<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Making Old Mechanics New Again</title>
	<atom:link href="http://www.dungeonmastering.com/tools-resources/making-old-mechanics-new-again/feed" rel="self" type="application/rss+xml" />
	<link>http://www.dungeonmastering.com/tools-resources/making-old-mechanics-new-again</link>
	<description>The D&#38;D Blog</description>
	<lastBuildDate>Fri, 10 Feb 2012 20:54:55 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Hymn Collections For The Week of 11/30 &#171; The Spirits of Eden</title>
		<link>http://www.dungeonmastering.com/tools-resources/making-old-mechanics-new-again#comment-9773</link>
		<dc:creator>Hymn Collections For The Week of 11/30 &#171; The Spirits of Eden</dc:creator>
		<pubDate>Sun, 06 Dec 2009 20:53:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2724#comment-9773</guid>
		<description>[...] has a post with ideas for using current mechanics in new ways. I&#8217;ve had similar ideas before so I wholeheartedly endorse any and all playing around with [...]</description>
		<content:encoded><![CDATA[<p>[...] has a post with ideas for using current mechanics in new ways. I&#8217;ve had similar ideas before so I wholeheartedly endorse any and all playing around with [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ray Wenderlich</title>
		<link>http://www.dungeonmastering.com/tools-resources/making-old-mechanics-new-again#comment-9756</link>
		<dc:creator>Ray Wenderlich</dc:creator>
		<pubDate>Fri, 04 Dec 2009 16:09:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2724#comment-9756</guid>
		<description>Man oh man so many great ideas out here to try.  I agree the disease ideas are especially juicy.  

I often like to have skill challenges as part of an encounter as well - it spices things up.  One time the group was against a magical tome that had gained sentience and was using the spells written in itself to raise undead from a tomb.  The group had to switch between battling the undead and completing a skill challenge to destroy the book!</description>
		<content:encoded><![CDATA[<p>Man oh man so many great ideas out here to try.  I agree the disease ideas are especially juicy.  </p>
<p>I often like to have skill challenges as part of an encounter as well &#8211; it spices things up.  One time the group was against a magical tome that had gained sentience and was using the spells written in itself to raise undead from a tomb.  The group had to switch between battling the undead and completing a skill challenge to destroy the book!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: greywulf</title>
		<link>http://www.dungeonmastering.com/tools-resources/making-old-mechanics-new-again#comment-9752</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Fri, 04 Dec 2009 11:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2724#comment-9752</guid>
		<description>Excellent post. You&#039;ve certainly got my mind going at the potential for other uses for the Disease Track. 4e isn&#039;t great when it comes to handlng long-term injury, and I think you&#039;ve nailed the solution. Good work!

I&#039;m a huge fan of Skill Challenges, both in combat and out. We have used them inside a combat to jury-rig a rockfall while the Fighters hold back a horde of gnolls. We&#039;ve also made the outcome of a battle count as one success in a larger Skill Challenge - beat the Door Guardians and it counts as a success toward getting into the Wizard&#039;s Tower.

Oh, and don&#039;t forget using &lt;a href=&quot;http://blog.microlite20.net/2009/01/06/faceless-crimes/&quot; rel=&quot;nofollow&quot;&gt;Skill Challenges to frame the whole adventure&lt;/a&gt; too.</description>
		<content:encoded><![CDATA[<p>Excellent post. You&#8217;ve certainly got my mind going at the potential for other uses for the Disease Track. 4e isn&#8217;t great when it comes to handlng long-term injury, and I think you&#8217;ve nailed the solution. Good work!</p>
<p>I&#8217;m a huge fan of Skill Challenges, both in combat and out. We have used them inside a combat to jury-rig a rockfall while the Fighters hold back a horde of gnolls. We&#8217;ve also made the outcome of a battle count as one success in a larger Skill Challenge &#8211; beat the Door Guardians and it counts as a success toward getting into the Wizard&#8217;s Tower.</p>
<p>Oh, and don&#8217;t forget using <a href="http://blog.microlite20.net/2009/01/06/faceless-crimes/" rel="nofollow">Skill Challenges to frame the whole adventure</a> too.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

