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Better NPCs, better world

Written by Expy - Published on October 27, 2007

I bundled the Instant World Builder in a single file but I decided to wait for a few days before releasing the .pdf file. The reason? I want to make it better. So this is an unofficial addition to the project.

Generic NPC quirks

A great way to add flavour to a region of a world you’re creating is to come up with an accent for all NPCs – or any other easy-to-roleplay quirk. For those of us who aren’t good at accents there are expressions. It’s easy to decide on a few thematic expressions that the inhabitants of a region use.

For example, you could easily name NPCs with a Roman sounding names and have them use a few expressions from this list of latin expressions. It’s easy on the DM. It’s easy on the players. And it adds a je-ne-sais-quoi to the campaign setting!

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Written by Expy

Meet Expy The Red Dragon

Expy is the mascot for DungeonMastering.com and the real mastermind behind Expy Games. He likes to hoard treasure, terrorize neighbors, burn down villages, and tell white dragon jokes..

No matter how fearful the legends claim dragons are, they always end up being defeated in 5 rounds by adventuring parties they encounter. That’s what dragons are – experience points for the heroes in your Dungeons & Dragon party. And this mascot is no different, hence the name Expy.

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2 Responses to “Better NPCs, better world”
  1. Fargalas says:

    I’ve been using accents and expressions in my DMing since the beginning. It’s always been really useful at getting my players to talk the way they think their characters would talk, as well. Generally, I find that if the DM can pull of the role-playing bit well enough, players will feel encouraged to do likewise.

    These sorts of generic quirks are always great additions. Definitely a good tip! Again, thanks for the site, Yax!

  2. Yax says:

    You are welcome! I like to focus on “easy” role-playing tips because I’m not a great actor.

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