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	<title>Comments on: The gimmick game</title>
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		<title>By: The_Gun_Nut</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-gimmick-game#comment-1750</link>
		<dc:creator>The_Gun_Nut</dc:creator>
		<pubDate>Wed, 26 Dec 2007 00:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/tools-resources/the-gimmick-game#comment-1750</guid>
		<description>I don&#039;t know if this is a &quot;gimmick&quot; or not, but I have a total Psionics campaign planned.

No magic, no Mystic Beasts from Beyond (TM), no multitude of deities making their Will Known.  Just a few religions, an invasion from outer space, and some impressive mental abilities.

It still has the staples: a few dungeon-style settings to explore (strongholds of ancient technologies), a grand adventure to save the world for those who want it, and some impressive psi tech (psionic items as opposed to magic items).</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if this is a &#8220;gimmick&#8221; or not, but I have a total Psionics campaign planned.</p>
<p>No magic, no Mystic Beasts from Beyond (TM), no multitude of deities making their Will Known.  Just a few religions, an invasion from outer space, and some impressive mental abilities.</p>
<p>It still has the staples: a few dungeon-style settings to explore (strongholds of ancient technologies), a grand adventure to save the world for those who want it, and some impressive psi tech (psionic items as opposed to magic items).</p>
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		<title>By: el ranchero</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-gimmick-game#comment-1714</link>
		<dc:creator>el ranchero</dc:creator>
		<pubDate>Fri, 21 Dec 2007 20:33:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/tools-resources/the-gimmick-game#comment-1714</guid>
		<description>I&#039;m currently running a game where the PCs are town guards in a city overrun by adventurers.  It was especially fun at first looking at the various adventurer cliches from the other side, and also because the players had to adjust the way they handle things like combat (e.g., suddenly diplomacy/knowledge (local)/nonlethal damage becomes hugely important).  

The problem is that there still has to be a workable campaign underneath, which we&#039;re managing by involving them in intrigues between various factions and guilds and dark orders within the city.  Yes, the new concept luster has faded a little, but it&#039;s still there, peaking up occasionally to give the players a little added amusement and, hopefully, the players are getting a chance to explore aspects of D&amp;D that really get any thought.</description>
		<content:encoded><![CDATA[<p>I&#8217;m currently running a game where the PCs are town guards in a city overrun by adventurers.  It was especially fun at first looking at the various adventurer cliches from the other side, and also because the players had to adjust the way they handle things like combat (e.g., suddenly diplomacy/knowledge (local)/nonlethal damage becomes hugely important).  </p>
<p>The problem is that there still has to be a workable campaign underneath, which we&#8217;re managing by involving them in intrigues between various factions and guilds and dark orders within the city.  Yes, the new concept luster has faded a little, but it&#8217;s still there, peaking up occasionally to give the players a little added amusement and, hopefully, the players are getting a chance to explore aspects of D&amp;D that really get any thought.</p>
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		<title>By: Mike</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-gimmick-game#comment-1702</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 21 Dec 2007 05:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/tools-resources/the-gimmick-game#comment-1702</guid>
		<description>We had a DM who ran a short-lived Halfling campaign.  We started at 3rd level and had to all have 1 level of rogue.   We (the players) came up with a halfling transport (items and information) guild and the DM provided adventures around that theme.
Was fun except our first adventure we fought almost exclusively constructs, undead, and ended with an elemental - ALL enemies that negated our sneak attack damage!!!
Still it was fun while it lasted - we even came up with a charter and standard contract for our group.  :)</description>
		<content:encoded><![CDATA[<p>We had a DM who ran a short-lived Halfling campaign.  We started at 3rd level and had to all have 1 level of rogue.   We (the players) came up with a halfling transport (items and information) guild and the DM provided adventures around that theme.<br />
Was fun except our first adventure we fought almost exclusively constructs, undead, and ended with an elemental &#8211; ALL enemies that negated our sneak attack damage!!!<br />
Still it was fun while it lasted &#8211; we even came up with a charter and standard contract for our group.  :)</p>
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		<title>By: Vanir</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-gimmick-game#comment-1698</link>
		<dc:creator>Vanir</dc:creator>
		<pubDate>Thu, 20 Dec 2007 20:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/tools-resources/the-gimmick-game#comment-1698</guid>
		<description>I tried to get our group to do an &quot;all-bards&quot; campaign last year, but sadly I was alone in thinking this was a fantastic idea. :(

The idea was to have them be on tour, and for various hijinks to ensue at each stop. There might be a larger overarching plot, and there might not. It seems to be like that&#039;d be a really fertile ground for some really good organic plot development and RP fodder.

I think Dante could see the crazed gleam in my eye that meant this thing was off the rails before it even began (I think the fact that I suggested the PCs be allowed to ride motorcycles as an accepted mount was a good indicator!), so I can&#039;t really blame him for being scared though. :)</description>
		<content:encoded><![CDATA[<p>I tried to get our group to do an &#8220;all-bards&#8221; campaign last year, but sadly I was alone in thinking this was a fantastic idea. :(</p>
<p>The idea was to have them be on tour, and for various hijinks to ensue at each stop. There might be a larger overarching plot, and there might not. It seems to be like that&#8217;d be a really fertile ground for some really good organic plot development and RP fodder.</p>
<p>I think Dante could see the crazed gleam in my eye that meant this thing was off the rails before it even began (I think the fact that I suggested the PCs be allowed to ride motorcycles as an accepted mount was a good indicator!), so I can&#8217;t really blame him for being scared though. :)</p>
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		<title>By: Robert</title>
		<link>http://www.dungeonmastering.com/tools-resources/the-gimmick-game#comment-1688</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 20 Dec 2007 10:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/tools-resources/the-gimmick-game#comment-1688</guid>
		<description>I&#039;d like to hear more about any Thieve&#039;s guild campaign. I&#039;ve been thinking about playing one, I think my players would really go for it.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to hear more about any Thieve&#8217;s guild campaign. I&#8217;ve been thinking about playing one, I think my players would really go for it.</p>
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