<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Oh I’m Sorry, Is It My Turn?</title>
	<atom:link href="http://www.dungeonmastering.com/tools-resources/oh-i%e2%80%99m-sorry-is-it-my-turn/feed" rel="self" type="application/rss+xml" />
	<link>http://www.dungeonmastering.com/tools-resources/oh-i%e2%80%99m-sorry-is-it-my-turn</link>
	<description>The D&#38;D Blog</description>
	<lastBuildDate>Fri, 10 Feb 2012 20:54:55 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Desculpe, é meu turno?&#160;&#124;&#160;TRAMPOLIM RPG</title>
		<link>http://www.dungeonmastering.com/tools-resources/oh-i%e2%80%99m-sorry-is-it-my-turn#comment-11004</link>
		<dc:creator>Desculpe, é meu turno?&#160;&#124;&#160;TRAMPOLIM RPG</dc:creator>
		<pubDate>Wed, 07 Apr 2010 14:09:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2985#comment-11004</guid>
		<description>[...] original: Oh I&#8217;m sorry, Is it my turn? Postado em: 12 de fevereiro de 2010 Autor: Krystal Site: Dungeon [...]</description>
		<content:encoded><![CDATA[<p>[...] original: Oh I&#8217;m sorry, Is it my turn? Postado em: 12 de fevereiro de 2010 Autor: Krystal Site: Dungeon [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noumenon</title>
		<link>http://www.dungeonmastering.com/tools-resources/oh-i%e2%80%99m-sorry-is-it-my-turn#comment-10120</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Sat, 13 Feb 2010 13:26:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2985#comment-10120</guid>
		<description>Are you sure this article was by Yax and not Ripper X?  The style just seems similar.</description>
		<content:encoded><![CDATA[<p>Are you sure this article was by Yax and not Ripper X?  The style just seems similar.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SSveter</title>
		<link>http://www.dungeonmastering.com/tools-resources/oh-i%e2%80%99m-sorry-is-it-my-turn#comment-10119</link>
		<dc:creator>SSveter</dc:creator>
		<pubDate>Sat, 13 Feb 2010 12:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2985#comment-10119</guid>
		<description>I believe it is also up to the players to use their imaginations to help spice up the combat. The game is about telling a good story and combat which is a part of the the roleplaying experience. This is the part where the players can tell their part of the story.</description>
		<content:encoded><![CDATA[<p>I believe it is also up to the players to use their imaginations to help spice up the combat. The game is about telling a good story and combat which is a part of the the roleplaying experience. This is the part where the players can tell their part of the story.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheWhite</title>
		<link>http://www.dungeonmastering.com/tools-resources/oh-i%e2%80%99m-sorry-is-it-my-turn#comment-10115</link>
		<dc:creator>TheWhite</dc:creator>
		<pubDate>Sat, 13 Feb 2010 03:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2985#comment-10115</guid>
		<description>Great tips here. My latest campaign (I commented on my use of Kobolds as a real threat after the articles about gobbos etc being more than fodder) the first encounter that the players had with the Kobolds was in a room with a lot of stalactites on the ground and the kobolds on a ledge about 25ft off the ground firing down on them. Combined with the kobold sorc casting a ghost sound to give the illusion of backups coming gave the players a hell of a time... they used a combo of concealing mist and ghost sound to escape.

Combos of old traps and enemies make them new. Ye olde invisible bridge is not interesting. A dire bat is not interesting. An Invisible bridge with a dire bat that attacks when the characters get half way across is fairly fun.

Going back to the whole idea of describing combat I have found that using descriptions as a reward is good. Basically if my players either find a way to defeat an enemy creatively OR if the manage to roll an epic amount of ending damage they get a descriptor chance. For example instead of &quot;congratulations you critical hit that skeleton for 30 damage, he had 5 hp left, he&#039;s dead&quot; I go more along the lines of
Me: Well, that attack did about 5 times his HP, how&#039;d you kill him?
Player: Oh, cool, umm, I slam my maul into his shoulder causing his arm to fly into the air, I catch it in mid-air and use his own arm to knock his head off!
Everyone at the table laughs and thus epic characters are created.</description>
		<content:encoded><![CDATA[<p>Great tips here. My latest campaign (I commented on my use of Kobolds as a real threat after the articles about gobbos etc being more than fodder) the first encounter that the players had with the Kobolds was in a room with a lot of stalactites on the ground and the kobolds on a ledge about 25ft off the ground firing down on them. Combined with the kobold sorc casting a ghost sound to give the illusion of backups coming gave the players a hell of a time&#8230; they used a combo of concealing mist and ghost sound to escape.</p>
<p>Combos of old traps and enemies make them new. Ye olde invisible bridge is not interesting. A dire bat is not interesting. An Invisible bridge with a dire bat that attacks when the characters get half way across is fairly fun.</p>
<p>Going back to the whole idea of describing combat I have found that using descriptions as a reward is good. Basically if my players either find a way to defeat an enemy creatively OR if the manage to roll an epic amount of ending damage they get a descriptor chance. For example instead of &#8220;congratulations you critical hit that skeleton for 30 damage, he had 5 hp left, he&#8217;s dead&#8221; I go more along the lines of<br />
Me: Well, that attack did about 5 times his HP, how&#8217;d you kill him?<br />
Player: Oh, cool, umm, I slam my maul into his shoulder causing his arm to fly into the air, I catch it in mid-air and use his own arm to knock his head off!<br />
Everyone at the table laughs and thus epic characters are created.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mfoux</title>
		<link>http://www.dungeonmastering.com/tools-resources/oh-i%e2%80%99m-sorry-is-it-my-turn#comment-10112</link>
		<dc:creator>mfoux</dc:creator>
		<pubDate>Fri, 12 Feb 2010 23:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2985#comment-10112</guid>
		<description>I remember one particularly fun adventure with my old 2e group. In the final battle of the adventure we encountered the evil wizard atop her tower. As she prepared a spell to either smite us or escape, I told the DM my plan. His eyes widened and the dice started to roll. I won initiative and an attack roll, allowing my minotaur fighter to tackle the wizard full force, knocking her from the side of the tower. I knew I had the hit points to survive the fall, so I intended to hold on to her and deal with her at the bottom if she survived. 
Turns out she had a ring of feather falling and a healthy dose of stone skins cast upon herself. If any of you remember how stone skin worked in 2e (and all the creative ways people used to get around it) you know how fun that could be. The DM ruled that the ring would slow us both as long as I was holding on to her. So as we fell slowly, I horrified my DM as by pummeling the wizard against the side of her own tower, knocking off a stone skin with each attack. By the time I touched down softly she was a bloody pulp.
Not quite the encounter my DM had in mind, but I sure had fun. That&#039;s the kind of stuff we used to do back in the day.</description>
		<content:encoded><![CDATA[<p>I remember one particularly fun adventure with my old 2e group. In the final battle of the adventure we encountered the evil wizard atop her tower. As she prepared a spell to either smite us or escape, I told the DM my plan. His eyes widened and the dice started to roll. I won initiative and an attack roll, allowing my minotaur fighter to tackle the wizard full force, knocking her from the side of the tower. I knew I had the hit points to survive the fall, so I intended to hold on to her and deal with her at the bottom if she survived.<br />
Turns out she had a ring of feather falling and a healthy dose of stone skins cast upon herself. If any of you remember how stone skin worked in 2e (and all the creative ways people used to get around it) you know how fun that could be. The DM ruled that the ring would slow us both as long as I was holding on to her. So as we fell slowly, I horrified my DM as by pummeling the wizard against the side of her own tower, knocking off a stone skin with each attack. By the time I touched down softly she was a bloody pulp.<br />
Not quite the encounter my DM had in mind, but I sure had fun. That&#8217;s the kind of stuff we used to do back in the day.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

