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	<title>Comments on: The Cultured GM: Clothes in Gaming</title>
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	<link>http://www.dungeonmastering.com/tools-resources/the-cultured-gm-clothes-in-gaming</link>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-04-12</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-cultured-gm-clothes-in-gaming#comment-11309</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2010-04-12</dc:creator>
		<pubDate>Mon, 12 Apr 2010 20:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=3568#comment-11309</guid>
		<description>[...] The Cultured GM: Clothes in Gaming I think the saying goes, &#8220;Clothes make the man.&#8221; Next time you walk past a meeting at your office and you look through the window into the conference room, look at how people are dressed. If everyone is in T-shirts and jeans, except the one guy in the suit, you know that one guy is having a job interview with some engineers. If a GM includes these types of details in their world, then it will create that much more flavor and &#8220;buy in&#8221; from the players. This, in turn, will increase the players&#8217; willingness to suspend their disbelief and pull them deeper into the setting the GM is trying to create. It&#8217;s something I&#8217;m going to try in my next game&#8230; we&#8217;ll see how it goes.  var addthis_language = &#039;en&#039;;var addthis_options = &#039;email, favorites, digg, delicious, myspace, google, facebook, reddit, live, more&#039;; [...]</description>
		<content:encoded><![CDATA[<p>[...] The Cultured GM: Clothes in Gaming I think the saying goes, &#8220;Clothes make the man.&#8221; Next time you walk past a meeting at your office and you look through the window into the conference room, look at how people are dressed. If everyone is in T-shirts and jeans, except the one guy in the suit, you know that one guy is having a job interview with some engineers. If a GM includes these types of details in their world, then it will create that much more flavor and &#8220;buy in&#8221; from the players. This, in turn, will increase the players&#8217; willingness to suspend their disbelief and pull them deeper into the setting the GM is trying to create. It&#8217;s something I&#8217;m going to try in my next game&#8230; we&#8217;ll see how it goes.  var addthis_language = &#39;en&#39;;var addthis_options = &#39;email, favorites, digg, delicious, myspace, google, facebook, reddit, live, more&#39;; [...]</p>
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	<item>
		<title>By: STUFFER SHACK</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-cultured-gm-clothes-in-gaming#comment-11107</link>
		<dc:creator>STUFFER SHACK</dc:creator>
		<pubDate>Fri, 09 Apr 2010 03:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=3568#comment-11107</guid>
		<description>I love reading about the little things that can make a big difference.

-Tourq</description>
		<content:encoded><![CDATA[<p>I love reading about the little things that can make a big difference.</p>
<p>-Tourq</p>
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	<item>
		<title>By: kocho</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-cultured-gm-clothes-in-gaming#comment-11063</link>
		<dc:creator>kocho</dc:creator>
		<pubDate>Thu, 08 Apr 2010 02:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=3568#comment-11063</guid>
		<description>thanks</description>
		<content:encoded><![CDATA[<p>thanks</p>
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	<item>
		<title>By: Brian</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-cultured-gm-clothes-in-gaming#comment-11062</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 08 Apr 2010 02:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=3568#comment-11062</guid>
		<description>kocho, you&#039;re welcome to blog about our posts, just give proper credit with a link to the post you&#039;d like to talk about in more depth.</description>
		<content:encoded><![CDATA[<p>kocho, you&#8217;re welcome to blog about our posts, just give proper credit with a link to the post you&#8217;d like to talk about in more depth.</p>
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	<item>
		<title>By: kocho</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-cultured-gm-clothes-in-gaming#comment-11060</link>
		<dc:creator>kocho</dc:creator>
		<pubDate>Thu, 08 Apr 2010 01:55:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=3568#comment-11060</guid>
		<description>this thing is great
hopefully it&#039;s fine with you and the staff if I do a post on *my* dm blog (dmtips.tk) with the same sort of message</description>
		<content:encoded><![CDATA[<p>this thing is great<br />
hopefully it&#8217;s fine with you and the staff if I do a post on *my* dm blog (dmtips.tk) with the same sort of message</p>
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