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	<title>Comments on: There&#8217;s only one reason to switch to D&amp;D4E (video)</title>
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		<title>By: ShortStraw</title>
		<link>http://www.dungeonmastering.com/tools-resources/theres-only-one-reason-to-switch-to-dd4e#comment-5990</link>
		<dc:creator>ShortStraw</dc:creator>
		<pubDate>Wed, 12 Nov 2008 02:56:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=591#comment-5990</guid>
		<description>Not going to play 4th going to play pathfinder. All characters operate in an essentially identical manner which I find rather limiting - hell even wow offers more options for class mechanics (rage + energy + mana). As for 3rd and 3.5 being a powergamers paradise well obviously you have never heard of the word no. It is a simple word that allows the DM to keep things in control but more importantly keeps them making sense.</description>
		<content:encoded><![CDATA[<p>Not going to play 4th going to play pathfinder. All characters operate in an essentially identical manner which I find rather limiting &#8211; hell even wow offers more options for class mechanics (rage + energy + mana). As for 3rd and 3.5 being a powergamers paradise well obviously you have never heard of the word no. It is a simple word that allows the DM to keep things in control but more importantly keeps them making sense.</p>
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		<title>By: Nightmare</title>
		<link>http://www.dungeonmastering.com/tools-resources/theres-only-one-reason-to-switch-to-dd4e#comment-5783</link>
		<dc:creator>Nightmare</dc:creator>
		<pubDate>Wed, 08 Oct 2008 21:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=591#comment-5783</guid>
		<description>i dont plan on switching to DnD 4.....i wanna play a roleplaing game not a tabletop game.
3.0 is a roleplaying game
4.0 is so clearly a tabletop game.
im not going to buy a whole bunch of usless figures just because most new gamers can imagine what a dragon looks like.
if i wanna play a board game ill play Hero Quest</description>
		<content:encoded><![CDATA[<p>i dont plan on switching to DnD 4&#8230;..i wanna play a roleplaing game not a tabletop game.<br />
3.0 is a roleplaying game<br />
4.0 is so clearly a tabletop game.<br />
im not going to buy a whole bunch of usless figures just because most new gamers can imagine what a dragon looks like.<br />
if i wanna play a board game ill play Hero Quest</p>
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		<title>By: Overfiend_87</title>
		<link>http://www.dungeonmastering.com/tools-resources/theres-only-one-reason-to-switch-to-dd4e#comment-5702</link>
		<dc:creator>Overfiend_87</dc:creator>
		<pubDate>Wed, 24 Sep 2008 21:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=591#comment-5702</guid>
		<description>I perfer sticking with the group I&#039;m in with 3.5 edition. It&#039;s better imo and I don&#039;t like the idea of having classed &quot;Balanced&quot; and using &quot;balanced&quot; encounters. Just making things balanced makes it hard to believe in that world. It would be as if accidents and deaths never happened to innocents, but happened to those who did terrible things which all together keeps the world &quot;Balanced.&quot; sory of like Karma on Steroids.

I&#039;m sure you all know what I meant when you fear more for you&#039;re characters life if you go against something new that you havn&#039;t fought before rarther than having something balanced so that you know you can beat it.</description>
		<content:encoded><![CDATA[<p>I perfer sticking with the group I&#8217;m in with 3.5 edition. It&#8217;s better imo and I don&#8217;t like the idea of having classed &#8220;Balanced&#8221; and using &#8220;balanced&#8221; encounters. Just making things balanced makes it hard to believe in that world. It would be as if accidents and deaths never happened to innocents, but happened to those who did terrible things which all together keeps the world &#8220;Balanced.&#8221; sory of like Karma on Steroids.</p>
<p>I&#8217;m sure you all know what I meant when you fear more for you&#8217;re characters life if you go against something new that you havn&#8217;t fought before rarther than having something balanced so that you know you can beat it.</p>
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		<title>By: Name Level</title>
		<link>http://www.dungeonmastering.com/tools-resources/theres-only-one-reason-to-switch-to-dd4e#comment-5692</link>
		<dc:creator>Name Level</dc:creator>
		<pubDate>Mon, 22 Sep 2008 16:35:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=591#comment-5692</guid>
		<description>Two things:

1. 4e may be a great game.  But at this point, it is so far removed from the D&amp;D tradition that it might as well be renamed.  If it isn&#039;t core D&amp;D, then don&#039;t call it D&amp;D.

2. This constant revision is just one of several signs that WOTC has taken what should have gone down as a game of tradition and turned it into a collectibles game.  I used 1e sourcebooks for over a decade.  Since 3e, we haven&#039;t yet gone four years without a major upgrade.  This plus the countless supplements, and it&#039;s no surprise that the makers of Magic: The Gathering have been at the helm.  I&#039;m an adult.  I like buying a game and playing the hell out of it for years.  Someday I want to play the same game with my son that I played years in the past. The greatest games ever invented - Chess, Go, Poker, Monopoly, Risk - when is the last time they&#039;ve undergone a rules update?  WOTC has combined the collectibles model with the software/video game model to create a constant money suck.  Good business, but in the end bad for the integrity of a game that once had an unshakable tradition.  Like I said, nothing against 4e as a stand-alone system, but with each new edition D&amp;D&#039;s identity becomes less and less distinguishable.</description>
		<content:encoded><![CDATA[<p>Two things:</p>
<p>1. 4e may be a great game.  But at this point, it is so far removed from the D&amp;D tradition that it might as well be renamed.  If it isn&#8217;t core D&amp;D, then don&#8217;t call it D&amp;D.</p>
<p>2. This constant revision is just one of several signs that WOTC has taken what should have gone down as a game of tradition and turned it into a collectibles game.  I used 1e sourcebooks for over a decade.  Since 3e, we haven&#8217;t yet gone four years without a major upgrade.  This plus the countless supplements, and it&#8217;s no surprise that the makers of Magic: The Gathering have been at the helm.  I&#8217;m an adult.  I like buying a game and playing the hell out of it for years.  Someday I want to play the same game with my son that I played years in the past. The greatest games ever invented &#8211; Chess, Go, Poker, Monopoly, Risk &#8211; when is the last time they&#8217;ve undergone a rules update?  WOTC has combined the collectibles model with the software/video game model to create a constant money suck.  Good business, but in the end bad for the integrity of a game that once had an unshakable tradition.  Like I said, nothing against 4e as a stand-alone system, but with each new edition D&amp;D&#8217;s identity becomes less and less distinguishable.</p>
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		<title>By: Jahre</title>
		<link>http://www.dungeonmastering.com/tools-resources/theres-only-one-reason-to-switch-to-dd4e#comment-5653</link>
		<dc:creator>Jahre</dc:creator>
		<pubDate>Fri, 12 Sep 2008 18:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=591#comment-5653</guid>
		<description>Hey you guys, I’m a DM from Denmark how have tried some 4e and me and my player agreed that 4e in a way don’t bring that many things that we like… I mean the 3,5e have a lot more books and there by possibilities. Second a lot of us have personal feelings about the still in 3,5. Like the time I looked at what they had done to my beloved devil’s I was on the brink of crying…. and i must agsay that 4e is just to much a hack and slash game some of my new players like it for being simpel, in my eye&#039;s it&#039;s to simpel..
 
So for my gaming group it’s still 3,5 that will rule….

Good gaming for DM Jahre Denmark</description>
		<content:encoded><![CDATA[<p>Hey you guys, I’m a DM from Denmark how have tried some 4e and me and my player agreed that 4e in a way don’t bring that many things that we like… I mean the 3,5e have a lot more books and there by possibilities. Second a lot of us have personal feelings about the still in 3,5. Like the time I looked at what they had done to my beloved devil’s I was on the brink of crying…. and i must agsay that 4e is just to much a hack and slash game some of my new players like it for being simpel, in my eye&#8217;s it&#8217;s to simpel..</p>
<p>So for my gaming group it’s still 3,5 that will rule….</p>
<p>Good gaming for DM Jahre Denmark</p>
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		<title>By: camazotz</title>
		<link>http://www.dungeonmastering.com/tools-resources/theres-only-one-reason-to-switch-to-dd4e#comment-5464</link>
		<dc:creator>camazotz</dc:creator>
		<pubDate>Mon, 18 Aug 2008 19:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=591#comment-5464</guid>
		<description>Can&#039;t listen to the liveblog (or whatever it may be called) as I am at work, but I did indeed &quot;switch&quot; to 4E, although I left behind 2nd edition to do so....

I actually got fed up with 3.5 in 2006, so I&#039;ve been waiting some time now for a new edition to roll along that recaptures what it means to play D&amp;D....and 4E did it for me. If 4E hadn&#039;t shown up, I&#039;d continue to play 2nd edition, C&amp;C, other retro games, or Runequest....but thankfully, 4E came along. I think around this time next year, as the game evolves to suit wider tastes, that we&#039;ll see a lot of the naysayers fall to the wayside, or turn in to official Pathfinder gamers instead. I think I&#039;ll stay away from Pathfinder, too, since it doesn&#039;t actually seem to &quot;fix&quot; any of the issues 3.5 had that I disliked, whereas 4E fixed all of them in one shot.</description>
		<content:encoded><![CDATA[<p>Can&#8217;t listen to the liveblog (or whatever it may be called) as I am at work, but I did indeed &#8220;switch&#8221; to 4E, although I left behind 2nd edition to do so&#8230;.</p>
<p>I actually got fed up with 3.5 in 2006, so I&#8217;ve been waiting some time now for a new edition to roll along that recaptures what it means to play D&amp;D&#8230;.and 4E did it for me. If 4E hadn&#8217;t shown up, I&#8217;d continue to play 2nd edition, C&amp;C, other retro games, or Runequest&#8230;.but thankfully, 4E came along. I think around this time next year, as the game evolves to suit wider tastes, that we&#8217;ll see a lot of the naysayers fall to the wayside, or turn in to official Pathfinder gamers instead. I think I&#8217;ll stay away from Pathfinder, too, since it doesn&#8217;t actually seem to &#8220;fix&#8221; any of the issues 3.5 had that I disliked, whereas 4E fixed all of them in one shot.</p>
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		<title>By: Supergnome</title>
		<link>http://www.dungeonmastering.com/tools-resources/theres-only-one-reason-to-switch-to-dd4e#comment-5463</link>
		<dc:creator>Supergnome</dc:creator>
		<pubDate>Mon, 18 Aug 2008 16:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=591#comment-5463</guid>
		<description>We&#039;re currently switching to 4e from 3.645732b after i ran one session for them and they really enjoyed it.  I made the characters for them so they didn&#039;t have to buy the books, and I take issue with a lot of the limiting factors of the feats.  They limit by race AND class AND ability score.  The poor dwarven priest was railroaded into his selection just because of the stat loadout.  Anyways, that&#039;ll change in no time (or as soon as I change the prereq&#039;s).  It plays well and doesn&#039;t suffer from the rules-for-everything approach 3.x did.  There may still be many rules, but they&#039;re often -/+ 2or 5 which makes remembering all these thigns easier.  We all really enjoyed how different abililties target different defenses... it makes &quot;getting to know&quot; your foes all the more rewarding.  I miss the character depth of 3.x, as well as the ACTUAL core fantasy instead of this Dragonborn/Tiefling garbage...  BUT, I think 4e PLAYS better.  I think a lot of the powers that seem kind of hokey (moving baddies around on the board and all that) are actually very cinematic...  feinting to throw an enemy off-balance and lunging in to make them back pedal 2 squares...  that kind of thing.

All that being said, i don&#039;t think 4e is really an evolution as much as an alternative to 3.x.  Some things were truly a step forward, but others are just simply different enough to seem like a different game for good or for bad.

*Pathfinder was mentioned, and that&#039;s a VERY appealing option as it keeps the bredth of option and tone of 3.x but works in some of the better ideas of 4e.  If you&#039;re on the fence about 4e, go check it out now.  It&#039;s free (the pdf at least) and is now beta!  You can buy print copies as well if you&#039;d like...</description>
		<content:encoded><![CDATA[<p>We&#8217;re currently switching to 4e from 3.645732b after i ran one session for them and they really enjoyed it.  I made the characters for them so they didn&#8217;t have to buy the books, and I take issue with a lot of the limiting factors of the feats.  They limit by race AND class AND ability score.  The poor dwarven priest was railroaded into his selection just because of the stat loadout.  Anyways, that&#8217;ll change in no time (or as soon as I change the prereq&#8217;s).  It plays well and doesn&#8217;t suffer from the rules-for-everything approach 3.x did.  There may still be many rules, but they&#8217;re often -/+ 2or 5 which makes remembering all these thigns easier.  We all really enjoyed how different abililties target different defenses&#8230; it makes &#8220;getting to know&#8221; your foes all the more rewarding.  I miss the character depth of 3.x, as well as the ACTUAL core fantasy instead of this Dragonborn/Tiefling garbage&#8230;  BUT, I think 4e PLAYS better.  I think a lot of the powers that seem kind of hokey (moving baddies around on the board and all that) are actually very cinematic&#8230;  feinting to throw an enemy off-balance and lunging in to make them back pedal 2 squares&#8230;  that kind of thing.</p>
<p>All that being said, i don&#8217;t think 4e is really an evolution as much as an alternative to 3.x.  Some things were truly a step forward, but others are just simply different enough to seem like a different game for good or for bad.</p>
<p>*Pathfinder was mentioned, and that&#8217;s a VERY appealing option as it keeps the bredth of option and tone of 3.x but works in some of the better ideas of 4e.  If you&#8217;re on the fence about 4e, go check it out now.  It&#8217;s free (the pdf at least) and is now beta!  You can buy print copies as well if you&#8217;d like&#8230;</p>
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		<title>By: Luther</title>
		<link>http://www.dungeonmastering.com/tools-resources/theres-only-one-reason-to-switch-to-dd4e#comment-5453</link>
		<dc:creator>Luther</dc:creator>
		<pubDate>Sat, 16 Aug 2008 19:22:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=591#comment-5453</guid>
		<description>I saw the 4E books and decided to go with Castles &amp; Crusades instead. 

With 3e, I could at least convert some of my old D&amp;D material over, but 4e isn&#039;t even compatible with 3e. In fact, it really isn&#039;t D&amp;D in anything other than name now, having removed all the things that individualized D&amp;D from other FRPGS in the first place (the sacred cows everyone talks about, like Vancian Magic). They&#039;ve created an entirely different game based on MMOs/CCGS/Miniature Wargames and rely on an intensive hyper-balancing of the rules that sucks all the flavour out of the game for me.

C&amp;C takes the best of OD&amp;D/1e and D20 and mixes them together in a much more fluid and fun rules set. The ton of rules in 3-4e inspire the players to consider their laundry list of skills and feats and their miniature&#039;s position on a square grid rather than the game environment, their character&#039;s unique background and the types of unusual actions that might be taken by the heroes in pulp novels or fantasy movies. 

The DM is also caught up in this behaviour, using books instead of judgement to make calls, a sad devolution over thirty years of gaming from Storyteller who inteprets player actions to Rules Interpreter who gives a short scene description before laying out the minis and mapboards.

The other defining points of my decision were cost and compatibility. For C&amp;C, all the older D&amp;D material is compatible, usually with a simply subtraction of AC from 19 or 20, and even 3e materials aren&#039;t too much of a pain to change over. This means that all my old material isn&#039;t wasted. It also means that all I need is the C&amp;C PHB ($20) to play as I have thirty years of monsters, treasures and background material from the entire history of D&amp;D to use. I bought the C&amp;C Monsters &amp; Treasures book anyway because the system is so neat and because it only set me back another $20.

Finally, it&#039;s EGG approved. Mainly because it is inspired by his original work and captures the feel of that old school gaming paradigm while updating it with more modern rules. It so reminds me of my first RPG adventures that I plan to run my kids, when they&#039;re old enough, through Keep on the Borderlands using C&amp;C so they can have the same exciting introduction to the game that I did...</description>
		<content:encoded><![CDATA[<p>I saw the 4E books and decided to go with Castles &amp; Crusades instead. </p>
<p>With 3e, I could at least convert some of my old D&amp;D material over, but 4e isn&#8217;t even compatible with 3e. In fact, it really isn&#8217;t D&amp;D in anything other than name now, having removed all the things that individualized D&amp;D from other FRPGS in the first place (the sacred cows everyone talks about, like Vancian Magic). They&#8217;ve created an entirely different game based on MMOs/CCGS/Miniature Wargames and rely on an intensive hyper-balancing of the rules that sucks all the flavour out of the game for me.</p>
<p>C&amp;C takes the best of OD&amp;D/1e and D20 and mixes them together in a much more fluid and fun rules set. The ton of rules in 3-4e inspire the players to consider their laundry list of skills and feats and their miniature&#8217;s position on a square grid rather than the game environment, their character&#8217;s unique background and the types of unusual actions that might be taken by the heroes in pulp novels or fantasy movies. </p>
<p>The DM is also caught up in this behaviour, using books instead of judgement to make calls, a sad devolution over thirty years of gaming from Storyteller who inteprets player actions to Rules Interpreter who gives a short scene description before laying out the minis and mapboards.</p>
<p>The other defining points of my decision were cost and compatibility. For C&amp;C, all the older D&amp;D material is compatible, usually with a simply subtraction of AC from 19 or 20, and even 3e materials aren&#8217;t too much of a pain to change over. This means that all my old material isn&#8217;t wasted. It also means that all I need is the C&amp;C PHB ($20) to play as I have thirty years of monsters, treasures and background material from the entire history of D&amp;D to use. I bought the C&amp;C Monsters &amp; Treasures book anyway because the system is so neat and because it only set me back another $20.</p>
<p>Finally, it&#8217;s EGG approved. Mainly because it is inspired by his original work and captures the feel of that old school gaming paradigm while updating it with more modern rules. It so reminds me of my first RPG adventures that I plan to run my kids, when they&#8217;re old enough, through Keep on the Borderlands using C&amp;C so they can have the same exciting introduction to the game that I did&#8230;</p>
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		<title>By: DigDugeonDM</title>
		<link>http://www.dungeonmastering.com/tools-resources/theres-only-one-reason-to-switch-to-dd4e#comment-5444</link>
		<dc:creator>DigDugeonDM</dc:creator>
		<pubDate>Fri, 15 Aug 2008 18:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=591#comment-5444</guid>
		<description>I have not switched to 4th edition yet, I would like to hear more blogs and option about it. Im sure ill make the switch once FR comes out because of the wonderful story and characters involved in that world. As for the video, I liked it. Cheers to you.</description>
		<content:encoded><![CDATA[<p>I have not switched to 4th edition yet, I would like to hear more blogs and option about it. Im sure ill make the switch once FR comes out because of the wonderful story and characters involved in that world. As for the video, I liked it. Cheers to you.</p>
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		<title>By: Jason</title>
		<link>http://www.dungeonmastering.com/tools-resources/theres-only-one-reason-to-switch-to-dd4e#comment-5442</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 15 Aug 2008 16:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.dungeonmastering.com/?p=591#comment-5442</guid>
		<description>I&#039;ve made the switch and truly love 4E.  My only misgivings is that the powers that be chose to open with Forgotten Realms vs. Eberron, but I&#039;m making do and converting Eberron specific mats over to 4e as needed.  I am very much enjoying the digital content coming off the WoTC website too.  I&#039;m a bit scared of the DDI tools as it could be a royal failure, but the content alone is fantastic.  I also like getting the material on-line vs. a physical paper magazine I have to keep up with.

About my group, I have two folks completely new to RPG gaming, one guy coming from Star Wars D20, and three experienced 3.5 guys.  It&#039;s just amazing for me as the DM to sit back and watch the three folks who really never touched 3.5, just run with 4e.  The rules are so much simpler to wrap your head around.  I almost feel like it&#039;s easier to pick up the edition if you just drop the old 3.5-isms completely.

I&#039;ve read the whole roll vs. role debates and don&#039;t buy it.  I&#039;ve always felt that regardless of the system from a D6 based system to D20 to 3.5 to 4.0 to whatever, the ROLE playing aspect is what the DM and party brings to the table reglardless of the rule set you use.  My favorite memories from gaming are not when I rolled that critical hit (or failure), but the story of my favorite character dying or that cool &quot;Lostian&quot; twist as a DM I pulled on the party.  I think you&#039;ll have that regardless of what system you are using.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve made the switch and truly love 4E.  My only misgivings is that the powers that be chose to open with Forgotten Realms vs. Eberron, but I&#8217;m making do and converting Eberron specific mats over to 4e as needed.  I am very much enjoying the digital content coming off the WoTC website too.  I&#8217;m a bit scared of the DDI tools as it could be a royal failure, but the content alone is fantastic.  I also like getting the material on-line vs. a physical paper magazine I have to keep up with.</p>
<p>About my group, I have two folks completely new to RPG gaming, one guy coming from Star Wars D20, and three experienced 3.5 guys.  It&#8217;s just amazing for me as the DM to sit back and watch the three folks who really never touched 3.5, just run with 4e.  The rules are so much simpler to wrap your head around.  I almost feel like it&#8217;s easier to pick up the edition if you just drop the old 3.5-isms completely.</p>
<p>I&#8217;ve read the whole roll vs. role debates and don&#8217;t buy it.  I&#8217;ve always felt that regardless of the system from a D6 based system to D20 to 3.5 to 4.0 to whatever, the ROLE playing aspect is what the DM and party brings to the table reglardless of the rule set you use.  My favorite memories from gaming are not when I rolled that critical hit (or failure), but the story of my favorite character dying or that cool &#8220;Lostian&#8221; twist as a DM I pulled on the party.  I think you&#8217;ll have that regardless of what system you are using.</p>
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