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	<title>Comments on: Geeks Next Door &#8211; Not a Big Deal</title>
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	<link>http://www.dungeonmastering.com/tools-resources/geeks-next-door-not-a-big-deal</link>
	<description>The D&#38;D Blog</description>
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		<title>By: Gary</title>
		<link>http://www.dungeonmastering.com/tools-resources/geeks-next-door-not-a-big-deal#comment-9814</link>
		<dc:creator>Gary</dc:creator>
		<pubDate>Mon, 14 Dec 2009 02:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2711#comment-9814</guid>
		<description>Take ranks in knowledge: engineering, alchemy, &amp; seigecraft. Get enough stuff to blow it up from outside, and spend the rest of the game sifting through the rubble. Don&#039;t sift too quickly, wait a day or so to make sure the wizard has failed his fort save &amp; his protective spells are down.</description>
		<content:encoded><![CDATA[<p>Take ranks in knowledge: engineering, alchemy, &amp; seigecraft. Get enough stuff to blow it up from outside, and spend the rest of the game sifting through the rubble. Don&#8217;t sift too quickly, wait a day or so to make sure the wizard has failed his fort save &amp; his protective spells are down.</p>
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		<title>By: Motoko Urashima</title>
		<link>http://www.dungeonmastering.com/tools-resources/geeks-next-door-not-a-big-deal#comment-9790</link>
		<dc:creator>Motoko Urashima</dc:creator>
		<pubDate>Wed, 09 Dec 2009 08:49:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2711#comment-9790</guid>
		<description>when in doubt, check the ceiling, but not directly. never will I forget that... thing... I want to say... whispering wall? mage went insane and we had to kill him. also, long, dark corridors ALWAYS have traps, it&#039;s a law of the universe. Our DM seems to be very strange, even by d&amp;d standards... quite commonly touching shiney objects ends up with our genders and races switched... *scratches head* avoid glowing water? sometimes you get that tingley feeling deep inside yourself that says.... &#039;something&#039;s just not right here&#039;... if something seems too easy, you&#039;re probably going to walk into a room full of lvl. 20 great flameskulls.

that is probably all I can say without re-capping the last 5 saturdays spent in a vaguely creepy basement...</description>
		<content:encoded><![CDATA[<p>when in doubt, check the ceiling, but not directly. never will I forget that&#8230; thing&#8230; I want to say&#8230; whispering wall? mage went insane and we had to kill him. also, long, dark corridors ALWAYS have traps, it&#8217;s a law of the universe. Our DM seems to be very strange, even by d&amp;d standards&#8230; quite commonly touching shiney objects ends up with our genders and races switched&#8230; *scratches head* avoid glowing water? sometimes you get that tingley feeling deep inside yourself that says&#8230;. &#8217;something&#8217;s just not right here&#8217;&#8230; if something seems too easy, you&#8217;re probably going to walk into a room full of lvl. 20 great flameskulls.</p>
<p>that is probably all I can say without re-capping the last 5 saturdays spent in a vaguely creepy basement&#8230;</p>
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		<title>By: Cat</title>
		<link>http://www.dungeonmastering.com/tools-resources/geeks-next-door-not-a-big-deal#comment-9747</link>
		<dc:creator>Cat</dc:creator>
		<pubDate>Thu, 03 Dec 2009 08:00:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2711#comment-9747</guid>
		<description>Meh. Wizard&#039;s towers aren&#039;t so bad. Just don&#039;t read anything! Explosive Runes are a pain in the butt.

And as always in this type of situation... make the rogue go first!  :)</description>
		<content:encoded><![CDATA[<p>Meh. Wizard&#8217;s towers aren&#8217;t so bad. Just don&#8217;t read anything! Explosive Runes are a pain in the butt.</p>
<p>And as always in this type of situation&#8230; make the rogue go first!  :)</p>
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		<title>By: Ben</title>
		<link>http://www.dungeonmastering.com/tools-resources/geeks-next-door-not-a-big-deal#comment-9740</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 30 Nov 2009 08:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2711#comment-9740</guid>
		<description>Hmmm.... helpful hints for a wizard&#039;s tower. Now THERE&#039;S a loaded question if i ever heard one.

Well first of all, entering a wizard&#039;s tower is like walking into a wolve&#039;s den covered in bacon plate armor (mmmm.... the armor thats yummy AND gives you +5 against ice elementals!). If you see something shiney and interesting then don&#039;t touch it, don&#039;t go near it and don&#039;t even look at it. Run from it like food from a bulimic! Just because it looks like a harmless enchanted dingus, doesn&#039;t mean that it&#039;s not the prison of some ungodly ultimate evil that&#039;s hellbent on destroying your plane of existence. 

Also, sharp, metallic objects of a hurtful nature can only do so much against arcane magical critters. What ya need is something (or someone) along the lines of being like a giant magical club with nails in it. Remember, the only useful wizard is a loaded wizard. Otherwise, he&#039;s only there to carry the goods. 

Remember too that just because it looks safe, it generally isn&#039;t. One idea is to summon some sort of critter and send it in front of you. If it&#039;s soft, fluffy and cute, EVEN BETTER! those things attract trouble like waving candy in front of a pack of ravenous, rabid psychoctic children.   

FINALLY, last but not least, never get into any strange portals. It&#039;s worse than spilling a woman&#039;s alcohol (I can never get bloodstains out of D&amp;D manuals...). 

Now how do I know about all of this? Well, for one thing, I play nothing but wizards and know how they think. it&#039;s all 98% insanity, 1% curiosity, and 1% stupidity.</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230;. helpful hints for a wizard&#8217;s tower. Now THERE&#8217;S a loaded question if i ever heard one.</p>
<p>Well first of all, entering a wizard&#8217;s tower is like walking into a wolve&#8217;s den covered in bacon plate armor (mmmm&#8230;. the armor thats yummy AND gives you +5 against ice elementals!). If you see something shiney and interesting then don&#8217;t touch it, don&#8217;t go near it and don&#8217;t even look at it. Run from it like food from a bulimic! Just because it looks like a harmless enchanted dingus, doesn&#8217;t mean that it&#8217;s not the prison of some ungodly ultimate evil that&#8217;s hellbent on destroying your plane of existence. </p>
<p>Also, sharp, metallic objects of a hurtful nature can only do so much against arcane magical critters. What ya need is something (or someone) along the lines of being like a giant magical club with nails in it. Remember, the only useful wizard is a loaded wizard. Otherwise, he&#8217;s only there to carry the goods. </p>
<p>Remember too that just because it looks safe, it generally isn&#8217;t. One idea is to summon some sort of critter and send it in front of you. If it&#8217;s soft, fluffy and cute, EVEN BETTER! those things attract trouble like waving candy in front of a pack of ravenous, rabid psychoctic children.   </p>
<p>FINALLY, last but not least, never get into any strange portals. It&#8217;s worse than spilling a woman&#8217;s alcohol (I can never get bloodstains out of D&amp;D manuals&#8230;). </p>
<p>Now how do I know about all of this? Well, for one thing, I play nothing but wizards and know how they think. it&#8217;s all 98% insanity, 1% curiosity, and 1% stupidity.</p>
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		<title>By: scott</title>
		<link>http://www.dungeonmastering.com/tools-resources/geeks-next-door-not-a-big-deal#comment-9710</link>
		<dc:creator>scott</dc:creator>
		<pubDate>Thu, 26 Nov 2009 19:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2711#comment-9710</guid>
		<description>sounds king of like raistlen&#039;s tower.  can&#039;t wait to meet the master of the tower.</description>
		<content:encoded><![CDATA[<p>sounds king of like raistlen&#8217;s tower.  can&#8217;t wait to meet the master of the tower.</p>
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