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Pet Peeves at the Game Table

Written by Nicholas - Published on March 17, 2009

Nicholas is the columnist in charge of Nerd Watching and part-time Expy wrangler. He also works as the community manager, so keep an eye out for him on RPG blogs and forums.

We all have them, the tiny annoyances and pet peeves that build up around a gaming table. If you hang around with a group of people long enough eventually they are going to do something that gets on your nerves. I don’t think there’s any shame it, so lets put it all out in the open. Here is the deal, I tell you mine and you tell me yours.

The Scrap Collector: So you’re a high level group decked out in enough magic items to make Merlin blush and you just obliterated a camp full of goblins on your way somewhere. There’s always someone in the group who insists on collecting the rusty short swords and ratty leather armor of all forty-two goblins so he can sell it when he gets back to town. Heck, he might even cut off the goblins’ lice filled hair to sell to a wig maker for two copper. The even more frustrating form of the scrap collector is the choosy version. The choosy scrap collector doesn’t want to haul around all that stuff but still wants to scrounge up a few extra silver so he looks item prices on every piece of equipment to find the most bang for the weight.

The Conductor: I hate being bossed around by NPCs. I don’t mind being given missions or instructions but as soon as an NPC starts giving me orders we have a problem. I’m sure someone could read a lot into that and draw some conclusions about me, but that’s just how it is. The evolved form of the conductor is the babysitter. The babysitter isn’t content to give you orders and send you on your way, they need to come with you and make sure you are doing things right. Even worse than the babysitter is the assertive babysitter, not content to watch you carry out his orders, he needs to do it himself and show you up in the process. I’ve gamed with people who like to take their cues from NPCs, I am not one of them. Once things reach the babysitter stage, most of my energies are directed at undermining or eliminating the interloper.

Schrödinger’s Player: Do you have a player where it is a tossup if they will show this week or not? Sometimes you’ll find out well in advance, other times times you find out just a few hours before the gathering. If you’re lucky you will never end up sitting around waiting for a player who didn’t bother to tell you he isn’t coming. There are many legitimate reasons to miss a session but the true Schrödinger’s player makes a habit of it. Showing up at an appointed place at an appointed time is not difficult, but the advanced form of Schrödinger’s player would have you believe it is. Schrödinger’s martyr will spin you a tale of all the troubles he or she could not overcome to make it at game time. It is quite simple, if you are unable to make time for a game then don’t commit to it.

Alright, there are some of the things that really irk me. Time for you guys to tell me what your pet peeves are around the gaming table!

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Written by Nicholas

Nick DiPetrillo is the original author behind the games Arete and Zombie Murder Mystery available at http://games.dungeonmastering.com

Nick is no longer active with DungeonMastering.com, however he is an accomplished writer and published his first game in 2009.

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Nicholas is the columnist in charge of Nerd Watching and part-time Expy wrangler. He also works as the community manager, so keep an eye out for him on RPG blogs and forums.



39 Responses to “Pet Peeves at the Game Table”
  1. MacGuffin says:

    I enjoy goofing off every once in a while, but sometimes my players go on FAR TOO MUCH.
    One instance, I had a guest player who was a good friend of one of my regulars (I keep having out of town friends play for one session to introduce them to D&D, having them play one of the NPCs) During an encounter they continuously argued, claiming it was in character.

    maybe this nervous tic I’ve been developing will cause them to get back to the game… >.<

  2. b0xman says:

    when im dming and i bring my players to something obscure and my players will somehow find a rule i havent read yet and use it to obscure or change the dungeon or effects of the dungeon in some way, and where as they arent exactly rules lawyers, because they dont insist on using the rules they bring up, the very mentioning them, i feel like “well im all for using the rules, and that does make sense” so i feel obligated to use it and then i have to re-calibrate my dungeon to accomadate these new rules.

  3. Ravyn says:

    My group had a Schrodinger’s Player who didn’t really bother to try to mesh with the group (that’s another of my pet peeves, newbies who don’t at least make an effort to fit in). Finally got frustrated when the guy, less than 24 hours before a session that was supposed to introduce a plot hook that was mostly his idea and that his character was central to, tells our GM something came up, and then, after I go to a bunch of work to make sure we can at least partial-run the silly session around his scheduling constraints, shows up half an hour late. When something is ending early because of your schedule, the least you can do is show up on time! And he didn’t even apologize, or explain why he was tardy.

    I’m also rather irritated by people who, while I am trying to run a game, will take advantage of a minor problem that I’m trying to solve to explain why they would be soooo much better off in another edition, or a different system, or what have you. Yes, I realize it might be a bug, but shut up and let me fix it.

    People who use mind-magic on other PCs. Particularly to forestall arguments. They make me very prone to looking the other way when someone else tries to use old-fashioned violence to make them stop.

    People who are brought into a game knowing exactly what the rules and the existing dynamic are, then start trying to get them changed.

    Will post more as I think of them. (Which probably means I’ll have a whole list on Friday when I next run.)

  4. Nao says:

    I hate it when players constantly meta-game, but then try and blame others for doing the same thing when they are actually acting in character, just because it means they don’t get what they want. No, you didn’t see into that room where the the kender was trading the halfling your magic book when there was a half-orc and three other humans, all taller than you, between you and the door.

    Also, I once ran a game where the entire group used one player as a kind of whipping boy, taking out all in and out of game frustrations on the player, just because the person had a different playing style than they did. I actually ended up having him become co-DM with me, and he did an awesome job as the major NPC bad guys, though not until after he had gone through 3 characters trying to fit into the group dynamic

  5. Viriatha says:

    /b/tards. 2/5 of our people are always distracting everyone with their “clever” humor. Mostly it’s just boring and all it really does is entertain them while everyone else is trying to get on with the game.

  6. Phaezen says:

    My current pet peeve is the player that creates a character to be an outsider to a group, but then acts as if the rest of the players have a personal agenda against him when thier characters treat the character as an outsider.

    This is followed very closely by the player you will create a subpar character (not merely unoptimised but deliberately bad at the role he is fullfilling within the campaign) claiming to be the superior role-player.

  7. Bravemaximus says:

    The Perpetual Character:
    One of my pet peeves is when someone in your group always plays the same character, no matter what system, no matter what the character’s name is. They always play the uncouth, loud mouth, douesn’t-care-what-anyone-thinks-about-him moron in every game. Yeah, he’s a cleric in this campaign, but he keeps running into melee and getting his butt handed to him just so you can look like a badass. Start playing a character with some kind of depth! Dear God, at least play someone whos different! In my group, in an attempt to claim that he’s playing a different character, the player even made a character who is female, but still plays him as a butt scratching man. What the heck?!?!

    Sorry, I hate the perpetual character. I’ve seen this same character for 15 years now, and am really really sick of them.

  8. paddy says:

    This is going to be a long post because I have an irksome table.
    I have a player who finds a way to turn every phrase into an eighties song lyric.
    I have one player who tries to ‘pull a fast one’ so often that when I deny her, she now rolls her eyes and accuses me of picking on her, ie.
    Player; I go down the rope to the temple floor.
    DM; Okay, you see the baddie attacking the cleric and see him slip on the floor.
    Player; I swing back and forth on the rope till I’m next to the cleric.
    DM; I thought you were on the floor already. (Eye roll)
    DM; Okay, you’re back up the rope and swing over to him.
    Player; Now I throw my dagger at the baddie.
    DM; You can’t, you just used both hands to swing over to the cleric.
    Player; It was in my teeth, I meant to tell you!
    DM; That’s fine, but you DIDN’T tell me so you have both hands on the rope.
    Player; (eye roll)
    DM; Fine whatever, you had your dagger in your teeth.
    Rest of players; (eye rolls)
    I have one player who wants me to plumb the depths of his tortured character through any NPC I give the party at the expense of the rest of the party. I let him do that once. Now the NPC’s tell him to bugger off.
    I have a player who insists he’s at every conversation that’s going on.
    DM; Okay, while you’re discussing theology with the high priest, the warlock is getting the note translated at the scribe.
    DM; Scribe says, blah blah, purple monkey dishwasher.
    Warlock; blah blah blah, it says what?
    Player at high priest; I ask him what he means.
    DM; You’re with the high priest.
    Player; I finished with him and ran over to the scribe. (over and over and over again)
    I’ve got chit chatters, I’ve got a player who genuinely pushes the action along and then it gets to her turn and she doesn’t know what she’s doing, I’ve got a drinker (which actually is a double edge sword because often his roll playing becomes much more interesting as he progresses), I’ve got a player who reads sexual inuendo into every phrase.
    There’s more. I envy B.A. Felton some nights. Still I love them.

  9. Mike E. says:

    “I’m kidding, I’m kidding!”

    One of my pet peeves, one that we have started to eliminate (in a constructive way, thankfully) is my players would be talking with someone, usually hostile, and let a smart ass comment fly. When I would react as the character, about bring a huge war hammer across their face, or a spell fly up their bumm, they would get all paniced and say it’s out of character. One of my players is habitual about doing this. We all enjoyed the humor and smart ass comment, but it kept throwing us out of whack trying to figure out what is character and what isn’t.

    My girlfriend and I devised a house rule of if you are going to say something out of character say it with your hand raised and your index finger pointing up. We’ve tried this for 3 sessions now, and it does really seem to work. It allows the people to get their humor off, allows us to determine that it isn’t in character, we giggle like little school girls, and them move on.

    I did have a Schrödinger’s Player in my group and he would call when he was supposed to be there (he always arrived late because of work) and would say he can’t make it because he was tired.. Usually he would only send a text because he didn’t wnat to call and get flack from me. So eventually we both talked and decided he should be playing with us anymore.

  10. Wimwick says:

    My pet peeve is the player who purposefully does the math wrong on their character sheet and then feigns ignorance when it’s pointed out. 30 minutes later they are still using the wrong math because they simply can’t accept their character at a lower power level.

  11. Mike E. says:

    OOOOOHhh.. I have another pet peeve.. The idiot player.

    My group is a mix of “let’s rush in and destroy everything” and “we need to plan this out to minimize damage, and thwart the enemy.” It depends on their mood. When happening in the rush in mode, it isn’t has frustrating, but when the group sits there and plans their attacks or whatever and when it happens and their plan comes to fruition, the idiot player rears his/her ugly head and does something so chaotic and stupid it undermines everything and not only nearly gets them killed, but the rest of the group as well.

    In one session my group was storming a small keep to try and find a book that was needed by their sire. They had planned for about thirty minutes on how they were going to accomplish this, and had come up with some really good ideas. So they were sneaking around, the rogue in the lead disarming traps and listening at doors, etc. The idiot player saw a door and decided to open it. It was the ONE door I had a scream trap on that would notify the whole keep of intruders. So now instead of fighting a few people, quietly here and there, they have the whole place coming down on them. The group moved out into the courtyard fighting, on the 2nd floor and in the courtyard itself. The idiot player, who happened to be a sorcerer decided to cast fireball on the enemies (and over half the party) in the courtyard, because, even if the players took some damage, he would damage the enemies as well. So he cast it, did damage to everyone.. And there happened to be barrels of gunpowder in the courtyard.. THANKFULLY no one died… but it destroyed the keep and the book they needed.

    Kie. I’m done venting.

  12. brickenstein says:

    @Bravemaximus: I had a Perpetual Player for a couple years. He always played one of two characters: a) the smartass who had no useful abilities but who loved to screw with everyone, PC and NPC alike b) the sullen higher-calling type who was in service to a higher goal, but whose supposed higher goal always had an exit clause. One of them was, “I serve the nobility, provided they are truly worthy of their nobility.” In this game, this oath got him stat bonuses, but not if he broke it. It turns out that the nobility were never worthy whenever their direct orders contradicted what he, the player, wanted to do. Surprising.

    My games tend to be a little lower on the seriousness scale. We play with a sense of humor, for the most part. Thing is, at some point you *do* have to take the fact that you’re playing an RPG seriously, and I’ve had players that just wouldn’t. These were people who were never really in it for the long haul anyway, but it’s aggravating when, for example, youhave a half-elf paladin named Ut-Uk (an orc name from an online name generator) or a human wizard named X-to-tha-Z-Xzibit. Or a druid who insists on setting trees on fire.

  13. Ameron says:

    One of my pet peeves is players who make characters with low ability scores but don’t play them that way. If you want a high strength at the cost of low intelligence then that’s fine, but you can’t play the character like he’s a scholar simply because in real life you’re a doctor.

  14. Jeremy says:

    1: Rules lawyers. Let’s agree on the limits within which we’ll all work, and leave the rest to me, the DM. STOP thumbing through books I don’t own, looking for chump-change advantage.

    2: Text messengers. I want to dance on your cell phone. I want to smash it to pieces. I don’t care if you can multi-task; I don’t care if you’re fast; I don’t care if it’s not you turn so it’s ‘no big deal.’

    I can handle just about everything else.

  15. AvatarArt says:


    You know, the gamer that constantly turns a simple roll into a production, either over-dramatically shaking the dice, having them fall off the table, using non-whitened dice where they have to always bend down closer to see the #, etc.

  16. Nick says:

    I have a player who insists on making his PCs uber-mysterious, to the point that it is constantly interfering with play. For example:

    DM: The Duke’s guards finally allow you to enter the chamber, and they bring you to stand before the Duke.
    Player: I dont. I stand in the shadows and look on in silence.
    DM: Well… ok… His guards start giving you very strange looks, and the Duke begins to get frustrated with what he sees as your insult. He says “If you could please stand in the LIGHT and speak with me, we could discuss our next course of action.”
    Player: I say nothing. I simply eye him mysteriously from under my black cloak.
    Other Players: (Participating in DMs attempt at plot hook)

    And what I want to do is just say “The Duke has seen a million guys just like you – maybe not quite as brash – and decides to simply have you thrown out and put in the stocks.”
    But the player is king!

  17. Trampled says:

    Call him the Pavlovian Player — The one who hears any word that may or may not be an allusion to hostility, and he charges in, buries an axe in the gut of an important NPC, just because he doesn’t like the wording of a reply.

    I dislike the fact that some players take the thought of an NPC that’s just as rough as they are as a sign that a fight is brewing. I’ve made some fun stuff to prevent that over the last few months, but, it’s tiring having to play every NPC as a patsy in the face of this party.

    The other — and cardinally unforgivable player — is the “I Just Rolled This Die So Let Me Pick It Up And Change This Five to a Sixteen Because Five Would Make Me Dead.” I haaaaaaate this player. One of the games I play has one, and I want to cap his kneecaps. He’s never rolled to hit below an 18, and it’s gotten to the point where the DM will actually use everything he attacks with (A 14th level wizard with lots of fire and lightning spells)to heal the monster, or make them completely resistant to all his attacks, rendering him useless. I mean three 14d6 fireballs hitting for 84 points. In a row?! That’s a terrible player there. And it sucks because he’s such a nice guy.

  18. CrazyDE says:

    My group is mostly fine, but I’ve got a few complaints.

    There’s a guy in my group who will look through pdf’s of splat books between sessions, and buy equipment from them without talking to me. This gives his character the full advantage of power creep, since he doesn’t wait for me to approve the books first (though I might allow him the advantage if he’d at least buy the actual book, not just download the pdf). I don’t think he realizes what he’s doing is unfair, however. His perception of D&D is that combat encounters are the only time we are actually playing the game, so doing his shopping between sessions is intended to save us all time.
    I’ve actually addressed this issue, he doesn’t do it any more.

    Another pet peeve of mine is partly the fault of 4th edition. It’s the players acting completely out of character and anarchically without fear of repercussion. My players have survived so many situations that should have killed them, they feel invincible. There was one situation in a meeting hall that I set up with twenty guards and a few trained drakes with the intent that the players could not get away with anything. The party didn’t have any real grounds to start a fight in this place, but I knew they’d want to anyway. I warned them upon entering the room, “There are a lot of guards, you probably don’t want to get into a fight here.” Still, after the scene had gone on for a few minutes, one guy said, “Screw it, I’m shooting the captain with an arrow.” I grimaced, fully expecting either a TPK or for the party to be forced to flee. However, two hours and only a single PC death later, the party emerged victorious. They are usually a mildly good-aligned group, but every once in a while, the players will get into a weird mood and act like complete mad men. As a countermeasure, I’ve decided to start making up traps and curses whenever they get like this that mutilate their characters in gruesome ways. After they complain a little I let them retract their actions.

  19. CrazyDE says:

    I’d like to point out that at least half of each session is spent in combat. This is to show that my players don’t just act this way because I don’t throw enough violence their way as is.

  20. Bilbo says:

    What about moochin players that never bring snacks?

    Or players that make the EXACT same joke 10 or 20 times a session?

  21. Nicholas says:

    Some of these stories make me very happy with the groups I have played with, scrap collectors and all.

  22. Jordon Ross says:

    So unfortunatly I am the annoyance in my player group. I like the whole creativity thing and strech my imagination a bit when it comes to what I can and cant do.

    First thing I tend to do is I make an evil character. Ya that tends to annoy people. But worse annoyance then that is he tends to be a skull taking wizard who claims the skulls of his fallen foes to make a necklace out of until he has enough for a skull cloak and would have enchanted said cloak. Or at least each individual skull.

    Next is I tend to hurt my fellow players a bit more then my enemies. For one thing I am a control wizard. That meens aside from one short range not very useful spell I am using AoE spells. And in a swirling melee when my freinds call out for help and I blast away most of the enemies, my friends get blasted too.

    And last but not least an example of creativity when I am dying in my games. I was a dragonborn barbarian. I was only 3 hit points left without a second wind (4E) and I decided fake a death. So we are in a sewer and I dont mind because my character smells worse then the sewer anyway, cries out OH I AM SLAIN and falls back into the sewer water. He then procedes to move silently and stealth his way over to some minion 1 hp skeletons. Being a barbarian he has no ranged weaponry. So he grabs anything that happens to be “floating” his way to throw as an improvised d4 damage weapon. Of course he misses. SO he continues to stealthily sneak close to the skeletons to hit them.

    THis of course is where the GM normaly intervenes and puts an end to my shinnanigans. The Skeleton archers shoot me in the face.

    Ya… Normaly stuff liek that happens when they dont want to put up with my crap anymore. Or else my fellow party members stone me to death. Literaly stone my character…. With rocks….

  23. 1st_ed_DM says:

    The absolute worst thing that I’ve ever come across is a player who decided that D&D was an opportunity to be an idiot. First character cut off his arm to feed it to a baby remorhaz, second character did fine for the first five minutes and started kicking everything in the dungeon that I had spent hours upon hours designing. In the end he kicked the ancient tomb with do not disturb in big letters on it, and cost the entire party their treasure. I just watched the carnage of the awesome PvP that ensued. I have to say that scrap collectors aren’t too bad, the most intelligent player in my group is an insane scrap collector but doesn’t let it interfere with playing intelligently. Admittedly, I also collect every last speck of dust in the dungeon, but still.

  24. Todd says:

    For me, it’s a combination of things. First, while I don’t mind other people’s dice superstitions, I absolutely LOATHE when they try to impose them on me. When I roll several misses in a row, I often find people telling me “switch dice,” as though it would matter in the slightest. The ones who insist on “blessing” the dice always remind me of the gamblers in a Bond movie, just far less sexy than the dice blowers IMHO. It’s still a superstition. Then there are the “wrong dice” people who have dice for every occasion. Personally, I subscribe to the theory that if a “lucky die” tends to roll well that it is loaded, and using it is cheating. If you so happened to roll hundreds of dice for hours until you found one that was not intended by the manufacturer to be loaded, but is through some flaw in the plastic, IT IS STILL LOADED.

  25. Rosie says:

    Getting off the subject!!! I hate when I’m tring to run a game and in mid-battle we have to stop to hear about a rash one of the pc’s kids has or just anything that has nothing to do with the game. I’ve been playing with the same group for years and I have to seperate two of them cause if I don’t they gossip all night. Jeez that gets on my nerves.

  26. James Ray says:

    I’ll just list mine:
    Rules lawyer
    Perpetual characters
    Those players who constantly tell you how it’s done in the other game they’re in.
    People who use books I don’t allow, even after i tell them not to use it.

  27. playermigthreadthis says:

    The players that bitch until well after you give in. I don’t care what you think, a 1d20 bleed gun is way too much for a first level character. Even if it takes a full round to reload. And for F@@@ sake, start by telling what you want not a 3 hour bitching primer.

    And the married tag team. “You disagree with me and I control 1/3 party vote, so I always win”

    And the people that don’t even try to play. They show up to waste your time and tell you what a crappy job your doing.

  28. Frostmge says:

    My pet peeve is the “Scouter”.

    This fellow tells the GM that he’s going to go and scout ahead, but he never bothers to come back so half the session is spent with JUST HIM and the GM playing the game. Meanwhile the rest of us just have to sit around and ‘enjoy the show’??

  29. Max says:

    The player who sometimes shows up.
    ‘The player who brings real-wolrd logic and physics into the game to gain a bonus to his action.
    The player who disputes your decision.
    The player who checks for traps at every door.
    The player who makes a character who doesn’t know how to fight, and then complains that he was forced into combat.

    Last one: In a different game, players can take advantages (bonuses of some sort) by taking disadvantages (penalties under certain conditions).

    Player: “Why are you bringing up my disadvantage? That’s just stupid.”
    GM: “No, it’s a disadvantage, it comes up once in a while.”
    Player: “It doesn’t come up once in a while, you’re just being stupid and effing with my character.”
    GM: “No, I’m not effing with your character. It’s a disadvantage, it has to come up once in a while to balance you having an advantage.”
    Player: “No, you’re just being lame. There’s no reason for it. You’re being lame. There’s absolutely no real viable reason that I should have to be subject to the disadvantage. You have no concept of being a GM.”
    GM: “You think it’s fair that you get bonuses that you don’t have to account for, while the other players don’t?
    Player: “Whatever, you’re a b**ch.”
    GM: “Whatever, you’re out of my house.”

  30. Nicholas says:

    @Max: If the dialogue is at all accurate it sounds like you handled it well. If a player takes a disadvantage it should hinder them sometimes, that’s why it’s a disadvantage! Ideally, you’re supposed to take flaws because they are interesting for your character, not because having a fear of pinball machines gives you the points you need for a bigger gun.

    I personally like the Burning Wheel system where you have to pay to get disadvantages but you get rewarded when they hinder you in play.

  31. Kamahl says:

    When my players know full well that I hold the “DM makes the calls” rule to be unbreakable, and they still argue that since “it’s in a book, I can use it! See it has all the stuff I need!”. I hate vetoing something one day, and them having it because it’s in an official book the next.

  32. Gus Gus says:

    I just stated playing D&D recently and im pretty much in love with it. There is only one problem with my adventuring party though. One of my friends named master Higgins thinks that EVERY time we enter a new room he must search it. He rudely blurts out “I SEARCH THE ROOM! I SEARCH THE ROOM! I AUTOMATICALLY KEEP EVERY ITEM I FIND BECAUSE I SEARCHED FIRST!!!!’. It is annoying as hell. Sometimes i wish that magical great sword my warlock is wielding was real so i could slice of his lips and end his babbling.

  33. Yugure says:

    One of my pet peeves is what could be called the perpetually self righteous player. Similar to the perpetual character, I have players that refuse to play characters with personality traits that would contradict or undermine their own values, in real life. I mean, just because you’re a vegetarian in real life, doesn’t mean every character you create has to be a vegetarian. It doesn’t make sense in the time frame and setting for some one like that (much less multiple people like that), and sure, from time to time, it can make things interesting, but it doesn’t have be a trait that every single character you create has. Just because you, yourself, are a huge fan of dragons, doesn’t mean that it would make sense to refuse to fight an ancient red dragon that’s torching the rest of your buddies. I have never had characters in that exact situation but one of my players, I swear to god, would never fight a dragon that he likes just cause he’s so in love with them. At best, it makes their characters uninteresting. At worst, it makes the whole game kind of boring and somewhat predictable in a way and on a scale that it should not be.

    Now, this next one, I think a lot of new players are probably more susceptible to, but my boyfriend, in particular, has been irking me with this one, but it’s partly because he’s just indecisive and non confrontational by nature. The players that want you to make all the decisions for them. >.< The whole fun of the game is to get creative, make up a character with an interesting persona, and explore dangerous areas, do what your character would do, and all that. Like, just because I suggest a class doesn’t mean you have to take it and don’t just agree with everything I say when it comes to opinion and interest decisions. If you ask for MY opinion, I’ll give it to you, but really, you should make your own decisions! What I’m saying is: players need to have a mind of their own. You learn by testing stuff not just by trying to make me do everything. That’s part of the fun, anyway. I get tired of trying to make newbies understand that.

    <3 Dani

  34. I have two players that love to role-play but can’t stand to watch anyone else do it for more then 5 minutes. So after a few minutes of other characters doing something or occasionally an npc telling them something, they’ll start chatting in character between each other. This gets worse when they decide to figure out who would win in a fight and have each of their characters battle it out completely overshadowing everyone else trying to role-play or listen to the plot hook.

  35. Stinky Ben says:

    @Eric – why not send the two RPers into the next room in these cases? Seems great to me that they’re getting into their characters, and as long as they’re kept from interfering with the rest of the group, they’re not doing any harm, right?

  36. That’s a great idea. I think I’ll try that.

  37. Dragonmahn says:

    I have one guy in my group who whenever our dm has information on a plot to say hes on his ipod playing games. He cant focus on a single thing for more than a minute

  38. Sektor says:

    My last group I played with had a guy who got tired real fast of his own characters. After a session or 5, his own character would bore him, or he would prefer a different character build, or fall in love with a different class. So he would ask me to kill his character, and introduce a new PC at the same level. I indulged him a few times, but it would only last another 5 sessions, starting the process all over again…

    Another thing I hate is the player who can’t take anything seriously. I admit to sometimes introducing a joke or a funny situation in my games, but when I needed the group to get serious, there was always at least one guy making light of the situation, often dragging the rest of the group with him. Goodbye, immersion.

    On the other hand, I have my flaws as a DM too. I’m sure that if any of those players were following this blog, they would accuse me of being too rules-dependent (wasting time to look up some obscure rule instead of ruling on the spot), or failing to deliver descriptions (rooms, NPCs, situations, …) in an interesting manner.

  39. GroovyTaxi says:

    There’s this guy I stopped playing D&D with and he represents every single of the pet peeves I’m gonna describe. He’s pretty good at roleplaying, but all those annoying things he does or say made everyone agree to stop inviting him to our games.

    1. Mr Awesome: He thinks he character is the coolest hero that ever lived, while every other player simply think he looks and sound silly. He keeps talking about his character like he’s a god, inside or outside of the game sessions. The worst thing being that his character isn’t even entirely his, since he’s also…

    2.The Copyright Infrigment: He always uses something from a popular character in an anime or a movie, and it always happen to be the most over-powered and annoying character. I’ve seen countless amounts of characters looking (and acting) just like Sesshomaru (evil brother from Inu-Yasha), Itachi (evil brother from Naruto… see where I’m going?), Kratos from God of War or Captain Jack Sparrow (I already hate him, and he found a way to make him even more annoying). When he creates an original character, it ends up being…

    3. The Serial (Player) Killer: An orc barbarian, that always happen to have 22 strenght points at level one. That means he gets 26 strenght when he’s enraged. Yeah, level 1. That means he can kill every single NPC for fun, take down the entire town guard alone and even the entire group if someone bugs him, ‘cus he’s also chaotic evil. In disguise.

    ”So… you just killed the entire party. Good job.”
    ”It’s called skills.”
    ”Sure, killing players is so much skill in a team game.”
    ”D&D isn’t a team game.”
    ”The goal being that everyone has fun, and killing other players isn’t gonna do anything good.”
    ”It gave me XP!”

    Of course, this leads us to…

    4. The Power Playist: He knows every single powerplayist combo in the game (such as the level 1 barbarian with 26 strenght) and always picks them. The elvolved version, that he ends up being, is the cheating power playist. He always gets the maximum stat roll (18) at least two times per character, and he always roll the maximum amount of starting gold and health points per new level. When you ask to look at his dice rolls, he’s either extremely lucky, or either unlucky and says ”Oh well…” before adding twelve skill points he’s not supposed to have. And finally, he’s…

    5. The Bugger: He wants to play. Since I haven’t been able to tell him ”no one ever wants to play with you ‘cus you’re a player killer and a powerplayist”, I’m stuck hearing him ask me when the next D&D game is on. Even when we’re not playing, he keeps telling me about his new character concept (”He’ll look and act just like Legolas, but he’s gonna be much cooler and stronger!”) for the game he wants me to run since two months.

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