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Skill Challenge Follow-Up: Example Challenge

July 29, 2011Written by loganbonner - Published on

In the previous installment of this column, I covered some tips for making good skill challenges. This time around, I’ll give you an example of a weak skill challenge that can be made better using these ten pieces of advice. I might do this on occasion when a topic could use further discussion. Initial Skill […]

Top 10 Skill Challenge Tips

July 22, 2011Written by loganbonner - Published on

Welcome to the kick-off of a new column that breaks down gaming into what’s really important, ten things at a time! If you’re unfamiliar with me, I’m Logan Bonner, a game designer/writer/editor. I previously worked on Dungeons & Dragons at Wizards of the Coast, and currently work on Dungeons & Dragons and various other games […]

The Art of the Small—Analyzing the “Crunch” for the “Fluff” 3a

July 15, 2011Written by LanJemWezz - Published on

Besides a simple set of numbers, abilities, and flavor text, many classes are rooted to the way they interact in the world by virtue of the social status they hold in that world.

One Die Short: Called Shots are Fun Shots!

July 8, 2011Written by One Die Short - Published on

We’re back with another installment of One Die Short. This week, I’ll be taking a look at Called Shots, a source of much contention among D&D players. It’s not a mistake that in the below page from my webcomic, two of the PCs make headshots: this is the sort of combat I try to encourage […]

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