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	<title>Comments on: The Five Maxims of the Dungeon Master</title>
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		<title>By: DandDGuy</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-five-maxims-of-the-dungeon-master#comment-9625</link>
		<dc:creator>DandDGuy</dc:creator>
		<pubDate>Mon, 16 Nov 2009 05:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2559#comment-9625</guid>
		<description>Number 4 is right dead on, DND in any form 3rd ED, 4th ED, or any earlier editions of the game need thought and preparation and are not computers the Game evolves and changes over time and it is defiantly Not a machine that you can turn ON and OFF at will.</description>
		<content:encoded><![CDATA[<p>Number 4 is right dead on, DND in any form 3rd ED, 4th ED, or any earlier editions of the game need thought and preparation and are not computers the Game evolves and changes over time and it is defiantly Not a machine that you can turn ON and OFF at will.</p>
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		<title>By: Day DM</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-five-maxims-of-the-dungeon-master#comment-9619</link>
		<dc:creator>Day DM</dc:creator>
		<pubDate>Sun, 15 Nov 2009 23:58:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2559#comment-9619</guid>
		<description>i got a jerk on the table the thing is he says it&#039;s fine that he is a jerk. man i&#039;m going to kill that player. over and over. I&#039;ll keep in mind what you said. 

 anyways thank you. i like the first one it gave me a flash back to a time when i was playing and that what we did everyone fit the role in the party. and we had fun.  

and the undead thing. that make me smile. you are mad man of thoughts i may just use that.</description>
		<content:encoded><![CDATA[<p>i got a jerk on the table the thing is he says it&#8217;s fine that he is a jerk. man i&#8217;m going to kill that player. over and over. I&#8217;ll keep in mind what you said. </p>
<p> anyways thank you. i like the first one it gave me a flash back to a time when i was playing and that what we did everyone fit the role in the party. and we had fun.  </p>
<p>and the undead thing. that make me smile. you are mad man of thoughts i may just use that.</p>
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		<title>By: Nicholas</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-five-maxims-of-the-dungeon-master#comment-9618</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Sun, 15 Nov 2009 23:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2559#comment-9618</guid>
		<description>@Day DM: Usually I have players make their characters together, it makes them a lot more likely to make complementary characters. 

Another way of dealing with it is to introduce a threat greater and more evil than the evil characters. In one of my games the party does not get along at all, but the land they live in is overwhelmed with undead. In any other situation they would not be seen together, but they have banded together to survive. The characters argue sometimes, but it would be too dangerous to split up.

One more thing. There are people who make characters who are jerks, like rogues who constantly rob from the party. Then when they piss everyone off they&#039;ll say &quot;I&#039;m just playing my character&quot;. That&#039;s not an excuse! If you make a character who will purposely ruin everyone else&#039;s fun at the table that you are the jerk, not your character.</description>
		<content:encoded><![CDATA[<p>@Day DM: Usually I have players make their characters together, it makes them a lot more likely to make complementary characters. </p>
<p>Another way of dealing with it is to introduce a threat greater and more evil than the evil characters. In one of my games the party does not get along at all, but the land they live in is overwhelmed with undead. In any other situation they would not be seen together, but they have banded together to survive. The characters argue sometimes, but it would be too dangerous to split up.</p>
<p>One more thing. There are people who make characters who are jerks, like rogues who constantly rob from the party. Then when they piss everyone off they&#8217;ll say &#8220;I&#8217;m just playing my character&#8221;. That&#8217;s not an excuse! If you make a character who will purposely ruin everyone else&#8217;s fun at the table that you are the jerk, not your character.</p>
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		<title>By: Day DM</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-five-maxims-of-the-dungeon-master#comment-9617</link>
		<dc:creator>Day DM</dc:creator>
		<pubDate>Sun, 15 Nov 2009 23:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2559#comment-9617</guid>
		<description>so i&#039;m running my game (DnD) and i keep having one problem that hurts the group on being a team. they are mix of evil people with good people. 

can anyone give me tips on how to get my team of players together?

 i know if i say they all come the same village and have some little background slips that makes them close in there background

 (ex: &quot;player to the 3th right of DM and the player to the 1 left of the DM, when were kids stole a house for the local farm, later after there fun with the house there mothers fond them and they were in big trouble&quot;)    

they work better together. but if i let them make there oun background they all just want to kill one another. i mean WTF? can some one shot me some tips?</description>
		<content:encoded><![CDATA[<p>so i&#8217;m running my game (DnD) and i keep having one problem that hurts the group on being a team. they are mix of evil people with good people. </p>
<p>can anyone give me tips on how to get my team of players together?</p>
<p> i know if i say they all come the same village and have some little background slips that makes them close in there background</p>
<p> (ex: &#8220;player to the 3th right of DM and the player to the 1 left of the DM, when were kids stole a house for the local farm, later after there fun with the house there mothers fond them and they were in big trouble&#8221;)    </p>
<p>they work better together. but if i let them make there oun background they all just want to kill one another. i mean WTF? can some one shot me some tips?</p>
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		<title>By: Nicholas</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-five-maxims-of-the-dungeon-master#comment-9603</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Sat, 14 Nov 2009 23:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=2559#comment-9603</guid>
		<description>@GroovyTaxi: That&#039;s always a tough one because you can&#039;t know until you&#039;ve played with them before. I&#039;m lucky that the group I usually run if pretty flexible, but I still have to be aware of what they will enjoy and how much they will tolerate.</description>
		<content:encoded><![CDATA[<p>@GroovyTaxi: That&#8217;s always a tough one because you can&#8217;t know until you&#8217;ve played with them before. I&#8217;m lucky that the group I usually run if pretty flexible, but I still have to be aware of what they will enjoy and how much they will tolerate.</p>
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