Running a chase scene – Part 1
Robert sent me an e-mail when I was in L.A. to get some tips on running a chase scene. I did not get to write down my thought at the time because I was hanging out with Merlin. Lucky for him and I, Robert also asked a few of his friends. He’s lucky because he got great suggestions from his buddies. Lucky for me because the ideas thrown around in the e-mail conversation were great.
The Woldians say…
Here is a recap of suggestions that Robert got from Kim and Jerry from Woldian Games. I liked their website. It looks very professional and breaks the trend of RPG websites that trigger epilepsy attack or make your eyes bleed. Check it out!
Catch that rat!
Today and tomorrow we’ll look at a chase scene in which the PCs will be chasing a dire rat through a crowd of people as part of a competition – Robert’s planned scene. Many in the crowd will also be chasing the rat for the prize. In 2 days I’ll post about generic chase scene ideas, rules and mechanics.
The initial plan was to base this rat chasing scene on various spot checks to keep track of who’s getting closer to the prized rat and after a bit of running around in the crowd the rat disappears in to a basement window for the climactic scene of the night.
I personally love the idea of turning a simple chase scene into the discovery of some hidden location that could reveal a nasty surprise. To take care of the more mechanical issues Kim and Jerry have some rockin’ ideas!
[…] Though one might lose direct sight of the rat, if it indeed is racing through a crowd, one could observe the motion and reactions of the crowd – not a bad way to tell where the rat is, I should think.
Give each contestant a ‘chase point’ to spend where they will, with a variable outcome. Say a d6 (or whatever), with higher rolls granting a greater advantage. “By running through the two open doors of the corner shop, you gain 30′ in the race – but now have a shopkeeper chasing after you for breaking open a jar of spices in your mad dash.”
What I like about this approach is that is rewards quick thinking. If you have a detailed environment that allow the players to come up ways to use the setting to their advantage, then this is a great option for you. No rules. No prep. Just see what the players come up with and rewards smart, quick decisions.
Friday: D&D rat chase – Part 2
Saturday: Generic chase scene tips