How to improve your DMing in 12.5 secondsWritten by Expy - Published on August 10, 2009
New DM trick made my games instantly better
I recently tried something new. Before a game I tell players:
“We are building a story together. You can make assumptions about the situations and encounters your characters are in and my job is to go along with whatever you’re assuming unless it directly contradicts something that was already established.”
I tried it twice so far and it has a major effect on my session. Players stop asking the DM for trivial information. If they’re in an inn, they assume there are sharp knives nearby if they need one. If they’re in a mansion, they assume there is a expensive art pieces and tapestries if that’s needed for their next smart surprise move to work. Whenever they need something from their environment, players are now free to add to the world, build the story, and move the plot forward without having to double-check minor details with the DM.
Do you have easy-to-execute DM tricks that make your games better?
Mythic Party at GenCon
Steve from AvatarArt and Justin from Mythic Design are holding an event called Mythic Party. Steve was gracious enough to offer his 1,000 square feet Mythic Party suite at the Hilton in Indy for my D&D zombie murder mystery game at Gencon.
There is a spot available in that game for a Dungeon Mastering reader! Here’s the game info and how to enter the mini-contest to win the last spot in the game
- Nothing to prepare, if you’re the lucky winner you just have to show up
- The game starts at 8:45pm on Thursday August 13 and ends around midnight.
- Confirmed players: Nick from DungeonMastering.com, Vanir & Dante & Stupid Ranger from StupidRanger.com, Micah from Obsidian Portal, and yours truly.
- If you’re interested, send me an email and tell me why you want to join us (keep it under 100 words). Include your phone number and I’ll be giving one lucky gamer a phone call on Wednesday.
I’ll see you in Indy!
PS: Follow me on twitter over the GenCon weekend: @dmyax