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	<title>Comments on: The DM Treasure Chest</title>
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		<title>By: joe</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-dm-treasure-chest#comment-11997</link>
		<dc:creator>joe</dc:creator>
		<pubDate>Mon, 23 Aug 2010 01:30:55 +0000</pubDate>
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		<description>Well that was all the nicest thing I have herd in a long time. You are a truly a dragon that cares.  Goodness flows strong through you. I send my blessings for you. Take care, elderon.

Your friend, joe</description>
		<content:encoded><![CDATA[<p>Well that was all the nicest thing I have herd in a long time. You are a truly a dragon that cares.  Goodness flows strong through you. I send my blessings for you. Take care, elderon.</p>
<p>Your friend, joe</p>
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		<title>By: O baú do tesouro do mestre&#160;&#124;&#160;TRAMPOLIM RPG</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-dm-treasure-chest#comment-11593</link>
		<dc:creator>O baú do tesouro do mestre&#160;&#124;&#160;TRAMPOLIM RPG</dc:creator>
		<pubDate>Tue, 18 May 2010 13:59:24 +0000</pubDate>
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		<description>[...] original: The DM Treasure Chest Postado em: 13 de maio de 2010 Autor: Krystal Site: Dungeon [...]</description>
		<content:encoded><![CDATA[<p>[...] original: The DM Treasure Chest Postado em: 13 de maio de 2010 Autor: Krystal Site: Dungeon [...]</p>
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		<title>By: Tiorn</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-dm-treasure-chest#comment-11558</link>
		<dc:creator>Tiorn</dc:creator>
		<pubDate>Sat, 15 May 2010 10:40:35 +0000</pubDate>
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		<description>I left something out above...

My point about those stressful times in games was that.... those situations were FUN! (especially when we pulled out of it OK) :)</description>
		<content:encoded><![CDATA[<p>I left something out above&#8230;</p>
<p>My point about those stressful times in games was that&#8230;. those situations were FUN! (especially when we pulled out of it OK) :)</p>
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		<title>By: Tiorn</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-dm-treasure-chest#comment-11557</link>
		<dc:creator>Tiorn</dc:creator>
		<pubDate>Sat, 15 May 2010 10:37:18 +0000</pubDate>
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		<description>@gull2112... I understand what you&#039;re saying about the healing surges, but I, myself, am a 2e veteran. Sure, those down times in 2e because of injuries could be very dull and tedious. But there were also times when they were flat out stressful. Of course, in our games, we used random encounters heavily, so it wasn&#039;t unusual for us to find ourselves in another fight when we were still licking our wounds from the previous fight. The stress from knowing that we were often not in peak condition would force us to improvise so we could fight as efficiently as possible. 

In 2e, there were the healing and herbalism non-weapon proficiencies, which allowed a small addition to the regular daily healing rate. I forget what the exact additions were, but it was something like +2hp per day, to allow +3hp total. Of course, we had to learn (as a group) that at least one person in the group had to add those nw proficiencies.

Plus, we allowed the CON bonus to be added to that daily rate, so a +1 from CON would yield +4hp per day. It might seem small, dull, and tedious, but it builds up fairly quickly and was a lot of help... and also helped eliminate some major down time. 

That&#039;s not even going into any healing potions, clerical heal spells, or even a paladin&#039;s lay on hands ability.</description>
		<content:encoded><![CDATA[<p>@gull2112&#8230; I understand what you&#8217;re saying about the healing surges, but I, myself, am a 2e veteran. Sure, those down times in 2e because of injuries could be very dull and tedious. But there were also times when they were flat out stressful. Of course, in our games, we used random encounters heavily, so it wasn&#8217;t unusual for us to find ourselves in another fight when we were still licking our wounds from the previous fight. The stress from knowing that we were often not in peak condition would force us to improvise so we could fight as efficiently as possible. </p>
<p>In 2e, there were the healing and herbalism non-weapon proficiencies, which allowed a small addition to the regular daily healing rate. I forget what the exact additions were, but it was something like +2hp per day, to allow +3hp total. Of course, we had to learn (as a group) that at least one person in the group had to add those nw proficiencies.</p>
<p>Plus, we allowed the CON bonus to be added to that daily rate, so a +1 from CON would yield +4hp per day. It might seem small, dull, and tedious, but it builds up fairly quickly and was a lot of help&#8230; and also helped eliminate some major down time. </p>
<p>That&#8217;s not even going into any healing potions, clerical heal spells, or even a paladin&#8217;s lay on hands ability.</p>
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		<title>By: kocho</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-dm-treasure-chest#comment-11555</link>
		<dc:creator>kocho</dc:creator>
		<pubDate>Sat, 15 May 2010 01:26:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=3680#comment-11555</guid>
		<description>the problem with 4e is the complete simplicity
while some of the mechanics are amazing, and the ease of making characters and learning the system is great, it lacks the ability to do any more and the classes are too bloated
and, of course, the level up system is waaaaaaaaaaaay too inconsistent

this is coming from someone who loved 4e and played it for more than a year, and knows the system better than most who play multiple times a week

all that was great, and 4e IS great, but 3.5 is much better for it&#039;s versatility</description>
		<content:encoded><![CDATA[<p>the problem with 4e is the complete simplicity<br />
while some of the mechanics are amazing, and the ease of making characters and learning the system is great, it lacks the ability to do any more and the classes are too bloated<br />
and, of course, the level up system is waaaaaaaaaaaay too inconsistent</p>
<p>this is coming from someone who loved 4e and played it for more than a year, and knows the system better than most who play multiple times a week</p>
<p>all that was great, and 4e IS great, but 3.5 is much better for it&#8217;s versatility</p>
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