you could say but I’ve tried many others.
    I like 3.5 because it’s pretty simple at it’s basic properties, but what I also hate about it is that after you get higher level it becomes so unbalanced. As a GM I have difficulty creating encounters that give a fair amount of XP, while giving a challenge that isn’t just the same old thing over and over.

  13. francesco says:

    I love it because it is the frist rpg sistem I’ve ever played. My frist character was made with those rules, and it is tied to many good memories. the number of material that came out for 3.5 is enormous, it covers an impressive amount of topics. No matter what you want to do, there is a manual for that.
    Why I loathe it? The skill sistem, completly unintuitive

  14. peter says:

    Love 3.5 – The OGL and how easy it was to add content.

    Hate 3.5 – players had to be max point players. Everything was combat oriented and combat took forever.

  15. Liselle says:

    I never technically played or DM’d 3.5, but I did both in 3rd ed., and there weren’t very many differences, so I’m basing my comments on that. I agree with a lot of the things James O’Neill said above, but here’s my contribution.

    What I liked: The level-dependent class features, which gave an interesting flavor to each class.

    What I disliked: The magic rules were really complicated. I never thought it made much sense to have a list of 30 spells when you could only cast 6 per day, AND you had to decide at the beginning of the day which ones you were going to use (unless you were a bard or sorcerer). The result was that most spells on the divine lists in particular never really got used.

  16. Alton says:

    What I like & loathe about 3.5 edition of D&D

    Like – the variety of vibrant materials and the different worlds available.

    Loathe – the complex rules for some combat situations.

  17. I will say though, that 3E as a step up from 2E it was the shizbomb!! Love it with all my heart.

    Epic level play and rules were broken and unrefined, but was fun as hell with the right and we had a great DM that could handle it. We playing into the 50’s.

  18. Ben Allred says:

    I guess I’ll join in on this:

    Love: Despite myself, I love the level-based, class-based gameplay of DnD 3.5. I used to love these kinds of games and a good, varied class system could keep me interested for days just reading about all the options.

    Hate: Firstly, DnD 3.5 doesn’t contribute to good roleplaying. Naysayers out there will talk about the great session they played in that totally involved roleplaying, but I’ve played systems that actively encouraged good roleplaying and those mechanics are absent in DnD. Also, 3.5 simply grew too old. They kept stacking new classes and races and kept going above and beyond the previous stuff and now its a total mess of classes, many of which are broken and unofficially banned from play.

  19. Kitsap Charles says:

    I enjoyed the flexibility that the D&D 3.5 class system provided, particularly when you factored in the prestige class paradigm. You could pretty much become whatever you wanted.

    I have to disagree with @Ben about roleplaying. D&D 3.5 neither facilitated nor prevented roleplaying opportunities — they were always there for the players that wanted them. Some of the most intense roleplaying scenes I’ve ever experienced were in a 3.5 game. (I do have to say that 4.0 really seems to downplay roleplaying in favor of tactical combat, but that’s a different comment thread.)

    One thing about the prestige classes is that you had to plan ahead, of course — by level 2 or 3, if you didn’t know in advance what classes you wanted to have when you reached level 20 you could wind up with a hot mess. And woe be to you if a new sourcebook was released that had new!shiny! character options.

    I also didn’t like combat — the base system was all right, but you had to keep track of a bazillion bonuses and penalties on every roll, enough that you almost needed a spreadsheet just to figure out what you added to your d20 this time.

    I wasn’t happy with the way wizards and clerics dominated higher-level play. For example: then fighter rolls and hits one enemy for some damage; while the wizard lays down a fireball or the cleric drops a meteor strike for umpteen d6 in a substantial area of effect.

    That’s not to say that other classes couldn’t rack up the damage, but they had to work harder at it than J. Average Wizard did.

    All in all, I thought 3.5 was a major improvement over 3.0, and miles ahead of its predecessors.

  20. Chris says:

    I enjoyed the OGL and the amount of material good and bad generated by all sorts. I think it was a wonderful thing to have such a breadth of material. The amount of ideas was stunning, I could go every week to game store and find something I had not seen before.

    At a certain point, almost too much material was available. With the latest release being slightly better than stuff released before lending itself to broken PCs.That is the general power curve in most games unless the core rules are not modified so a fighter remains a fighter, and you add setting material or new classes with brand new material without modifying or adding to the previous content..

  21. The thing I like most about 3.5 is the fact that with the OGL, third-party content is in large supply. Unfortunately, that is also the most frustrating thing about 3.5. There is so much content that it’s difficult for things to have a consistent balance.

  22. Darkwarren says:

    Love: the mechanic was simplified to “always roll high”.

    Hate: at times too many options became difficult for a DM to manage

  23. francesco says:

    where is the post with the winners?

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