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	<title>Comments on: NPCs you love to hate</title>
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		<title>By: Adventure Prep, Session 2 : Critical Hits</title>
		<link>http://www.dungeonmastering.com/tools-resources/npcs-you-love-to-hate#comment-10018</link>
		<dc:creator>Adventure Prep, Session 2 : Critical Hits</dc:creator>
		<pubDate>Sun, 24 Jan 2010 21:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/characters/npcs-you-love-to-hate#comment-10018</guid>
		<description>[...] on the different faces of Evil, I thought this scene would be a nice occasion to test my DM challenge of making [...]</description>
		<content:encoded><![CDATA[<p>[...] on the different faces of Evil, I thought this scene would be a nice occasion to test my DM challenge of making [...]</p>
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		<title>By: Ravyn</title>
		<link>http://www.dungeonmastering.com/tools-resources/npcs-you-love-to-hate#comment-6249</link>
		<dc:creator>Ravyn</dc:creator>
		<pubDate>Wed, 10 Dec 2008 06:41:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/characters/npcs-you-love-to-hate#comment-6249</guid>
		<description>Then there&#039;s my most successful villain.

Absurd vocabulary?  Check.  Tendency to behave like he&#039;s in complete control of the situation regardless of circumstances, usually talking down to the PCs in the process?  Check.  Psychological trauma inflicted on PCs and NPCs alike?  Check.

But what was really odd was after they killed him.  (Yes, after.  He&#039;s been dead for upwards of fifty sessions now.)  I reintroduced him a while later, as a remnant of himself in the mind of his next incarnation.  Since the group happens to like his next incarnation, and haven&#039;t yet realized the extent to which he messes with things, they let him live.  Scarier still, they like him.  All of the players who&#039;ve met him enjoy talking to him even when he&#039;s winning the verbal sparring matches they get into (which is almost always), and the PCs&#039; reactions to him range from grudging admiration to almost wanting to emulate him.

Apparently whatever I did, I did right.</description>
		<content:encoded><![CDATA[<p>Then there&#8217;s my most successful villain.</p>
<p>Absurd vocabulary?  Check.  Tendency to behave like he&#8217;s in complete control of the situation regardless of circumstances, usually talking down to the PCs in the process?  Check.  Psychological trauma inflicted on PCs and NPCs alike?  Check.</p>
<p>But what was really odd was after they killed him.  (Yes, after.  He&#8217;s been dead for upwards of fifty sessions now.)  I reintroduced him a while later, as a remnant of himself in the mind of his next incarnation.  Since the group happens to like his next incarnation, and haven&#8217;t yet realized the extent to which he messes with things, they let him live.  Scarier still, they like him.  All of the players who&#8217;ve met him enjoy talking to him even when he&#8217;s winning the verbal sparring matches they get into (which is almost always), and the PCs&#8217; reactions to him range from grudging admiration to almost wanting to emulate him.</p>
<p>Apparently whatever I did, I did right.</p>
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		<title>By: raabrashi</title>
		<link>http://www.dungeonmastering.com/tools-resources/npcs-you-love-to-hate#comment-3168</link>
		<dc:creator>raabrashi</dc:creator>
		<pubDate>Tue, 15 Apr 2008 13:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/characters/npcs-you-love-to-hate#comment-3168</guid>
		<description>One very simple thing you can do to truly make the PC&#039;s despise a villain - something that is very easily overlooked - is resurrect  the villain after the PC&#039;s have already killed him.  In D&amp;D there are so many ways to do this, and it forces the PC&#039;s to ask themselves, &quot;Who has brought my enemy back, and why?&quot; leading to interesting character development, and even a more sinister villain.</description>
		<content:encoded><![CDATA[<p>One very simple thing you can do to truly make the PC&#8217;s despise a villain &#8211; something that is very easily overlooked &#8211; is resurrect  the villain after the PC&#8217;s have already killed him.  In D&amp;D there are so many ways to do this, and it forces the PC&#8217;s to ask themselves, &#8220;Who has brought my enemy back, and why?&#8221; leading to interesting character development, and even a more sinister villain.</p>
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		<title>By: Love-to-hate-them villains: a how-to guide</title>
		<link>http://www.dungeonmastering.com/tools-resources/npcs-you-love-to-hate#comment-3163</link>
		<dc:creator>Love-to-hate-them villains: a how-to guide</dc:creator>
		<pubDate>Tue, 15 Apr 2008 05:31:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/characters/npcs-you-love-to-hate#comment-3163</guid>
		<description>[...] Use fancy vocabulary. [...]</description>
		<content:encoded><![CDATA[<p>[...] Use fancy vocabulary. [...]</p>
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		<title>By: Dungeon Mastering &#187; Well, At least it lasted 2 rounds!</title>
		<link>http://www.dungeonmastering.com/tools-resources/npcs-you-love-to-hate#comment-1753</link>
		<dc:creator>Dungeon Mastering &#187; Well, At least it lasted 2 rounds!</dc:creator>
		<pubDate>Fri, 28 Dec 2007 05:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/characters/npcs-you-love-to-hate#comment-1753</guid>
		<description>[...] NPCs you love to hate by yours truly [...]</description>
		<content:encoded><![CDATA[<p>[...] NPCs you love to hate by yours truly [...]</p>
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		<title>By: Dungeon Mastering &#187; Make your campaign better&#8230; NOW!</title>
		<link>http://www.dungeonmastering.com/tools-resources/npcs-you-love-to-hate#comment-1467</link>
		<dc:creator>Dungeon Mastering &#187; Make your campaign better&#8230; NOW!</dc:creator>
		<pubDate>Sat, 08 Dec 2007 17:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/characters/npcs-you-love-to-hate#comment-1467</guid>
		<description>[...] Make one villain easier to hate. [...]</description>
		<content:encoded><![CDATA[<p>[...] Make one villain easier to hate. [...]</p>
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		<title>By: Phil Smith</title>
		<link>http://www.dungeonmastering.com/tools-resources/npcs-you-love-to-hate#comment-392</link>
		<dc:creator>Phil Smith</dc:creator>
		<pubDate>Thu, 30 Aug 2007 16:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/characters/npcs-you-love-to-hate#comment-392</guid>
		<description>The tricky bit about villains, I find, is giving them evil things to do. Murder? Nah, most often the PCs couldn&#039;t care one way or another for the life of an NPC. And besides, how many intelligent creatures do they kill in the course of a campaign?

In order to really get at the good (evil) stuff and demonstrate their intelligence, I find it&#039;s best to get them right under the players&#039; skin. Set them up as allies, then have them betray the PCs. By this I don&#039;t mean just have them turn nasty. Have them turn nasty when the players have put valuable treasure or magic at their disposal.  

It&#039;s the arch-villain&#039;s ability to forward plan and predict the PCs&#039; reactions that are the real demonstration of their brains.

Giving them a bit of jargon does help, though. No villain is complete unless he knows and uses the word &#039;stratagem&#039; and has at least five similes for &#039;fool&#039;. :)</description>
		<content:encoded><![CDATA[<p>The tricky bit about villains, I find, is giving them evil things to do. Murder? Nah, most often the PCs couldn&#8217;t care one way or another for the life of an NPC. And besides, how many intelligent creatures do they kill in the course of a campaign?</p>
<p>In order to really get at the good (evil) stuff and demonstrate their intelligence, I find it&#8217;s best to get them right under the players&#8217; skin. Set them up as allies, then have them betray the PCs. By this I don&#8217;t mean just have them turn nasty. Have them turn nasty when the players have put valuable treasure or magic at their disposal.  </p>
<p>It&#8217;s the arch-villain&#8217;s ability to forward plan and predict the PCs&#8217; reactions that are the real demonstration of their brains.</p>
<p>Giving them a bit of jargon does help, though. No villain is complete unless he knows and uses the word &#8217;stratagem&#8217; and has at least five similes for &#8216;fool&#8217;. :)</p>
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		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/tools-resources/npcs-you-love-to-hate#comment-390</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Thu, 30 Aug 2007 03:27:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/characters/npcs-you-love-to-hate#comment-390</guid>
		<description>&lt;p&gt;DM caleb had a good anecdote about a recurring villain:&lt;br /&gt;
&lt;a href=&quot;http://www.dungeonmastering.com/gaming-life/sadistic-game-master-mangle-encounters#comments&quot; rel=&quot;nofollow&quot;&gt;The wizard that wouldn&#039;t die&lt;/a&gt;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>DM caleb had a good anecdote about a recurring villain:<br />
<a href="http://www.dungeonmastering.com/gaming-life/sadistic-game-master-mangle-encounters#comments" rel="nofollow">The wizard that wouldn&#8217;t die</a></p>
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		<title>By: Stupid Ranger</title>
		<link>http://www.dungeonmastering.com/tools-resources/npcs-you-love-to-hate#comment-389</link>
		<dc:creator>Stupid Ranger</dc:creator>
		<pubDate>Thu, 30 Aug 2007 02:35:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/characters/npcs-you-love-to-hate#comment-389</guid>
		<description>Without a *good* evil villain does lack a little something.  It&#039;s so much more fun to try to save the world when you can do so by destroying some creapy, smart-aleck&#039;s dream of taking over.

I do like the vocab idea, Yax... give your villain that extra little something... like Professor Moriarty.</description>
		<content:encoded><![CDATA[<p>Without a *good* evil villain does lack a little something.  It&#8217;s so much more fun to try to save the world when you can do so by destroying some creapy, smart-aleck&#8217;s dream of taking over.</p>
<p>I do like the vocab idea, Yax&#8230; give your villain that extra little something&#8230; like Professor Moriarty.</p>
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		<title>By: Yan</title>
		<link>http://www.dungeonmastering.com/tools-resources/npcs-you-love-to-hate#comment-388</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Wed, 29 Aug 2007 21:39:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/characters/npcs-you-love-to-hate#comment-388</guid>
		<description>As a player (of Phil&#039;s game) and occasional DM I can say that recurring villain are something I really enjoy. (Maybe to much for the taste of my fellow players, but that is another story.)

A campaign without a good villain will often lack drives and focus. 

Adventuring to save whatever, is so much more gratifying when somebody was there trying to stop you, from achieving your goal.

His defeat becomes an automatic highlight of the campaign that the player will remember.</description>
		<content:encoded><![CDATA[<p>As a player (of Phil&#8217;s game) and occasional DM I can say that recurring villain are something I really enjoy. (Maybe to much for the taste of my fellow players, but that is another story.)</p>
<p>A campaign without a good villain will often lack drives and focus. </p>
<p>Adventuring to save whatever, is so much more gratifying when somebody was there trying to stop you, from achieving your goal.</p>
<p>His defeat becomes an automatic highlight of the campaign that the player will remember.</p>
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