Last Stories

Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

Creating new races or writing for old ones can be a chore. Given that no matter how incredible our idea may be someone somewhere has probably already done it, we think there are a couple key design approaches one can follow to help build a better race. Races come from the land. This may sound

Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

Pure Steam™ is first and foremost a campaign setting. Settings are important to films, TV, comics, radio plays, novels, and books of all sorts. Settings are places, but settings are also more important than that. Settings are populated by heroes and villains, filled with wondrous and dangerous locales, and form the backdrops for our imaginations when

Adventure Seeds: Time Travel!

Who doesn’t enjoy a good time travel story? The idea’s been prevalent in fiction for centuries. Whether it’s something where time travel is usually just a framing device like Doctor Who, or whether its integral to the plot like in Back to the Future or Chrono Trigger. The best thing about time travel is that

Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

There’s a collective sigh of relief and that figurative, though often literal, fist-pump when you’ve hit a milestone creating something you love. That’s how we at ICOSA Entertainment felt when we finally shipped our initial RPG offering, the Pure Steam™ Campaign Setting. But the holiday pounds were already melting away as our feverish brains began

Behind the Gear-spun Curtain: A Purely Steampunk Look at Game Design

Hey all! B’omarr Punk (Adam), creator of Pure Steam™ here. This article was intended to be a wrap to our series from last year: “I am become designer, creator of worlds!” Instead, it serves as the new start of a series we like to call, “Behind the Gear-spun Curtain: A Purely Steampunk Look at Game

Adventure Seeds: Martial Arts!

Whether it’s ancient literature like Journey to the West or the latest Jackie Chan movie, the martial arts genre is one of the most well-loved and longest lasting. The hand-to hand combat of a typical kung fu flick will blend very well with the action-oriented side of Dungeons & Dragons. If the ancient Eastern arts

Adventure Seeds, Pirates!

Welcome to Adventure Seeds, a semi-regular column that will help ‘plant’ ideas.  We’re going to start off with the old standby, pirates.  (And yes, we’ll be doing a column on ninjas later, just to be fair)  Whether in the old school X1 The Isle of Dread, Green Ronin’s Freeport setting, or Paizo’s Skull & Shackles

A Villain They’ll Love To Hate Part I

You’ve spent hours pouring over charts, grids, drawings, stories, and reference guides and finally you have it: a tale worth playing. So you call up your closest friends and your local pizza joint, and you all gather to play this game. It’s all going pretty well at first; everyone’s having fun and the game’s running

Tips and Tools on running a Horror campaign Part 2

Last time we looked at different aspects to the horror setting, today we finish that topic up with the most important aspect of horror: The Twist. Now this is the most important trick to writing horror. Details and presentation are all nice and dandy, but the twist is where you blow your party’s mind. It could be

I am become designer, creator of worlds! (p.3)

“I am become designer, creator of worlds!” is a limited series on the ins and outs of building your own roleplaying game from the ground up—and with it a business model by which to grow and create more new ideas. In the first article in this series, we presented a three-step look at how we,