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	<title>Comments on: Quick Tips &#8211; the combat matrix</title>
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		<title>By: Noumenon</title>
		<link>http://www.dungeonmastering.com/tools-resources/quick-tips-the-combat-matrix#comment-3740</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Sat, 31 May 2008 18:06:53 +0000</pubDate>
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		<description>&lt;i&gt;I add a column into my combat matrix for initiative. I take action declaration for round 1 highest to lowest, and then reverse the process following round.&lt;/i&gt;

You reverse the initiative order the second round?</description>
		<content:encoded><![CDATA[<p><i>I add a column into my combat matrix for initiative. I take action declaration for round 1 highest to lowest, and then reverse the process following round.</i></p>
<p>You reverse the initiative order the second round?</p>
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		<title>By: Dara</title>
		<link>http://www.dungeonmastering.com/tools-resources/quick-tips-the-combat-matrix#comment-3607</link>
		<dc:creator>Dara</dc:creator>
		<pubDate>Sun, 25 May 2008 01:37:58 +0000</pubDate>
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		<description>I think would list the beginning initiative on the matrix and then use the index cards for the actual order of the round. 

This combat matrix sound perfect....I have trouble keeping track of effects....I would try to write them on the card--but writing it on the matrix would be so much faster AND I know immediately when the effect wears off.</description>
		<content:encoded><![CDATA[<p>I think would list the beginning initiative on the matrix and then use the index cards for the actual order of the round. </p>
<p>This combat matrix sound perfect&#8230;.I have trouble keeping track of effects&#8230;.I would try to write them on the card&#8211;but writing it on the matrix would be so much faster AND I know immediately when the effect wears off.</p>
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		<title>By: zozeer</title>
		<link>http://www.dungeonmastering.com/tools-resources/quick-tips-the-combat-matrix#comment-3604</link>
		<dc:creator>zozeer</dc:creator>
		<pubDate>Sat, 24 May 2008 18:50:26 +0000</pubDate>
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		<description>I picked up an init tracker from paizo and I have to say it is the sweetest thing ever.  and link fu! http://paizo.com/store/gameAids/gameMasteryProducts/accessories/v5748btpy7uvm</description>
		<content:encoded><![CDATA[<p>I picked up an init tracker from paizo and I have to say it is the sweetest thing ever.  and link fu! <a href="http://paizo.com/store/gameAids/gameMasteryProducts/accessories/v5748btpy7uvm" rel="nofollow">http://paizo.com/store/gameAids/gameMasteryProducts/accessories/v5748btpy7uvm</a></p>
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		<title>By: Joshua</title>
		<link>http://www.dungeonmastering.com/tools-resources/quick-tips-the-combat-matrix#comment-3592</link>
		<dc:creator>Joshua</dc:creator>
		<pubDate>Sat, 24 May 2008 02:52:05 +0000</pubDate>
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		<description>I use something somewhat like this, but because I use small pieces close in appearance to Sorry pieces in six colors instead of four, I usually just place a piece corresponding to one creature under a certain initiative spot on a paper with numbers 1-10 on it. This way changing initiative is easy and fast.</description>
		<content:encoded><![CDATA[<p>I use something somewhat like this, but because I use small pieces close in appearance to Sorry pieces in six colors instead of four, I usually just place a piece corresponding to one creature under a certain initiative spot on a paper with numbers 1-10 on it. This way changing initiative is easy and fast.</p>
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		<title>By: Yax</title>
		<link>http://www.dungeonmastering.com/tools-resources/quick-tips-the-combat-matrix#comment-3589</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Fri, 23 May 2008 17:37:10 +0000</pubDate>
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		<description>@OneDMToRuleThemAll:

That&#039;s an elegant solutionto the init problem.</description>
		<content:encoded><![CDATA[<p>@OneDMToRuleThemAll:</p>
<p>That&#8217;s an elegant solutionto the init problem.</p>
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