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	<title>Comments on: SCIENCE!</title>
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	<link>http://www.dungeonmastering.com/tools-resources/science</link>
	<description>The D&#38;D Blog</description>
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		<title>By: wlkeR</title>
		<link>http://www.dungeonmastering.com/tools-resources/science#comment-9748</link>
		<dc:creator>wlkeR</dc:creator>
		<pubDate>Thu, 03 Dec 2009 08:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2568#comment-9748</guid>
		<description>Mm, to tell the truth, I considered the scientific aspect of my campaign ONCE and it was too much (as I&#039;m a physicist and my player&#039;s aren&#039;t)... But the ideas you present here are intriguing me, especially that bit about history! I&#039;ll SO have to try that one on the unsispecting vict...PCs.)</description>
		<content:encoded><![CDATA[<p>Mm, to tell the truth, I considered the scientific aspect of my campaign ONCE and it was too much (as I&#8217;m a physicist and my player&#8217;s aren&#8217;t)&#8230; But the ideas you present here are intriguing me, especially that bit about history! I&#8217;ll SO have to try that one on the unsispecting vict&#8230;PCs.)</p>
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		<title>By: Person</title>
		<link>http://www.dungeonmastering.com/tools-resources/science#comment-9713</link>
		<dc:creator>Person</dc:creator>
		<pubDate>Fri, 27 Nov 2009 04:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2568#comment-9713</guid>
		<description>I thought of a whole system that consists of one rule and only one rule:
Use Logic
If it doesn&#039;t make sense, there are a couple things u can do:
1: make it go boom bigger
2: &quot;magic&quot;
3. make it resemble a ritual
and finally, its ur world, take out that old physics textbook for trajectories to see how far something would go or just wing it, do whatever u need to do and think about it, if u want a scientific-style game, it puts on a lot of constraints but often goes really well, or just do a normal one</description>
		<content:encoded><![CDATA[<p>I thought of a whole system that consists of one rule and only one rule:<br />
Use Logic<br />
If it doesn&#8217;t make sense, there are a couple things u can do:<br />
1: make it go boom bigger<br />
2: &#8220;magic&#8221;<br />
3. make it resemble a ritual<br />
and finally, its ur world, take out that old physics textbook for trajectories to see how far something would go or just wing it, do whatever u need to do and think about it, if u want a scientific-style game, it puts on a lot of constraints but often goes really well, or just do a normal one</p>
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		<title>By: DandDGuy</title>
		<link>http://www.dungeonmastering.com/tools-resources/science#comment-9623</link>
		<dc:creator>DandDGuy</dc:creator>
		<pubDate>Mon, 16 Nov 2009 04:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2568#comment-9623</guid>
		<description>The Gas that Dragons Are filled with is Hydrogen and They have a special organ in their bodies that make it. Their was a special on the History channel or some where like that or was it on the BBC network well any way it was very interesting Not true but interesting for the info.</description>
		<content:encoded><![CDATA[<p>The Gas that Dragons Are filled with is Hydrogen and They have a special organ in their bodies that make it. Their was a special on the History channel or some where like that or was it on the BBC network well any way it was very interesting Not true but interesting for the info.</p>
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		<title>By: scott</title>
		<link>http://www.dungeonmastering.com/tools-resources/science#comment-9622</link>
		<dc:creator>scott</dc:creator>
		<pubDate>Mon, 16 Nov 2009 04:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2568#comment-9622</guid>
		<description>Ran a Shadowrun mini-campaign recently and the savage Trolls that lived in the sewer system would hunt and eat anything that entered their territory. 

Anyway my PC&#039;s discovered that a Mega-Corp was developing a new weapons grade virus so they heroically stopped them through sabotage and what not. What they didn&#039;t do is dispose of the virus safely, blowing up a lab building isn&#039;t necessarily safe diposal of hazardous material.

The test rats escaped into the sewers and were eaten by the savage trolls infecting the trolls with a genetically modified rabies. The next time my PC&#039;s entered the sewers they had been completely over run and the trolls they had dealt with easily before were now a much bigger threat.

One of my favourite things to do is to take weak monsters and evolve them into higher threats.

Scott</description>
		<content:encoded><![CDATA[<p>Ran a Shadowrun mini-campaign recently and the savage Trolls that lived in the sewer system would hunt and eat anything that entered their territory. </p>
<p>Anyway my PC&#8217;s discovered that a Mega-Corp was developing a new weapons grade virus so they heroically stopped them through sabotage and what not. What they didn&#8217;t do is dispose of the virus safely, blowing up a lab building isn&#8217;t necessarily safe diposal of hazardous material.</p>
<p>The test rats escaped into the sewers and were eaten by the savage trolls infecting the trolls with a genetically modified rabies. The next time my PC&#8217;s entered the sewers they had been completely over run and the trolls they had dealt with easily before were now a much bigger threat.</p>
<p>One of my favourite things to do is to take weak monsters and evolve them into higher threats.</p>
<p>Scott</p>
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		<title>By: Day DM</title>
		<link>http://www.dungeonmastering.com/tools-resources/science#comment-9616</link>
		<dc:creator>Day DM</dc:creator>
		<pubDate>Sun, 15 Nov 2009 23:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2568#comment-9616</guid>
		<description>i made a world thinking of all this things and making history of race it was hard but so much fun in the end looking back and seeing that if a player play this game for along they will find out some new and cool things. just the thing is the players that are power hunger, O well part of being DM it hitting the ones that only think of them self in a game. lol love what you put up about Bio and stuff. now it&#039;s back to the note book thanks other DMs.</description>
		<content:encoded><![CDATA[<p>i made a world thinking of all this things and making history of race it was hard but so much fun in the end looking back and seeing that if a player play this game for along they will find out some new and cool things. just the thing is the players that are power hunger, O well part of being DM it hitting the ones that only think of them self in a game. lol love what you put up about Bio and stuff. now it&#8217;s back to the note book thanks other DMs.</p>
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	<item>
		<title>By: Steve</title>
		<link>http://www.dungeonmastering.com/tools-resources/science#comment-9606</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Sun, 15 Nov 2009 08:49:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2568#comment-9606</guid>
		<description>This is why I love my Eberron game so much -- it mixes fantasy with tech in a very steampunk sort of way.  One of the players in my game is a Clockwork Engineer Artificer who uses alchemical hypodermics to heal the players and an expanding metal staff to cast rituals.  Very steampunk, and very pseudo-fantasy science.</description>
		<content:encoded><![CDATA[<p>This is why I love my Eberron game so much &#8212; it mixes fantasy with tech in a very steampunk sort of way.  One of the players in my game is a Clockwork Engineer Artificer who uses alchemical hypodermics to heal the players and an expanding metal staff to cast rituals.  Very steampunk, and very pseudo-fantasy science.</p>
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