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The art of saying “yes” and dealing with the chaos that ensues

Written by Expy - Published on September 22, 2008

No, this isn’t good relationship advice!

Actually the title should be:

The art of saying “yes” and making sure chaos ensues.

A hook is a hook

An adventure hook doesn’t need to point directly to the main campaign path.  A hook is just that – a hook.  It can get characters on the right path or it can get them into trouble or it can get them on the wrong path.

Players sometimes have no idea what the next step should be for their character.  They’ll take shots in the dark, take some action, maybe trivial, maybe crazy.  What’s important is that they are rewarded by seeing the story move forward as a consequence of their actions.

Make stuff up and see what happens – improvisation is fun and easier than it seems.

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Written by Expy

Meet Expy The Red Dragon

Expy is the mascot for DungeonMastering.com and the real mastermind behind Expy Games. He likes to hoard treasure, terrorize neighbors, burn down villages, and tell white dragon jokes..

No matter how fearful the legends claim dragons are, they always end up being defeated in 5 rounds by adventuring parties they encounter. That’s what dragons are – experience points for the heroes in your Dungeons & Dragon party. And this mascot is no different, hence the name Expy.

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4 Responses to “The art of saying “yes” and dealing with the chaos that ensues”
  1. DnDCorner says:

    Improvisation and the interesting things that players come up with is one of the parts of playing D&D that I really enjoy the most. Sure I like tactical combat and I like character building and making dungeons, but interacting with people is the best part.

    When a player gives me something I can work with (which is just about anything) the game really becomes fun. More towns have been completely remade because players decided to get a little crazy and I opted not to stand in their way. Those are the sessions I remember the best and we still laugh about it.

  2. kaeosdad says:

    Improv is definitely the best source of material for writing adventures. I’ve been trying to wrap my head around skill challenges in 4th edition lately. Seems like a good framework for shared storytelling. I haven’t tried running a skill challenge yet though, but I’m planning on giving it a shot real soon.

  3. symatt says:

    improv is a great tool in my games alot of great ideas have come about, it does help that at the moment i have 11 players in my group, combat is crazy but player improv i love they all go and talk to each other in character.

  4. Yax says:

    It really makes me happy when my players get caught up in the game and are spending a lot of time roleplaying among themselves. It’s fun and it’s easy on the DM!

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