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Geeks Next Door – Not a Big Deal

Written by Geeks Next Door - Published on November 24, 2009

Jessi, Mattt, Barry, and Maggie share their adventures with Dungeon Mastering readers. Follow them on Twitter: Barry, Maggie. You can read more GND @ GeeksNextComic.com

This is a guest post from Geeks Next Door. They agreed to write D&D-related strips for Dungeon Mastering and share their thoughts on their creative process, as well as their Dungeons and Dragons adventures. Enjoy!


Thoughts from the Geeks Next Door

The GND crew agreed to give their thoughts and comments on the strips they write for Dungeon Mastering. Let us know what you think by leaving a comment. I hope you enjoyed the webcomic.

JESSI – Yes. Barry’s old character and the rest of the party died in the wizard’s tower. It was mainly Barry’s fault. Since my group and I failed so hard the first time, are there any pointers that you guys would give us? What would be your mindset going into the wizard’s tower?  In-character, I’m being pretty serious about it. Hopefully, this time, it won’t be a total loss…

MATT – Ah, my favorite type of game session — the kind where I don’t actually have to DO anything.  It’s so nice when players psych each other out for you, isn’t it?  Yes, it is.  On a different but related note, I’ve just started running an old-school campaign myself (Castle Zagyg, if anyone’s curious (doubtful)).  I’ll let you know if any of the players gack it!

MAGGIE – Jessi’s always had problems holding on to her friends. I guess it never works out for her in real life AND in game. I totally am still digging my hair and outfit. Might have to make it my winter look for my Christmas cards this year. The castle looks pretty diabolical, but I’ve seen more ominous-looking castles in Disney movies. This’ll be a cinch.

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5 Responses to “Geeks Next Door – Not a Big Deal”
  1. scott says:

    sounds king of like raistlen’s tower. can’t wait to meet the master of the tower.

  2. Ben says:

    Hmmm…. helpful hints for a wizard’s tower. Now THERE’S a loaded question if i ever heard one.

    Well first of all, entering a wizard’s tower is like walking into a wolve’s den covered in bacon plate armor (mmmm…. the armor thats yummy AND gives you +5 against ice elementals!). If you see something shiney and interesting then don’t touch it, don’t go near it and don’t even look at it. Run from it like food from a bulimic! Just because it looks like a harmless enchanted dingus, doesn’t mean that it’s not the prison of some ungodly ultimate evil that’s hellbent on destroying your plane of existence.

    Also, sharp, metallic objects of a hurtful nature can only do so much against arcane magical critters. What ya need is something (or someone) along the lines of being like a giant magical club with nails in it. Remember, the only useful wizard is a loaded wizard. Otherwise, he’s only there to carry the goods.

    Remember too that just because it looks safe, it generally isn’t. One idea is to summon some sort of critter and send it in front of you. If it’s soft, fluffy and cute, EVEN BETTER! those things attract trouble like waving candy in front of a pack of ravenous, rabid psychoctic children.

    FINALLY, last but not least, never get into any strange portals. It’s worse than spilling a woman’s alcohol (I can never get bloodstains out of D&D manuals…).

    Now how do I know about all of this? Well, for one thing, I play nothing but wizards and know how they think. it’s all 98% insanity, 1% curiosity, and 1% stupidity.

  3. Cat says:

    Meh. Wizard’s towers aren’t so bad. Just don’t read anything! Explosive Runes are a pain in the butt.

    And as always in this type of situation… make the rogue go first! :)

  4. Motoko Urashima says:

    when in doubt, check the ceiling, but not directly. never will I forget that… thing… I want to say… whispering wall? mage went insane and we had to kill him. also, long, dark corridors ALWAYS have traps, it’s a law of the universe. Our DM seems to be very strange, even by d&d standards… quite commonly touching shiney objects ends up with our genders and races switched… *scratches head* avoid glowing water? sometimes you get that tingley feeling deep inside yourself that says…. ‘something’s just not right here’… if something seems too easy, you’re probably going to walk into a room full of lvl. 20 great flameskulls.

    that is probably all I can say without re-capping the last 5 saturdays spent in a vaguely creepy basement…

  5. Gary says:

    Take ranks in knowledge: engineering, alchemy, & seigecraft. Get enough stuff to blow it up from outside, and spend the rest of the game sifting through the rubble. Don’t sift too quickly, wait a day or so to make sure the wizard has failed his fort save & his protective spells are down.

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